Is that the impulse drive on the back of the 2ndary hull or is that just "get it done texture work"?
It looks great. Very close, if not exactly in the spirit of the original!
Is the box art model floating around somewhere out there?
Thanks im trying to get it accurate , it dont help when the pic is real small and has logos all over it covering detail. But . If there is one built and online link it please. I would like to know asap so i can stop building this one .
I am not sure if i can map this thing proper with all these weird angles . Most will have to be plainer maping and then the textures might he hell to make, catch 22 model here i think.
CaptCujo I want a open shuttle bay so the fighter and shuttles can be displayed if wanted. Most of my models are not used much that i know of in sfc they end up in freelancer and other games where they can launch fighters and stuff from the open bays. Where should i put it, a drop bay on bottom like in enterprise? Im takeing all ideas at this point
Wicked Zombie The only use i have for the stock model for referance would be to see the back of the ship and its basic shape, as for texture to poly i modeled in the back warps exaust ports and that port on the rear of the ship that looks to be simmler. I might try and do some windows or some of that garb on the back of the saucer but thats about it i will use from the stock model. The rest will be off the box art requests or fudgeing it.
Thanks all i will try not to fail on this one