In this case time is a issue
i would like a finised texture willing to wait 6 months for the detailed model. It needs panneling and minor stuff for textures but will be a hell to figure out how to fit the details on the map so i can uwv map them proper . I am also all good with the
person who takes the job create there own style just as long as its not lazy work or lame crap i can already do. I have Reference immages avalable for
person who takes the job to use to help but i dont expect it to look perfect. I just want the models to look the best they can with what limmits the models have.
For the 2 models texture i need i dont mind if the
person who takes the job Renders up the detailed model for maps for the Sins lower poly game version edit it a bit and give it some weathering and damagesmoke etc. If the jobtaker knows dds format and can make proper textures for sins there will be a bonus for all the sins area work.
3rd model Job taker can create anything they want but they need to map the model with there ideas and allow me to use that map for other ships in the theme i have.
4th and last cause i might not be able to afford the 1st model
if the jobtaker's dont think the job is worthy enough for my budget. Will be shipyard related. Things one would see in a shipyard in space details i dont care about just make my model look less like the blocky thing it is so i can release it and get people off my back about releasing it . I dont want to release it the way i for freelancer. No time issue here.
Oh and this will always be a Joint venture even with the pay i will always credit and make sure credits are properly known on any releases.