Topic: can i make sfc1 music to work in OP?  (Read 2459 times)

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Offline sfcv

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can i make sfc1 music to work in OP?
« on: March 27, 2010, 08:19:22 am »
if yes, how?
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Offline Roychipoqua_Mace

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Re: can i make sfc1 music to work in OP?
« Reply #1 on: March 27, 2010, 11:26:50 am »
I wish it was possible too. The SFC1 music is really nice for battle sequences. Unfortunately, it would be very complicated to do. The OP music stored in the zip file is all referenced in the SFCMusic.txt file (SFCOP/Assets/Sound/), but that file is very complicated. The easiest way would probably be just to make a playlist with the SFC1 music, play that, and then start a game of OP with the OP music turned off (if you're after the general music from SFC1 rather than the race-specific tracks, this would work out).

Offline sfcv

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Re: can i make sfc1 music to work in OP?
« Reply #2 on: March 27, 2010, 11:52:54 am »
the only thing nasty about it is the i4x format which i don't know how to convert,
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Offline Roychipoqua_Mace

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Re: can i make sfc1 music to work in OP?
« Reply #3 on: March 27, 2010, 12:47:25 pm »
the only thing nasty about it is the i4x format which i don't know how to convert,


The i4x is a proprietary Interplay format, but as long as you're only looking for the general combat music, it's hosted here: ftp://www.dynaverse.net/sfc1/Uploads/SFC1music.zip

And here's a site for the individual download of the race-specific music: http://archive.kontek.net/sfc.strategyplanet.gamespy.com/music.shtml

Offline sfcv

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Re: can i make sfc1 music to work in OP?
« Reply #4 on: March 27, 2010, 02:50:37 pm »
Thank You! op music is kinda monotone sometimes.
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Offline Roychipoqua_Mace

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Re: can i make sfc1 music to work in OP?
« Reply #5 on: March 27, 2010, 03:54:35 pm »
No problem, I agree that the SFC1 stuff was more exciting. It's funny, my favorite music in EAW/OP is the starbase assault theme (different for each race), but those missions are kind of rare, so you don't hear it often.

Offline TAnimaL

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Re: can i make sfc1 music to work in OP?
« Reply #6 on: March 27, 2010, 05:48:47 pm »
You can also find the SFC1 music at Battleclinic in 2 zips:

http://www.battleclinic.com/docks/dock/4691-SFC1-Music-pt-1-details.html#4691
http://www.battleclinic.com/docks/dock/4692-SFC1-Music-pt-2-details.html#4692

I have been replacing the music in SFC:OP with some success, it's just tedious. I'll try to explain what I do briefly:

-I backed up the sfcmusic.zip someplace safe
- I copied the sfcmusic zip to another folder and unzipped.
-There are certain .wav tracks that play sequentially for each race; for example, the FDA_x# series.
- I took the music I wanted to put in it's place, in this case from ST:TOS "Naked Time", cut it into 22 chunks, each about 4 seconds long, and renamed the bits the same as the FDA tracks (FDA_A1, FDA_A2, etc)
-had to make sure the .wav's are 705kb bitrate, stereo 22k files
-then I replace the originals in the unzipped folder with new tracks
-I zip the files, using "no compression" compression, and put this new "sfcmusic.zip" back into assets/sounds folder

I've only had partial luck  because of the way the music is in so many little chunks. Still, hearing the music I put in come up is especially fun. For what it's worth, the "mnu_a1, mnu_a2, and mnu_a3" files are the start menu, and "miss_succ" and "miss_fail" are the success and failure screen music. Those were the first I replaced and fairly easy to do

Offline sfcv

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Re: can i make sfc1 music to work in OP?
« Reply #7 on: April 09, 2010, 03:24:14 pm »
but what about making a specified thing in sfc1 to make a specified sound.
Like the change of the photon effect from sfc1 with the heavy photon effect from OP.
Is that possible, and because it is(it's only a matter of bitrate and others) would it work?
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Offline Roychipoqua_Mace

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Re: can i make sfc1 music to work in OP?
« Reply #8 on: April 09, 2010, 04:13:17 pm »
but what about making a specified thing in sfc1 to make a specified sound.
Like the change of the photon effect from sfc1 with the heavy photon effect from OP.
Is that possible, and because it is(it's only a matter of bitrate and others) would it work?

The sound effects are both WAV files(with OP, they're just in a big .zip file), so it would definitely be possible. Like you said, you'd have to check and make sure the bitrate is the same. The bitrates for any of the sound effect files in either of the games is generally either 352 or 705 Kb/s, so just make sure that if they don't already match up that you convert them. I would make a copy of all the files that you want to convert just to be safe though . . .

Offline sfcv

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Re: can i make sfc1 music to work in OP?
« Reply #9 on: April 10, 2010, 12:43:17 am »
but it's not working! i don't hear anything when i fire a photon torpedo... and the other sounds play...
it must be
16 bit
mono
352 or 705 kbps
PCM
22khz

and perhaps i cannot make plasma R sound like plasma Snare and plasma S sound like plasma X
For everybody.. I have ICE CREAM.