Topic: Interstellar Machine's Thread  (Read 19905 times)

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Offline FoaS_XC

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Re: Interstellar Machine's Thread
« Reply #40 on: May 27, 2010, 01:55:22 pm »
Personally, I would split the difference between the original and the wide version. The widened one looks TOO widened, IMHO.
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"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

intermech

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Re: Interstellar Machine's Thread
« Reply #41 on: May 27, 2010, 03:23:02 pm »
Yeah, I could probably take up some of the slack between the engines and e-stat-guns mounted on top, but I will need to re-work the superstructure saddle. Otherwise, it leaves a nice pallet on which to draw my texture. Thanks for the comment.

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Re: Interstellar Machine's Thread
« Reply #42 on: June 21, 2010, 01:03:00 pm »
Always on the search for what makes a good ship design, I found this design at Ex-Astris-Scientia.org, modeled it, and used the Drex 5-view for textures. The ship was an alien transport from ENT: The Breach. I never saw the episode but like the ship design. This is a couple-hour practice model (including an unfortunate save error half way through) and only 778 polygons. I plan to remove the large windows and add smaller ones to make it a much larger ship. This will also be a good ship for adding stripes, decals, and registry number. I think this could also pass as a Star Wars Mon Calamari vessel.

Also, if you notice, the back tail, removed and turned around forward would be a good start for a little fighter craft.

Offline markyd

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Re: Interstellar Machine's Thread
« Reply #43 on: June 25, 2010, 12:42:56 pm »
Love it  ;)

intermech

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Re: Interstellar Machine's Thread
« Reply #44 on: July 24, 2010, 11:23:15 am »
I'm no Atolm, but I have been messing around with some ideas for a Star Blazers-esk model. Here is my keep-my-hands-busy-while-on-the-phone concept:


intermech

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Re: Interstellar Machine's Thread
« Reply #45 on: August 02, 2010, 07:55:34 am »
Working model . . .

Offline markyd

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Re: Interstellar Machine's Thread
« Reply #46 on: August 28, 2010, 01:03:06 pm »
awsome work mate

intermech

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Re: Interstellar Machine's Thread
« Reply #47 on: September 19, 2010, 03:44:22 pm »
Guess I'm getting lazy, this is just a primitive sphere with some texture work, inspired by Out of the Silent Planet, by C.S. Lewis. Note the reaction control thrusters on the in-game version.


Offline FoaS_XC

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Re: Interstellar Machine's Thread
« Reply #48 on: September 19, 2010, 04:06:53 pm »
As always, I love your texture work :)
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline Starfox1701

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Re: Interstellar Machine's Thread
« Reply #49 on: September 19, 2010, 04:50:47 pm »
Agreed very nice.

Offline markyd

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Re: Interstellar Machine's Thread
« Reply #50 on: September 24, 2010, 03:05:49 am »
Gotta love those transparencies.

Good work.

intermech

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Re: Interstellar Machine's Thread
« Reply #51 on: December 05, 2010, 07:57:01 pm »
I revisited the Yorktown after getting bogged down in some textures. Here is the result:


Offline Starfox1701

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Re: Interstellar Machine's Thread
« Reply #52 on: December 06, 2010, 06:05:10 am »
Nice; seggetion can you make the panaling look 50 to 60% smaller?

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Re: Interstellar Machine's Thread
« Reply #53 on: December 19, 2010, 06:52:53 pm »
This may be the type of design that would bridge the gap between Starfleet Museum and the ring-style Enterprise. Though I am not sure which would come first. This is the Salamander:

Offline Starfox1701

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Re: Interstellar Machine's Thread
« Reply #54 on: December 20, 2010, 01:35:53 pm »
I always thought of the ring as a gravity thing.  The basic design seams sound but I would recomend using domes for the diameter stepdowns as the current look keeps invoking a ENT Vulcan feeling to me.

Offline FoaS_XC

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Re: Interstellar Machine's Thread
« Reply #55 on: December 20, 2010, 01:54:38 pm »
Vulcan ships use an Annular (ring) warp drive. If you believe that early human ships used some exchanged vulcan tech, then it makes sense.
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline Starfox1701

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Re: Interstellar Machine's Thread
« Reply #56 on: December 20, 2010, 07:46:25 pm »
I know, but it just feels wrong for SFM stuff :-\

intermech

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Re: Interstellar Machine's Thread
« Reply #57 on: December 20, 2010, 08:00:39 pm »
Rest easy Mr. Fox. This is not really intended to fit a Trek timeline. It is yet another iteration in my quest to find a ship design just as iconic, yet just as natural as the TOS Enterprise.

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Re: Interstellar Machine's Thread
« Reply #58 on: November 27, 2011, 10:19:55 pm »
Haven't had much time to model what with kids, work, and life. But I had to de-stress today and this is the result. This is a followup to the Salamander previously posted. A little bit more thought out. Not completely happy with the textures yet.

Offline Starforce2

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Re: Interstellar Machine's Thread
« Reply #59 on: November 27, 2011, 10:35:17 pm »
nice.