Topic: If you could command three ships...  (Read 15784 times)

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Offline knightstorm

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Re: If you could command three ships...
« Reply #40 on: February 27, 2010, 01:39:22 pm »
Keep in mind most KHK pilots on GSA have no patience and take the ship so that they can run down and kill noobs.  A patient pilot would stay cloaked so you couldn't ping them from long distance.  If you try to flash it, it would come off of your overloads in much better shape than you would be against its plasma.

Offline Voidwar

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Re: If you could command three ships...
« Reply #41 on: February 27, 2010, 01:42:33 pm »
So this wiener can successfully hide from me :)  Should I be intimidated ? heheheh

I can pick on him all day long with oblique approach and 8 proxies at range 9.01 followed by phasers at 8.99.

Trust me, the Fed can force the Rom to chase and then force him to lose, this ain't my first trip across the Neutral Zone :)
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Offline knightstorm

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Re: If you could command three ships...
« Reply #42 on: February 27, 2010, 03:19:49 pm »
So this wiener can successfully hide from me :)  Should I be intimidated ? heheheh


No, you'll either suicide just to end it, have the match become inconclusive when one of you drops, or you'll eventually make a mistake and die.

Offline Voidwar

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Re: If you could command three ships...
« Reply #43 on: February 27, 2010, 03:21:52 pm »
Put yer KHK where your mouth is then :)

A mistake ?  Me ?  ;) :angel:
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Offline FPF-Tobin Dax

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Re: If you could command three ships...
« Reply #44 on: February 27, 2010, 04:01:01 pm »
CFS+ over a KHK? In single player or versus a newbie? No experienced Rom is going to let you into overload range. Better call for a small map for any chance.

Hop on GSA and I will show you.  I will beam your survivors on board my vessel.

If the Rom doesn't try to chase the Fed with plasma, then Rom gets bombarded by 8 photons.  KHK has a lot of power, but not enough to just take that indefinitely.  The CFS+ can force the Rom to chase, and when he chases, Fed's rear OV photon and 4 drones wins the game.  No experienced Rom is going to let me in OV range ?  Then he might as well shut off his plasma cuz plasma will never land from 9 away :)  How does KHK win with no plasma ?

What's your GSA handle and when are you most likely to be on?
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Offline knightstorm

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Re: If you could command three ships...
« Reply #45 on: February 27, 2010, 04:51:29 pm »
Put yer KHK where your mouth is then :)

A mistake ?  Me ?  ;) :angel:

I did manage to beat your CFS+ once by castling in a gorn dread.  We were the last surviving combatants from either side, and ended up having to fight an extended duel.  A duel which reminded me why I hate plasma.  I spent the entire match wishing I had a few photons torpedoes to send up your rear, well that and wondering how you were being so effective in such a ^&*^ty ship.  The match went on until you made a slight miscalculation and I was able to nail you.  While the KHK lacks the survivability of the gorn dread, I think its cloak would be an equalizer as I was unable to use em due to the constant stream of drones you kept chucking at me.

Offline Voidwar

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Re: If you could command three ships...
« Reply #46 on: February 27, 2010, 05:06:57 pm »
What's your GSA handle 
Seriously ?  Its Voidwar, duh :)

and when are you most likely to be on?

often in evenings, American central time
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Offline Voidwar

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Re: If you could command three ships...
« Reply #47 on: February 27, 2010, 11:59:36 pm »
Tobindax caught me at a corner and pushed me out, but by then I had first blood, and had delivered the rearward OV photon.

So I was tracced out, but Tobin said the Rom would realistically just disengage if taking internals and not getting close enuf to land plas.

GG TobinDax.

Changes things a bit  when an enemy reads your playbook before the game :)
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Offline Age

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Re: If you could command three ships...
« Reply #48 on: February 28, 2010, 04:19:15 am »
While I really like some of the ships already mentioned, allow me to submit my favorite 3 that haven't yet.

F-CFS+    So many people think this thing is a dog.  I will pound a R-KHK flatter than hammered dung with it.
F-CFS+ has 8 photons from range, 4 drones, and can charge a rearward, OV photon at 31.  Game OVER.


The CFS+ never gets used on the Dyna.

Offline FPF-Tobin Dax

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Re: If you could command three ships...
« Reply #49 on: February 28, 2010, 09:04:59 am »
I hadn't intended to push anyone out with the tractor. Unfortunately momentum got you far enough beyond the line to disengage before my torps hit you. At any rate, without artificial borders, the CFS+ wins. With borders the Rom needs to take a bloody nose and trap the fed in the corner if possible.  Nicely done.
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Offline Temy

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Re: If you could command three ships...
« Reply #50 on: February 28, 2010, 10:12:06 am »
A CFS/+ is best used in combination with other ships (if there is more than one pilot in a team that actually uses a CFS/+.

Offline Roychipoqua_Mace

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Re: If you could command three ships...
« Reply #51 on: February 28, 2010, 10:58:36 am »
A CFS/+ is best used in combination with other ships (if there is more than one pilot in a team that actually uses a CFS/+.

Yeah, I've been on the receiving end in a 2v2 where the Fed and a Gorn DN teamed up (heck, it was probably Voidwar!).

It would be interesting to see how the I-CCZ did against the CFS+. Better balance of direct fire and plasma than the KHK, but somehow I doubt the plasmas and lack of cloak would keep the CFS+ from coming to range 8 . . .

Offline Voidwar

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Re: If you could command three ships...
« Reply #52 on: February 28, 2010, 02:14:59 pm »
In my experience, the CCZ eats it up.  Having any direct fire heavies is enough.
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Offline Roychipoqua_Mace

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Re: If you could command three ships...
« Reply #53 on: February 28, 2010, 08:34:46 pm »
In my experience, the CCZ eats it up.  Having any direct fire heavies is enough.

Fed note -- play games at 228 late no X. I forgot to think about the splash damage that the PPD would do also, so without those left two shields, the CFS+ would be really limited.

Offline stoneyface

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Re: If you could command three ships...
« Reply #54 on: March 02, 2010, 01:44:29 pm »
oooh i like this one. mine is easy

romulan d'deridex
the enterprise-e
and isc xcb  :flame:

as an alt ( as i know people like 762 would just b*tch up a storm at the i-xcb) would be the r-kvl!!!! (pre bpv nerf of course) at 170 it was the uber epic ship to catch those unsuspecting noobs at that bpv level. in fact an old XC joke when in GSA rooms when asked for bpv suggestions was to yell out "169late!!!" just so i couldn't take the kvl. i was a damn good kvl pilot. but then i was too heavily influenced by "balance of terror" and das boot, etc..
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Offline Corbomite

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Re: If you could command three ships...
« Reply #55 on: March 02, 2010, 04:52:45 pm »
While I really like some of the ships already mentioned, allow me to submit my favorite 3 that haven't yet.

F-CFS+    So many people think this thing is a dog.  I will pound a R-KHK flatter than hammered dung with it.
F-CFS+ has 8 photons from range, 4 drones, and can charge a rearward, OV photon at 31.  Game OVER.


The CFS+ never gets used on the Dyna.


That's because it is never built. I believe it is restricted in the shiplist. The CFS+ rocks. I used to kill KCR's in that thing in SFC I back when you had to buy your wild weasles, scatter packs and suicide shuttles before the match. I always wished they had made a right hand firing version as well as a command variant with LS/RS arcs.

Offline Julin Eurthyr

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Re: If you could command three ships...
« Reply #56 on: March 04, 2010, 08:09:17 am »
Okay:

I-BBVZ, Z-SSCSm, & F-CVL? (the one converted from the survey cruiser)

Fighters, fighters and more fighters, a handful of PFs to help the fighters, scout channels, adjustable drone loadout for multi-role missions (MIRVs, type IIIs for bombardment, etc.), there's enough here to take out darn near anything... :P

Oh, wait - this seems to be an exercise in "realistic" ships, not a dream-team-esque kill-them-all fleet...

I-CCZ on the flag, K-D7 and a Hydran HB/Fus CA (their naming is escaping me at the moment) - HB and PPD provide just enough ranged capacity to be a severe threat (nevermind that both ranged weapons are multi-shield and multi-volley for mizia work), plasma/fusion provides close-in deterrence, fighters for PD / "under the radar" strikes, and the Klink as a chaser/dueler/dancer/obliquer/distraction taking advantage of the multi-shield damage output (say CCZ/Hydran attacking from the #1 shield facing, Klink is angling to attack from the #2 or the #6...)  Was tempted to use a D5 on the klink, but I prefer the staying power of the true cruisers over the war variants...

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Offline Age

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Re: If you could command three ships...
« Reply #57 on: March 10, 2010, 08:16:28 pm »
While I really like some of the ships already mentioned, allow me to submit my favorite 3 that haven't yet.

F-CFS+    So many people think this thing is a dog.  I will pound a R-KHK flatter than hammered dung with it.
F-CFS+ has 8 photons from range, 4 drones, and can charge a rearward, OV photon at 31.  Game OVER.


The CFS+ never gets used on the Dyna.


That's because it is never built. I believe it is restricted in the shiplist. The CFS+ rocks. I used to kill KCR's in that thing in SFC I back when you had to buy your wild weasles, scatter packs and suicide shuttles before the match. I always wished they had made a right hand firing version as well as a command variant with LS/RS arcs.
I use to edit those arcs in shipedit but not anymore and I know about buying shuttles in SFC1.

CFS+ vs ICCZ I would say CFS+ 16 Photons say over loads plus type 4 drones if you choose that is lot of cheese.