Wow - I can't believe that epic CB v NHK thread is 5 years old. The tactics discussed in that are still valid.
Yeah, that nice thread is exactly the kind of thing I am looking for (much easier and more valid/playtested to compile tips from the success of past pilots than try to write something completely new). Do you know if there is a similar thread for Feds vs. other races, especially Klinks? Maybe lurking on the SFB legacy board might turn some things up . . .
The SFC2.net Fed forums will have stuff. Keep in mind, there is TONS of trash talk there as it was a private board. None of the film links I posted will work though as my web server's been out of action for years.
CB versus D7W/DWL isn't nearly as close of a contest as the NHK, advantage definitely goes to the the Fed in this one. Same with the CC+/D7L. The fed strategy is to get to range 8.9 and roll a lot of 1s with overloaded torps, the Klink's is to not let this happen. After a few years developing tactics I stopped straight-up castling as it was just plain boring. Below was my 'text book approach that almost always worked.
Assuming a year of 2275ish, any later these ships start to get long int he tooth and the same tactics more or less work for the CC+/D7L fights, I'd got between speed 8-12 slowly making my way towards the kilnk. The Klink would be going faster, not holding tring to get the range 9-15 shot, I'd let them but i'd control what shield they hit. After they fired I'd turn towards them and dump all my phasers on their rear shield and about range 15, and turn away. the klink would then got a shot at my rear shields which would regen fast than his, I'd turn back in and do the same. Phasers at 15 on his butt. Two to three passes and the Klink's rear would be down.
With a downed rear-shield his maneuvering options are more limited and you WILL be able get a, 8.9 photon shot off unless he's going speed 31 and going full defensive. The Klink not pressing the attack works in your favor as your shields come back quicker. Once you fire overloads at him, 2-3 will hit at range 8.9 which will crack a shield and cause internals, follo up with your phasers. Turn away and let him beat on you a little bit, you're tough and can take a hit. If he presses too hard, T-bombs are your friend especially on hit recently downed shield. Eventually you'll be able to load photons again, HET into him and blow him to bits point blank.
Now different ships will require different tactics. The above will NOT working an CLC/D5L battle.
Silly question, do people still play this game on GSA?