Topic: Mandible Class  (Read 9067 times)

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Offline Aramus

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Re: Mandible Class
« Reply #20 on: September 23, 2010, 03:43:45 pm »
Thanks, It will be added to certain areas of the ship. Its a design cue i'm going to borrow from yourself and adonis with a bit of wicked zombie in there too. markyd showed me all you guys texturing techniques and i'm trying to blend them.

Offline Aramus

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Re: Mandible Class
« Reply #21 on: September 23, 2010, 05:10:51 pm »
I think I need to reduce the window count. But I do have an itch to make some escape hatches so will make some before i start on the deflector array.
« Last Edit: October 01, 2010, 11:53:50 am by Aramus »

Offline FoaS_XC

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Re: Mandible Class
« Reply #22 on: September 23, 2010, 07:18:11 pm »
I concour on that window count - it needs to be a breakup, not a constant pattern.
Robinomicon
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Offline markyd

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Re: Mandible Class
« Reply #23 on: September 24, 2010, 03:00:40 am »
I concour on that window count - it needs to be a breakup, not a constant pattern.

I third that notion. Also that upper blue rim looks like it could do with a chamfer.

Great work on the model mate, I have not had time to get on MSN and chat with ya for a while but its manic here at the minute. Hopefully we can catch up soon.

Great work, keep it going.

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Re: Mandible Class
« Reply #24 on: September 24, 2010, 10:11:52 am »
This is really nice! On the windows, I think the placement is fine, leave the number and frequency be, but to break it up, I would light up random windows, and leave some dark.

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Re: Mandible Class
« Reply #25 on: September 24, 2010, 10:41:42 am »
That might do it - but I'm tempted to point at the excelsior and say "Do something like that, but keep the size of windows you are working with"
Robinomicon
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Offline Starfox1701

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Re: Mandible Class
« Reply #26 on: September 24, 2010, 11:44:32 am »
I'd go with the excelsior look.

Offline atheorhaven

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Re: Mandible Class
« Reply #27 on: September 29, 2010, 05:06:27 pm »
Same.. if you're going Lost Era, take some cues from the Excelsior.

PS: Lighting windows is a great place to put in family and friends on your textures.. as well as LOLCats, scenes from movies, centerfolds, and David Carradine.  ;)

Long time back, I did a Terran Empire Okinawa with a "mime-in-a-box" (mime in an open to space cargo hold with atmosphere held in with force field).. really lets you play around and have some fun.

You could even take some convention crowd shots if you wanted, you'll be the only one to know.  >=)
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Offline Aramus

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Re: Mandible Class
« Reply #28 on: October 01, 2010, 09:34:09 am »
I agree with all your comments  :) Thanking you all.

Same.. if you're going Lost Era, take some cues from the Excelsior.

PS: Lighting windows is a great place to put in family and friends on your textures.. as well as LOLCats, scenes from movies, centerfolds, and David Carradine.  ;)

Long time back, I did a Terran Empire Okinawa with a "mime-in-a-box" (mime in an open to space cargo hold with atmosphere held in with force field).. really lets you play around and have some fun.

You could even take some convention crowd shots if you wanted, you'll be the only one to know.  >=)

I love that idea.

I have rebuilt some new necelles after reading some of the earlyer posts in regard to them, also re shaped the pylon area and now I am working on a new bridge section before I continue with textures.

I would like to do a Klingon ship next.

« Last Edit: October 01, 2010, 11:53:17 am by Aramus »

Offline Centurus

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Re: Mandible Class
« Reply #29 on: October 01, 2010, 11:30:31 am »
I liked how you had them before.
The pen is truly mightier than the sword.  And considerably easier to write with.

Offline Aramus

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Re: Mandible Class
« Reply #30 on: October 01, 2010, 11:43:36 am »
Thanks  :D

Not going back though, after rebuilding them and getting them meshed into my model properly took a few hours, that and the chamfer I needed for the upper bit of the saucer has caused so much work. Infact an entire re map  >:(

Does look better though with the new bridge too. Will post a pic soon. :smitten:

Offline Aramus

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Re: Mandible Class
« Reply #31 on: October 01, 2010, 11:49:26 am »
Ouch,

making that upper rim smooth took too long, after doing it and cleaning up afterward I had to re do my entire uvw map  :(

Its done now and MarkyD was right it looks sooooo much nicer  :smitten: finished the new less bulky bridge too.
« Last Edit: October 14, 2010, 01:17:04 pm by Aramus »

Offline Starfox1701

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Re: Mandible Class
« Reply #32 on: October 01, 2010, 12:11:10 pm »
Looking good man

Offline Age

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Re: Mandible Class
« Reply #33 on: October 01, 2010, 12:16:53 pm »
I concour on that window count - it needs to be a breakup, not a constant pattern.

I third that notion. Also that upper blue rim looks like it could do with a chamfer.

Great work on the model mate, I have not had time to get on MSN and chat with ya for a while but its manic here at the minute. Hopefully we can catch up soon.

Great work, keep it going.
Yeah looks good.When are you going to come over and fix waffle iron for FV?

Offline Aramus

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Re: Mandible Class
« Reply #34 on: October 01, 2010, 12:59:03 pm »
Thanks Starfox1701,

Age, thank you too but I am not sure what you mean about a waffle and Iron? Are you suggesting the model is too flat?

I think I have the illumination on the windows the correct colour  :-\
« Last Edit: October 14, 2010, 01:17:18 pm by Aramus »

Offline Aramus

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Re: Mandible Class
« Reply #35 on: October 01, 2010, 02:43:13 pm »
I think I have done all I can this evening. I am sorry that updates are progressively slow, but I want this to be right as I imagine it to be.

« Last Edit: October 14, 2010, 01:16:45 pm by Aramus »

Offline atheorhaven

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Re: Mandible Class
« Reply #36 on: October 01, 2010, 05:29:54 pm »
Window illum colour looks good, looks like you're starting to add in textures in there?

(edit: Also, just saw the pics of your current status.. looking awesome. :D

The way I think aboutthe stuff I work on is how it'd look with a scene behind it.  Starfields, planet, shipyard, battle.  That kind of idea.  The above shot looking down had me thinking, "planetary rings below the ship", so that's looking fantastic.  :)
« Last Edit: October 01, 2010, 07:47:53 pm by atheorhaven »
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Offline Starfox1701

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Re: Mandible Class
« Reply #37 on: October 01, 2010, 08:25:48 pm »
Yes very nice

Offline Age

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Re: Mandible Class
« Reply #38 on: October 02, 2010, 05:27:45 pm »
Thanks Starfox1701,

Age, thank you too but I am not sure what you mean about a waffle and Iron? Are you suggesting the model is too flat?

I think I have the illumination on the windows the correct colour  :-\
No just little message to MarkyD.It is looking good.

Offline Aramus

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Re: Mandible Class
« Reply #39 on: October 14, 2010, 01:59:06 pm »
Just to let you all know, work continues on the Mandible, work is keeping me very busy at the minute but I like to squeeze in some time for her when I can.