Topic: Akula Class Refit  (Read 9038 times)

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Offline Centurus

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Re: Akula Class Refit
« Reply #20 on: June 01, 2010, 08:01:57 pm »
Not to buggle anyone's day of joyriding in this thing, but I suggest you all re-download it. I had to fix some glitches in the damage point placement.

The torp launcher can house drones, I just wasn't obvious in showing that on the model.

Officially, the engines have mini-deflectors on the side-housings. Of course, that can be open to interpretation for everyone else.

Yes, KF, it is another Fed but rest assured, it will have plenty of adversaries to cope with...

I noticed the damage point placement on the model appeared to follow the lines of what a regular Akula would have.  Probably copied over from the previous Akula you made.
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Offline markyd

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Re: Akula Class Refit
« Reply #21 on: June 02, 2010, 07:26:14 am »
very nice work mate, good job.

Offline Dizzy

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Re: Akula Class Refit
« Reply #22 on: June 03, 2010, 07:59:57 pm »
Super slick WZ.

Offline Age

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Re: Akula Class Refit
« Reply #23 on: June 18, 2010, 11:59:18 am »
It renders nicely.  I wish I could do special effects rendering.
That does look good.

Offline Wicked Zombie

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Re: Akula Class Refit
« Reply #24 on: June 18, 2010, 10:05:26 pm »
Nothing fancy was done to the renders, mostly just lighting and specular maps.
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Offline Terradyhne

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Re: Akula Class Refit
« Reply #25 on: June 19, 2010, 02:38:52 am »
Officially, the engines have mini-deflectors on the side-housings. Of course, that can be open to interpretation for everyone else.

From where did you get this "official" information ??

I personally never liked the Akula as the photon launcher is way to big on this ship and the upper pylon looked to fragile to me.



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Offline Centurus

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Re: Akula Class Refit
« Reply #26 on: June 19, 2010, 03:43:31 am »
Officially, the engines have mini-deflectors on the side-housings. Of course, that can be open to interpretation for everyone else.

From where did you get this "official" information ??

I personally never liked the Akula as the photon launcher is way to big on this ship and the upper pylon looked to fragile to me.

I believe he meant officially as it pertains to his refit concept only.
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Offline FPF-Myriad

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Re: Akula Class Refit
« Reply #27 on: June 19, 2010, 05:37:45 pm »
Not to buggle anyone's day of joyriding in this thing, but I suggest you all re-download it. I had to fix some glitches in the damage point placement.

The torp launcher can house drones, I just wasn't obvious in showing that on the model.

Officially, the engines have mini-deflectors on the side-housings. Of course, that can be open to interpretation for everyone else.

Yes, KF, it is another Fed but rest assured, it will have plenty of adversaries to cope with...

I love the model WZ, but I just noticed something peculiar when I was playing the game. The phasers fire from the photon launchers!  :o
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Offline FoaS_XC

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Re: Akula Class Refit
« Reply #28 on: June 19, 2010, 06:55:52 pm »
SFC3 and SFC2/OP uses reversed hardpoints: meaning what are heavy weapon points in sfc2 are phaser points in sfc3. Make sure you got the right MOD file for the version you are playing. WZ usually has a MOD version for each game in a directory somewhere.
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Offline FPF-Myriad

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Re: Akula Class Refit
« Reply #29 on: June 19, 2010, 09:10:40 pm »
Thanks, I wasn't aware of that.
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Offline FoaS_XC

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Re: Akula Class Refit
« Reply #30 on: June 19, 2010, 09:11:06 pm »
no worries
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Offline markyd

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Re: Akula Class Refit
« Reply #31 on: June 25, 2010, 01:13:13 pm »
Dead man is getting old  :o

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