Topic: Unlimited Detail Technology Infinite geometry 3D technology  (Read 3560 times)

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Offline FRA.E.Kehakoul_XC

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Unlimited Detail Technology Infinite geometry 3D technology
« on: March 12, 2010, 01:39:29 pm »
I found this to be really remarkable, all power to them.



http://unlimiteddetailtechnology.com/
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Offline Tus-XC

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Re: Unlimited Detail Technology Infinite geometry 3D technology
« Reply #1 on: March 12, 2010, 05:03:56 pm »
neat, wonder if it will catch on
Rob

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Offline Bonk

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Re: Unlimited Detail Technology Infinite geometry 3D technology
« Reply #2 on: March 12, 2010, 05:08:06 pm »
I'm only 40 seconds in but I think I know where this is going. A complete 3d vector graphics implementation?  I guess I'll watch the rest of the video and find out!

OK, 2 and a half minutes in and now I think he might be going the way of real time raytracing? But of what kind of model data? Whee! The suspense is killing me!  ;D

4 minutes in now and they're talking raw point cloud data? That is rather brute force and inelegant. Unlimited point data on current processors in software? I dunno... that is going to take one hell of a trick. (would be awesome for complex molecular orbital modelling and crystallography though if really possible). I'm on the edge of my seat, waiting for the penny to drop... what is the catch?

Ah, the catch is they don't really explain how. THere might be an SDK? That would be cool. I must check out the website now.

Not much there for now. I'll be interested to see if they actually do release an SDK. Currently I think their problem with promotion might be the excessive detail in the art used to demonstrate the technology. The scenes are just too busy and don't really show the advantages they are talking about. A better demonstration is in order. A single human model say?

Thanks for passing that on Kehakoul.
« Last Edit: March 12, 2010, 05:25:46 pm by Bonk »

Offline Bonk

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Re: Unlimited Detail Technology Infinite geometry 3D technology
« Reply #3 on: March 12, 2010, 05:43:56 pm »
Oho... I think I might know what they are doing...

Quote
all of this is done by a new sort of method that we call MASS CONNECTED PROCESSING. Mass connected processing is where  we have a way of processing masses of data at the same time and then applying the small changes to each part at the end


actually two possibilities...

first thought: FT transform of space xyz/rgb data to frequency data within successively lower resolution grids. (point cloud LOD)
second thought: factor analysis of the resulting frequency data.

I could be way off, but dollars to doughnuts it is something like that.

I'm sure there is some advanced mathematics that have yet to be properly used in computing applications. Fourier transformations and factor analysis / principal components analysis are always the two that come to mind for me, particularly in system modelling and simulated intelligence.

I bet there are advanced math techniques in other disciplines that would also be applicable to graphics storage/rendering.

Now that I think about it I can't imagine why a vector graphics 3d standard has not been defined in analogy to SVG... NURBS is close... why isn't it used more? People don't get it? It's implementation is limited? (I've never messed with it)

Offline Tus-XC

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Re: Unlimited Detail Technology Infinite geometry 3D technology
« Reply #4 on: March 13, 2010, 05:44:21 pm »
from my understading, and a little playing, nurbs is tricky... can't say much more than that though sadly.

Btw, the only reason you don't see those advanced maths applied, is if i remember right, the lack of a discreet solution.  I would imagine that would have some problems when you try to solve it with a computer... but its been a while since i've done any advanced math (going on 3 years)
Rob

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Offline FRA.E.Kehakoul_XC

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Re: Unlimited Detail Technology Infinite geometry 3D technology
« Reply #5 on: March 14, 2010, 11:42:29 am »
Well they claim to be only  like 11 months away from  the sdk release.
 In regard to how it works,well they just decided  due to the high interest generated in the last time to release  a 7,40 min and a 5 min something vid.. Explanation extended part one and two  720p.

Here it is:


« Last Edit: March 14, 2010, 12:07:38 pm by FRA.E.Kehakoul_XC »
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Offline Lepton

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Re: Unlimited Detail Technology Infinite geometry 3D technology
« Reply #6 on: March 14, 2010, 03:33:46 pm »
These guys have the same problems, just at a different scale. Clearly you can see where points are popping in, just as textures or polygon details might in a conventional polygon system. Also everything that they have shown in those videos looks like crap. They need someone who can build some decent scenes to show off what they have created. I would not want to be shopping those tech demos around to ATI or Nvidia looking like that.


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Offline Tus-XC

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Re: Unlimited Detail Technology Infinite geometry 3D technology
« Reply #7 on: March 15, 2010, 01:19:29 am »
dude, this is what at tech demo is, a proof of concept - Something to perk interest, allow them to get their name out there and get additiona funding.  Its not meant to be stunning graphics but a demostration model of what the thing can do.  In this area it does exactly what it should, showing the strengths of the system compared to the current system.  Hell it does it real well by taking it to the extreme and showing things that would literally make gpu crawl.   And from a modellers stand point, this is awesome because it would allow me to finally model ships the way they should be modelled and not be limited to a certain number of polie if what they say holds true. 

Honestly its not there to impress you with its visuals, its there to impress you with what it can do... the whole damn purpose of a TECH demo... yeesh
Rob

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