More awake now. second coffee... I see... the 3ds exported .mods will have it set to FF FF FF 00 ...(255,255,255,0) (RGB white - but the fourth byte...?) makes sense I guess.
The fColor value for the one material in shield.mod: 00 CC 47 FF .... well now what's that fourth byte... alpha? saturation? (0,204,71,255) does that make sense as a colour mask for the shield?
Is there something different about the packing of that mod? While the control.mod that FoaS gave me does not choke my script the shield mod does... and neither have named points.. hmmm... aha it is different... it appears the max exporter does not create an empty PNTS block if there are no named points... yet the shield .mod has one. Conclusion: created with different/earlier/manual tools.
Ahh... versions... I've been looking at OP models exclusively... I should start throwing stock EAW and SFC1 .mods in the testing mix... I'll learn more. I bet the sheild.mod is an EAW/SFC1 carryover...
Waiiit a minute.... release dates... Max3 vs Max4 vs SFC1/EAW/OP ... I think I need to establish the timeline relationship.