Well, a problem with the SINS game, is while there's great variety in ships, each ship has its own role.
Capital Ships Roles:
Planetary Bombardment
Carrier
Defensive Support
Battleship
Ship Disruption
Cruiser Roles:
Command
Combat
Carrier
Repair
Frigate Roles:
Scout
Combat
Anti-Fighter
Planetary Bombardment
Long Range Bombardment
Colonization
What ships do you assign for each role? I'd hate to see the D-7 or the Constitution have to wait until you unlock the Combat Cruiser to show up, but by the same token, you can only have so many Capital ships, and is a Heavy Cruiser worthy of being a "Capital Ship"?
My thoughts on that
Sins >
Feds Scout , single warp [i dont care about design or era]
Fed combat JJ, Tos, or Ent era enterprise design.
Fed anti-fighter , any ship equiped with gun turrets .
Fed planetary Bombardment I was thinking about useing a Photon carrier?? for this. Maybe Miranda in scope.
Long Range Bombardment A cad of new design of course
Frig Colony ship i was thinking about useing an Oberth class with a Colony pod in place of the science pod. Same with the Trade ship but with another pod.
Cruisers
Scout JJ themed what not.
Command Tmp era conie or simmler
Combat Future theme ship slot taken
Carrier Tmp Fredrickstand carrier
Repair Akula or other simmler theme ship for deployment of autobot repair pods.
Capships
Siege or planetary Bombardment Cap ship This model is my design a Tmp Galaxy of a sorts. Think LS Tos Galaxy but Tmp themed. 36 photon tubes
Carrier Got to be something simmler to stock sfc fed heavy carrier .
D Support Is another JJ theme design.
Battleship 3 or 4 warped why was that made ship.
Ship Disruption?? not sure on this one.