Topic: Starship Damage Textures Released  (Read 6643 times)

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Offline Tus-XC

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Starship Damage Textures Released
« on: December 05, 2009, 01:08:58 pm »
These replace the stock taldren starship progressive damage





Download

edit:  I have updated the images with straight 1 to 1 crops and used a different ship, should show more detail
« Last Edit: December 06, 2009, 08:07:10 pm by Tus-XC »
Rob

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Offline FoaS_XC

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Re: Starship Damage Textures Released
« Reply #1 on: December 05, 2009, 02:24:15 pm »
Grabbed :-)
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Offline Dizzy

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Re: Starship Damage Textures Released
« Reply #2 on: December 05, 2009, 07:37:59 pm »
Not a fan of this one... Looks like a case of Space Lasagne attacked that connie... Or a bad case of beach rust. Or maybe the Lyrans are having a spectacular sale on area rugs. :P

edit, I once saw damage textures on a ship where you could see areas of flame, but mostly blackened out super structure damage and internal skeletal structure twisted and charred. It was awesome, but cant remember which mesh.

Offline FoaS_XC

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Re: Starship Damage Textures Released
« Reply #3 on: December 05, 2009, 08:07:10 pm »
Damn, Dizzy, tell us how you really feel....
Robinomicon
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Offline Dizzy

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Re: Starship Damage Textures Released
« Reply #4 on: December 05, 2009, 11:19:38 pm »
Heh, I would, but peeps would hate me more. Tus has released some bad ass stuff, just not liking this one. I mean, Tus' textures usually rock it, but this one kinda lacks the kaPOW! I'm accustomed to seeing from him. Besides, if you wernt honest, people would release crap all the time and think it was the sh*t.

Offline Tus-XC

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Re: Starship Damage Textures Released
« Reply #5 on: December 06, 2009, 12:07:12 am »
Not a fan of this one... Looks like a case of Space Lasagne attacked that connie... Or a bad case of beach rust. Or maybe the Lyrans are having a spectacular sale on area rugs. :P

edit, I once saw damage textures on a ship where you could see areas of flame, but mostly blackened out super structure damage and internal skeletal structure twisted and charred. It was awesome, but cant remember which mesh.

thats probably because i'm working with in the limitations of the engine.  The textures look awesome on the sheets, and i personally think they look awesome one the ships :) (my siren especially)  but considering i shunk those down a bit, you are losing detail.  You might want to dled them and look for self... or not.
Rob

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Offline Dizzy

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Re: Starship Damage Textures Released
« Reply #6 on: December 06, 2009, 12:09:32 am »
Might be a good template to have fun with. Thx Tus. Too bad sfcop doesnt have a good damage setup...

Offline Tus-XC

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Re: Starship Damage Textures Released
« Reply #7 on: December 06, 2009, 12:14:28 am »
Might be a good template to have fun with. Thx Tus. Too bad sfcop doesnt have a good damage setup...

That it doesn't, sfc3 has a much better one (damage sheets) which I would personally love to some how get into OP.  hell, if it were possible to have dx11 version of OP, i'm sure we could do some on the fly 'chunking' for damage.  But we can't, thus we work with what we have. 

One of my biggest gripes is i don't have real alpha control on the maps.  If you were to look at the textures themselve you would see a sh*t ton of detail along the edges that is lost because the transparency works on a 'pure' black pixel (which it doesn't even do right).  This of course leads to some issues in control  (thus the phaser burns didn't come out quite right... but the potmarks and the spider cracks came out looking awesome because of it... go figure)
Rob

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Offline Dizzy

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Re: Starship Damage Textures Released
« Reply #8 on: December 06, 2009, 11:58:20 am »
What would a model look like damaged with a buncha potmarks and spider cracks?

Offline Tus-XC

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Re: Starship Damage Textures Released
« Reply #9 on: December 06, 2009, 05:09:33 pm »
What would a model look like damaged with a buncha potmarks and spider cracks?

like it does now with out melted hull scars
Rob

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Offline atheorhaven

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Re: Starship Damage Textures Released
« Reply #10 on: December 07, 2009, 02:02:56 pm »
This might be a good one to try adding an alpha channel to and trying in SFC3.. should be able to do things like holes and such that way with it..
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Offline Tus-XC

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Re: Starship Damage Textures Released
« Reply #11 on: December 07, 2009, 03:26:35 pm »
This might be a good one to try adding an alpha channel to and trying in SFC3.. should be able to do things like holes and such that way with it..

ya cept last i checked sfc uses damage sheets for each ship
Rob

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Offline FoaS_XC

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Re: Starship Damage Textures Released
« Reply #12 on: December 07, 2009, 04:06:01 pm »
Holy Crap! that gives me an idea!

I wonder if you can make a damage sheet (in sfc3) with an entirely transparent alpha channel. Then make a model with a bunch of interior parts underneath. As the ship gets damaged the damage sheet (which is totally transparent) gets revealed, showing the interior parts underneath...
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Offline Tus-XC

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Re: Starship Damage Textures Released
« Reply #13 on: December 07, 2009, 04:19:39 pm »
Holy Crap! that gives me an idea!

I wonder if you can make a damage sheet (in sfc3) with an entirely transparent alpha channel. Then make a model with a bunch of interior parts underneath. As the ship gets damaged the damage sheet (which is totally transparent) gets revealed, showing the interior parts underneath...

Yes, you can do that
Rob

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Offline FoaS_XC

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Re: Starship Damage Textures Released
« Reply #14 on: December 07, 2009, 04:28:54 pm »
Maybe - it depends if the Damage sheets alpha textures make a difference.
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline Tus-XC

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Re: Starship Damage Textures Released
« Reply #15 on: December 07, 2009, 04:35:40 pm »
Maybe - it depends if the Damage sheets alpha textures make a difference.

I don't see why they wouldn't, considering that they let you use them on the regular textures as well.  it would seem like to much work for taldren to make that not work like that...
Rob

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