The original model was low poly so that it didn't really have as much detail to the mesh as most of us are accustomed to seeing these days, that's the reason for the rebuild, and the reason I'm doing those X ships, which, by the way, I haven't forgotten. I will be getting back to them soon.
Anyway, we did take a couple liberties with the new mesh, adding in a couple things that weren't identical to the original. It's our hope that such details only add to the model, not take away.
So, overall, this was one situation that warranted a new mesh, but other times, I would agree with most here, new textures would do the trick.
But F_W is right, we need a mapper, and a good one. Any volunteers?