Topic: Orion Pirate pdn remake.  (Read 13270 times)

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Offline Kreeargh

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Orion Pirate pdn remake.
« on: February 06, 2010, 09:10:29 pm »
My attempt at the OP box art pdn model made from scratch. Im not sure of my poly cap yet but so far it looks like ill be able to do it under 2k in poly and get a little smoothness out of the 2ndary hull and warps. I wish there were more pics other than the box art.
« Last Edit: April 09, 2010, 11:30:35 pm by Kreeargh »
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Offline Rod ONeal

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Re: OP Pirate remake
« Reply #1 on: February 06, 2010, 11:32:24 pm »
That's cool. I know KF has been wanting a higher res version of this for a while.
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Offline Kreeargh

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Re: OP Pirate remake
« Reply #2 on: February 07, 2010, 12:06:06 am »
That's cool. I know KF has been wanting a higher res version of this for a while.
I have had requests from atleast 5 members here to try and make it Rage being the first back in 2003. Its now i feel my modeling skills are up to the par to make the model "poly vrs detail maybee worth a download" - the texture work ofcourse ;).
Here is some more pics of the lady of the orion   ::)
Alot of guess work went in to the modeling i assume the ass end is roundish since there seems to be a engine or diflector of a sort on the back of the 2ndary hull. Warp engine build next.
Edit: I am useing this box art pic and the op model in mod viewer for referance. Im trying to make a model thats got game poly vrs high poly detail as asked, If any one cares .
Edit agian: Last update pic for this weekend.
« Last Edit: February 07, 2010, 02:25:55 am by Kreeargh »
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Offline Bernard Guignard

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Re: OP Pirate remake
« Reply #3 on: February 07, 2010, 07:07:09 am »
That is some nice work there ;D

Offline Klingon Fanatic

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Re: OP Pirate remake
« Reply #4 on: February 07, 2010, 07:42:31 am »
Nice! I can't wait to see the finished ship... I like the reference pic you are using too.

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Offline Wicked Zombie

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Re: OP Pirate remake
« Reply #5 on: February 07, 2010, 09:08:43 am »
Nice and Orion-y. You shouldn't have to worry much on the textures if you ignore the stock model and go with the box-art version. Maybe take some creative leeway to add a few more details that the box-art doesn't have.
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Offline Starforce2

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Re: OP Pirate remake
« Reply #6 on: February 07, 2010, 04:56:57 pm »
Nice! I can't wait to see the finished ship... I like the reference pic you are using too.

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I'll second that.

Offline Kreeargh

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Re: OP Pirate remake
« Reply #7 on: February 07, 2010, 06:03:04 pm »
I hope i can finish her its long over due on my list of stuff.
I just had to screw with it a little more today  ::) anyone like the warp on the left or should i stick with the basic on on right? The drawback to the one on the left is it will need 1 seperate texture so the transperant thing will work  on the buzzard cap or i could flip the poly on that part either way its an error sfc games might not like. Oh and where is the shuttlebay or is there one ? The game model dont show crap for any type of bays.
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Re: OP Pirate remake
« Reply #8 on: February 08, 2010, 11:41:00 am »
It looks great. Very close, if not exactly in the spirit of the original!

Is the box art model floating around somewhere out there?

Offline CaptCujo

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Re: OP Pirate remake
« Reply #9 on: February 08, 2010, 03:29:42 pm »
Since there isn’t any pictorial reference (aside from the very limited box art) for this ship, use your artistic license. I would suggest using textures to put a shuttle bay on the underside.

Offline Kreeargh

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Re: OP Pirate remake
« Reply #10 on: February 08, 2010, 06:12:00 pm »
Is that the impulse drive on the back of the 2ndary hull or is that just "get it done texture work"?

It looks great. Very close, if not exactly in the spirit of the original!

Is the box art model floating around somewhere out there?
Thanks im trying to get it accurate , it dont help when the pic is real small and has logos all over it covering detail. But . If there is one built and online link it please. I would like to know asap so i can stop building this one .  :huh:  I  am not sure if i can map this thing proper with all these weird angles . Most will have to be plainer maping and then the textures might he hell to make, catch 22 model here i think. 

CaptCujo  I want a open shuttle bay so the fighter and shuttles can be displayed if wanted. Most of my models are not used much that i know of in sfc they end up in freelancer and other games where they can launch fighters and stuff from the open bays.  Where should i put it, a drop bay on bottom like in enterprise?  Im takeing all ideas at this point  ;D

Wicked Zombie  The only use i have for the stock model for referance would be to see the back of the ship and its basic shape, as for texture to poly i modeled in the back warps exaust ports and that port on the rear of the ship that looks to be simmler.  I might try and do some windows or some of that garb on the back of the saucer but thats about it i will use from the stock model. The rest will be off the box art requests or fudgeing it.

Thanks all i will try not to fail on this one  :-X
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Offline Kreeargh

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Re: OP Pirate remake
« Reply #11 on: February 08, 2010, 11:08:16 pm »
Small update.   I am looking for ideas requests and thoughts here on out . I dont mind any negitive comments so bash away. I want to know why it sucks , what goes where or what needs fixing at this point. I still think the design is lacking in alot of areas like where is the shuttle bay and why are windows so damn large for a DN or is the pdn even a DN at all? Whats up with the gat style gun on the front but the Orions have no superweapon? The 6 nubs on the front there are those phasers or navlights? and why have bop style guns on the sides of the ship? Many I wana know why i am modeling these details i wish to know ?  ;D

Here is my ideas for shuttlebays and impulse drives. Detail of the side guns i have not yet come up with yet  :-\ i dont want a box and cylnder thats boring.
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Offline marstone

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Re: Orion Pirate pdn rebuild.
« Reply #12 on: February 08, 2010, 11:41:01 pm »
warp nacelles could be alittle beefier.  Looks like a weak spot on the ship.
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Offline Roychipoqua_Mace

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Re: Orion Pirate pdn rebuild.
« Reply #13 on: February 09, 2010, 12:32:07 am »
It is looking great so far. On your question about it being a DN, maybe it'd be a better BC or BCH. I think I remember the stock model of the ship being the Orion CA in SFC1, but I'm not 100% sure about that.

I agree about the nacelles, and I think it would balance the whole thing if the nacelle struts were a little thicker. I like your idea for the location of the impulse and the shuttle bays. As far as weapons go, those six nubs would make great phasers . . . and about the side guns, how gun-like did you want them to be? If you're trying to move away from the BOP look, maybe something like the SFB Gorn would be interesting

You can tell that the red disks are plasma, but it's not too obvious or anything. Just an idea.


Offline Kreeargh

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Re: Orion Pirate pdn rebuild.
« Reply #14 on: February 09, 2010, 12:58:16 am »
It is looking great so far. On your question about it being a DN, maybe it'd be a better BC or BCH. I think I remember the stock model of the ship being the Orion CA in SFC1, but I'm not 100% sure about that.

I agree about the nacelles, and I think it would balance the whole thing if the nacelle struts were a little thicker. I like your idea for the location of the impulse and the shuttle bays. As far as weapons go, those six nubs would make great phasers . . . and about the side guns, how gun-like did you want them to be? If you're trying to move away from the BOP look, maybe something like the SFB Gorn would be interesting

You can tell that the red disks are plasma, but it's not too obvious or anything. Just an idea.

Thanks for the ideas ALL keep them up if you can :thumbsup: this helps not just for me but for all who model.
I will work up the warp pylons but another thought that could help ? What shape? should i longate the pylons, fatten them or bevel them to make them more round ? Thicken i can easy do just space verts wider but its still a box  :angel:.
I want it to be more than a bop rip off no offence as for side guns any way. The stock model had a box and cylnder for a gun Way to simple for a medium poly rebuild and i dont think Orions would mount bop style guns on their Pdn. I think it would be more of a x phaser placement or atleast HEAVY dizzy weapon. The on the hull mounts are for light and medium weapons .
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Offline Rod ONeal

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Re: Orion Pirate pdn rebuild.
« Reply #15 on: February 09, 2010, 02:07:31 am »
Well, it depends on what part of the galaxy the cartel operated in as to whether it'd have disruptors or not. Disruptors were plentiful and cheap weapons. The Klingons weren't shy about supplying arms to scoundrels. ;)

You might consider modeling on some drones. Pirates liked C-racks. Rapid fire and in SFB lots of options as to payload.
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Offline marstone

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Re: Orion Pirate pdn rebuild.
« Reply #16 on: February 09, 2010, 06:58:08 am »
LOL, I did mean the pylons, got my terms goofed (yep not a modeler).
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Offline FoaS_XC

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Re: Orion Pirate pdn rebuild.
« Reply #17 on: February 12, 2010, 02:12:50 pm »
I thought that was the PBC. doesn't much matter. I agree with Marstone: the pylons could use some thickening. Otherwise, a fantastic thing you've got going. No one has ever remade the Pirate models.
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Offline Kreeargh

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Re: Orion Pirate pdn rebuild.
« Reply #18 on: February 12, 2010, 04:47:17 pm »
I thought that was the PBC. doesn't much matter. I agree with Marstone: the pylons could use some thickening. Otherwise, a fantastic thing you've got going. No one has ever remade the Pirate models.
It verry well could be i cant access the sfc2 models folder to find out.  windll 32 crashes .  I was sent a game model from op for referance use.   Thanks , thickening as how length or width? Should i bevel them more round?  And please someone tell me where to place the darn shuttlebay/s and impulse drive/s ?  use the shuttlebay  layout pic above , If you wish to comment . If i do to much guess work  andcuting in to the mesh here its gona end up like most of my crap. Full of errors and not used. Gmax dont have a stl check for me to find errors.
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Offline FoaS_XC

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Re: Orion Pirate pdn rebuild.
« Reply #19 on: February 12, 2010, 05:10:19 pm »
lol, no worries.

I've been sitting at the renders for a bit, and I have a few friendly suggestions. It's your model, feel free to ignore as you see fit :). Most of these suggestions are just visual highlights that give the shape of the ship more definition (and they are hastily drawn with my wacom, so please excuse the bad handwriting)


I would say put the shuttlebays on the side of the secondary hull, and the impulse engines on the saucers.

If you right-click on the image and view it normally, you can zoom in and see better.
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