Topic: Star Trek Online  (Read 10576 times)

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Offline Shadowfleet

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Star Trek Online
« on: February 03, 2010, 05:17:17 pm »
Gentlebeings - I played the Open Beta, head start and started the full up game yesterday on release. Here are my thoughts about the models, art, and more. I'd like to hear yours as well.

1. The models and art work are very, very nice. I really like how you can customize your ships and avatar. BUT - models folks create here rival anything they have in game - WZ and Raven would put their modellers to shame.

2a. Biggest drawback - no singleplayer/offline mode.... The monthly online fees are expensive... and it requires a high speed internet connection. I opted for the lifetime membership after I played the beta and knew I'd stick with it for the foreseeable future. If offline/single player had been included this thing would be the all time ST killer app.

2b. Double tagging folks for money via the criptic store to buy in game items is annoying...

3. It is immersive for sure but some things get annoying - like always beaming down to the same spot on the Spacedock and ahving to run all over the station to get things done.

4. Multply with friends is very easy and lots of FUN!

5. Space combat is very similar to SFC 3 and is full of eye candy. Sme folks will think it too simplistic while others will think it is to hard. I actually kinda like it.

6. I hope Cryptic comes up wiht a way to let users include user developed models and content.

I highly recommend the game - if you have the cash for the online fees, it is worth checking out. Gotta go meet up wiht my son and teach some Klinks a lesson...

Offline Atolm-Rising

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Re: Star Trek Online
« Reply #1 on: February 03, 2010, 07:40:47 pm »
Thnx for the head's up mate. Solid rundown  8)
I personally will not buy it, as I don't like the ships(but that's petty...lol), or even more so, the fact that its only online play annoys me to no end ARGH! lol

Offline Starforce2

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Re: Star Trek Online
« Reply #2 on: February 03, 2010, 07:44:59 pm »
I wont buy it because you need to keep paying to play. Once i buy something, I want to be able to play as much as I want without needing to continue paying a fee..plus, it puts a time limit on the "community" as when the industry feels it's too old, they'll shut down the online bit and then that's that. Plus..I already payed for a worthless trek game (legacy) and wont risk another 50 bucks on something I can't return once opened if it ends up sucking.

Offline The Northern Star

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Re: Star Trek Online
« Reply #3 on: February 03, 2010, 08:31:50 pm »
 >:( MMO's can KMA!!! I agree with the current trend, online only = GARBAGE absolutely and unequivically. Just like cable and cellphone contracts and dozens of other wonderful services that retailers seem to think are great ideas. They're great for the guy on the recieving end of the till, they do nothing but trap me in something that I may not want. MMO's do the same on the level of a video game which is just ludicrous. I will never subscribe to such an arrangement as a matter of principle.

Offline wulf111

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Re: Star Trek Online
« Reply #4 on: February 04, 2010, 10:31:51 am »
>:( MMO's can KMA!!! I agree with the current trend, online only = GARBAGE absolutely and unequivically. Just like cable and cellphone contracts and dozens of other wonderful services that retailers seem to think are great ideas. They're great for the guy on the recieving end of the till, they do nothing but trap me in something that I may not want. MMO's do the same on the level of a video game which is just ludicrous. I will never subscribe to such an arrangement as a matter of principle.


I couldn't agree with you more


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Offline Tulwar

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Re: Star Trek Online
« Reply #5 on: February 04, 2010, 11:48:47 pm »
>:( MMO's can KMA!!! I agree with the current trend, online only = GARBAGE absolutely and unequivically. Just like cable and cellphone contracts and dozens of other wonderful services that retailers seem to think are great ideas. They're great for the guy on the recieving end of the till, they do nothing but trap me in something that I may not want. MMO's do the same on the level of a video game which is just ludicrous. I will never subscribe to such an arrangement as a matter of principle.

I could not possibly say it better.  $59.00, just to download the client?  You've got to be kidding!
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intermech

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Re: Star Trek Online
« Reply #6 on: February 05, 2010, 06:39:55 am »
After my experience with DAC, I may never buy another Trek game (unless I can get my hands in Bridge Commander). Thanks for the info though, I was curious!

Offline The Northern Star

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Re: Star Trek Online
« Reply #7 on: February 05, 2010, 09:10:44 am »
Apparently you get thirty days of gameplay with your purchase (rental) of the game (trial). So, one then pays $50 to $60 for the privlege of playing the THIRTY DAY TRIAL. Afterwards you can continue to play to the tune of $170cdn per year until the publisher decides they've raked enough cash out of us and are no longer interested in supporting further gameplay (which, of course, will occur at their discretion). Again, I have ZERO interest in supporting such a moronic arrangement.

I encourage all viewers of this post to respond and air opinions, pro or con. Forums such as this should be a grass roots source of information to game publishers since we obviously represent a segment of their audience.

Offline marstone

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Re: Star Trek Online
« Reply #8 on: February 05, 2010, 09:19:18 am »
since asked about this.

I dislike any pay to play format.  I think a game that is at the leisure of the company sucks.  When they want to come out with a new one or just don't want to costs to support an old one, it goes away.

I will support a pay to play format that includes a stand alone at home single player game/campaign.  That way when the game goes belly up and I still like it, I can at least play it more.
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Offline knightstorm

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Re: Star Trek Online
« Reply #9 on: February 05, 2010, 09:29:51 am »
They do offer a lifetime subscription plan, but at $299 it is beyond what I'm willing to pay for a game.

Offline marstone

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Re: Star Trek Online
« Reply #10 on: February 05, 2010, 09:46:55 am »
They do offer a lifetime subscription plan, but at $299 it is beyond what I'm willing to pay for a game.

Problem with the lifetime plan is that it is the lifetime the company wants to support the game with.  Could end next year if sales suck on the game.
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Offline Tulwar

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Re: Star Trek Online
« Reply #11 on: February 05, 2010, 10:46:58 am »
They do offer a lifetime subscription plan, but at $299 it is beyond what I'm willing to pay for a game.

If I bought into the era, their take on the subject, and the gameplay were exactly what I wanted, I'd think about it.  For once, I think we agree without reservation.  Unfortunately, so many people pay for this crap that there is no competative revenue model for games that are actually fun.
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Offline Bonk

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Re: Star Trek Online
« Reply #12 on: February 05, 2010, 02:52:13 pm »
Today, the metro paper called Star Trek Online the first online game of the franchise.  >:(  What are we? Chopped liver?

I can't find it on their website, but it is in today's print copy. I expect the article may have been pulled form the website due to the inaccuracy.

Offline knightstorm

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Re: Star Trek Online
« Reply #13 on: February 05, 2010, 02:55:46 pm »
First subscription based online game in the franchise.  Also, I think the majority of SFC players tried multiplayer once got #$$raped, and never tried again.  This game is notoriously unfriendly to noobs.

Offline marstone

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Re: Star Trek Online
« Reply #14 on: February 05, 2010, 03:03:09 pm »
huh, I never had trouble do the online part.  This was the first online game I have played, so I was a total noob on it.
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intermech

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Re: Star Trek Online
« Reply #15 on: February 05, 2010, 03:06:58 pm »
Talking about online . . . I finally have a high-speed connection to the interwebs. Can someone direct me to a step by step on how I can jump into the fray with my OP or SFCIII?  Thanks!

Offline Bonk

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Re: Star Trek Online
« Reply #16 on: February 05, 2010, 03:20:13 pm »
For OP: this should still hold in general:
http://www.dynaverse.net/forum/index.php/topic,163359567.0.html

For SFC3 the same principles apply. The trick is that if you are using a router or firewall, you have to understand what NAT is and how it works (for both games).

Offline knightstorm

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Re: Star Trek Online
« Reply #17 on: February 05, 2010, 03:28:33 pm »
huh, I never had trouble do the online part.  This was the first online game I have played, so I was a total noob on it.

You also had a background in SFB even though you don't feel your skill in it transfers over.  For someone who is used to being able to fly up close to the ai, and nail it with OLs, I had a nasty shock when I got into pvp.

Offline marstone

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Re: Star Trek Online
« Reply #18 on: February 05, 2010, 03:31:02 pm »

You also had a background in SFB even though you don't feel your skill in it transfers over.  For someone who is used to being able to fly up close to the ai, and nail it with OLs, I had a nasty shock when I got into pvp.

LOL, okay, can understand that.  But heck, I still get smoked in PvP in OP.
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Offline Bonk

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Re: Star Trek Online
« Reply #19 on: February 05, 2010, 03:32:23 pm »
First subscription based online game in the franchise.

That it is, but the article made no mention of that.

Also, I think the majority of SFC players tried multiplayer once got #$$raped, and never tried again.  This game is notoriously unfriendly to noobs.

Well it was clear with SFC1 that anyone who played SFB for many years had a huge advantage over anyone who had not. That was the beauty of it partly. It was a game I could excel at. I trounced many opponents on mplayer with SFC1. By the time SFC2 and the dynaverse had come around I was a more moderate talent among the group. (and I was one of the weaker players in our SFB group, not bad, the rest of them just kicked ass - damn smart buggers.)

I mean before SFC even came out, I could tell you what the loadout of an NCL+ was (as well as dozens of ships from all the races), it's movement cost, photon arming rates and range brackets (boy did I know the range brackets), and hellbores arming, and seeking weapons dynamics, turn modes, racial matchups... all of it. We all knew it long before SFC hit the shelves. How could someone without that background compete? In retrospect, it is surprising how many did manage to compete. I remember defeating many people on mplayer with knowledge of turn modes alone. And the hydran 7th sheild... superior knowledge of the DAC is still an advantage.

I don't know how anyone who had not played SFB would be able to play SFC effectively. Those that have managed to figure out the game without any SFB background are very clever and creative folks. Thus, this (small) community.