Alrighty Bonk + Marstone,
Here is a basic no-nonsense MOD file. It has a single object in it - a cube. I have listed up the XYZ, UVW, and Material data that is involved in it.
XYZ coordinates
------------------
[-50,-50,0]
[50,-50,0]
[-50,50,0]
[50,50,0]
[-50,-50,100]
[50,-50,100]
[-50,50,100]
[50,50,100]
UVW coordinates
-----------------
[33.9291,66.0709,0]
[66.0709,66.0709,0]
[33.9291,33.9291,0]
[66.0709,33.9291,0]
[1,66.8582,0]
[33.1418,66.8582,0]
[1,99,0]
[33.1418,99,0]
[33.9291,1,0]
[66.0709,1,0]
[33.9291,33.1418,0]
[66.0709,33.1418,0]
[66.8582,1,0]
[99,1,0]
[66.8582,33.1418,0]
[99,33.1418,0]
[33.1418,33.9291,0]
[1,33.9291,0]
[33.1418,66.0709,0]
[1,66.0709,0]
[33.1418,1,0]
[1,1,0]
[33.1418,33.1418,0]
[1,33.1418,0]
Face 1, 2, and 3 use MatID 1
Face 4, 5, and 6 use MatID 2
Material = Super_Mat
- Submaterial 1 = Material_Able
- - Diffuse Map = Map_Yankee
- Submaterial 2 = Material_Baker
- - Diffuse Map = Map_Zulu
- - Self-Illumination Map = Map_Whiskey
Let me know if there is more information you need or if you want a specific criteria in another MOD file.