alright, sounds good so far for the hardpoints. In the MOD format they are stored as a name reference and a 3d point. When I get to worrying about adding them, then we can figure out what is best to hold the spot on the ship. I should have the vertices worked out when I get home from work today, and the faces hopefully shortly after that. (faces have alot of information on them that I have to sort through to just get the three verts that make up the face)
Well, finish work, and see what I can do.
*edit*
Okay, going alittle slower then I wanted. I am now ready to start to read in the verts. Was hoping to have this part done before heading off to the second job (in ten minutes)
*edit*
just heading off to work (again), but have it reading all the verts in (not doing anything with them yet, but they are in an array now). I figure since the converter for 3DS was written in C++ the references to the array of verts for the faces will start with number zero. I will get those read in when I get back from work, and see if I can get a wire frame up in Blender.