Topic: Interstellar Machine's Thread  (Read 19904 times)

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intermech

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Interstellar Machine's Thread
« on: November 30, 2009, 07:07:23 am »
These are the models I worked on this Thanksgiving weekend. Three are new; the rest are re-textures; all are for the Tahnyn Voidal Navy.

Offline Kitchener

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Re: Interstellar Machine's Thread
« Reply #1 on: November 30, 2009, 07:10:27 am »
very nice

Offline Rod ONeal

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Re: Interstellar Machine's Thread
« Reply #2 on: November 30, 2009, 07:02:59 pm »
Funny, I just had thoughts for a similar design to these this weekend. These are very cool!! Good work, man.
If Romulans aren't cowards, then why do they taste like chicken?

intermech

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Re: Interstellar Machine's Thread
« Reply #3 on: November 30, 2009, 08:09:20 pm »
And the Enemies:


intermech

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Re: Interstellar Machine's Thread
« Reply #4 on: November 30, 2009, 08:11:12 pm »
Thanks all!

There are plenty more where that came from!

Rod, I would be interested in seeing your designs!

Offline FoaS_XC

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Re: Interstellar Machine's Thread
« Reply #5 on: November 30, 2009, 08:13:00 pm »
I've always liked your style.
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Offline Rod ONeal

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Re: Interstellar Machine's Thread
« Reply #6 on: December 01, 2009, 12:30:46 am »
Thanks all!

There are plenty more where that came from!

Rod, I would be interested in seeing your designs!

I never did anything with the idea. It was just a thought that I had this weekend and then I look here and see something along the same line. Makes me hear the theme for Twilight Zone in my head.
If Romulans aren't cowards, then why do they taste like chicken?

intermech

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Re: Interstellar Machine's Thread
« Reply #7 on: December 02, 2009, 09:42:32 am »
I had this crazy idea that I could make a spherical ship look good. Well, I am still holding out hope for when the texture is applied. . .


Offline FoaS_XC

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Re: Interstellar Machine's Thread
« Reply #8 on: December 02, 2009, 09:53:15 am »
Its a solid start - I would add something more thats off-center besides that spinial
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intermech

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Re: Interstellar Machine's Thread
« Reply #9 on: December 02, 2009, 09:57:03 am »
Good idea, I am thinking maybe a recessed satellite dish on the upper right and a turret on the bottom.

Offline Mackie

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Re: Interstellar Machine's Thread
« Reply #10 on: December 02, 2009, 10:27:32 am »
seriously cool stuff :D
bit homeworld...ish?
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intermech

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Re: Interstellar Machine's Thread
« Reply #11 on: December 02, 2009, 10:32:40 am »
I would be lying if I said Homeworld was not an inspiration for most of my non-trek stuff. I like nautical-style hulks and broad colorful stripes painted over hap-hazard nibbly-nobs.

Offline Starforce2

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Re: Interstellar Machine's Thread
« Reply #12 on: December 04, 2009, 10:25:31 pm »
some of them would make some good fed transports too. Nice lookin. Also sorta remind me of a sub.

intermech

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Re: Interstellar Machine's Thread
« Reply #13 on: February 01, 2010, 10:56:46 am »
Always in love with the Earth-Romulan War ships at the Starfleet Museum, I have finally worked up the confidence to attempt some of those rounded hulls with intersecting cylinders and spheres, this mesh of the Powhatan Class is nearly complete but missing the impulse engine nodes. ( I am planning to use the rear as the impulse engine.)

Here is the link to the source material:
http://www.starfleet-museum.org/powhatan.htm

Offline Magnum357

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Re: Interstellar Machine's Thread
« Reply #14 on: February 02, 2010, 03:43:25 am »
All of your models are amazing work!.  I agree with Mackie, the "Homeworld" style to your models is an excellent choice, and your SFM models are top notch.  I look forward to any more models you might release in the future.   :)
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Offline Starforce2

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Re: Interstellar Machine's Thread
« Reply #15 on: February 02, 2010, 09:40:10 am »
don't forget ot add teeth  :knuppel2:

intermech

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Re: Interstellar Machine's Thread
« Reply #16 on: February 02, 2010, 12:23:31 pm »
OK, NOT by any means the final texture, but I am toying with the idea of using textures jacked from Serenity. This gives a feel for how it would look. Hull markings to come later. . . .

Offline whiteknight06604

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Re: Interstellar Machine's Thread
« Reply #17 on: February 02, 2010, 12:40:17 pm »
I love it IM.I have always loved the Earth-Romulan war ships.

intermech

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Re: Interstellar Machine's Thread
« Reply #18 on: February 02, 2010, 01:55:50 pm »
Are you saying the panels are too big or too small? You want them small enough to give the impression of size (spec is about 170 m), but large enough not to clutter. Standard steel plate (if that is any consideration) comes in 8' x 40' (2.4m x 12.2m) sections.

For this era ship, I like the idea of people being almost clueless about interstellar travel and basically strapping a fusion reactor and cannons to any kind of tin can that will hold oxygen. The ships should be fragile, incurring wear just from space flight. Markings should be large and bold to promote morale as the ship leaves Earth's space dock, but unmaintained during its duty cycle. I like the idea of these things being part of the 72nd battle group, that being their estimated life span in battle. . . 70 seconds. Surviving ships only a result of a safety in numbers mentality, essentially making it a war of numbers. I like that the specs for the ships have the decks rotated 90 deg. from other Trek designs, but think it would be even more interesting if gravity generators were not yet in use.

As far as other models from this era. I have a problem with the outboard warp engines being present on some, but not others. I am considering that if I do additional models, I will leave off, or have an optional set of outboard nacelles (as if they were upgraded to supplement the Federation's fleet).

The Starfleet Museum site says that the Andorians and Tellarites were allies to the humans. It has been speculated that the Tellarites are responsible for the command saucer module design philosophy seen in Federation ships. Perhaps the Andorians were fans of the outboard warp nacelles (ignore Cochran's Pheonix  for this theory). Bla bla bla . . .

intermech

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Re: Interstellar Machine's Thread
« Reply #19 on: February 02, 2010, 10:15:01 pm »
OK, I am considering the modeling and texturing complete. How should I arm this baby?

Offline Starforce2

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Re: Interstellar Machine's Thread
« Reply #20 on: February 02, 2010, 10:54:51 pm »
there's a few DY's with outboards. I was hoping for sharkteeth but oh well, it turned out beautifly anyways. You know, there's an awsome quality model of a comet over at BCC and the guy doesn't do textures, so the model is just kinda sitting there, it's much smoother but if you can do as good a job on that as ya did here it be one killer looking SOB.

Offline atheorhaven

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Re: Interstellar Machine's Thread
« Reply #21 on: February 03, 2010, 01:42:35 pm »
Looks superb dude.. :D
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Offline CaptCujo

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Re: Interstellar Machine's Thread
« Reply #22 on: February 03, 2010, 02:01:28 pm »
When and where will it be available for download?

intermech

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Re: Interstellar Machine's Thread
« Reply #23 on: February 03, 2010, 03:50:06 pm »
I am thinking about how I would do one of the Romulans (way out of character for me). On releasing these, I am pretty much sure most people would not use them in the way I will. Should it be just model, hardpoints, and texture, or go the whole nine yards and include the loadouts?

intermech

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Re: Interstellar Machine's Thread
« Reply #24 on: February 04, 2010, 07:11:34 am »
I have started and almost completed the mesh for the Clavicle. Right now it doesn't look like I will be able to get it very smooth, especially with the nacelles in the back and stay under my self-imposed 2000-poly limit (I have a new computer, so this is up from 700 polies). Here is the mesh so far . . .
http://www.starfleet-museum.org/romulan-cruisers.htm

intermech

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Re: Interstellar Machine's Thread
« Reply #25 on: February 04, 2010, 09:22:31 pm »
Ok, here is the textured version of the Romulan "Clavicle." I felt pretty silly making this texture, but I think it turned out ok. I used some textures from Turbosquid.

Dragon skin by Shakudo
http://www.turbosquid.com/FullPreview/Index.cfm/ID/422329

Leaf textures by Pixmo
http://www.turbosquid.com/Search/Index.cfm?FuseAction=ProcessSmartSearch&intStartRow=1&intMediaType=-1&istSearchKey=pixmo


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Re: Interstellar Machine's Thread
« Reply #26 on: February 04, 2010, 10:55:43 pm »
not bad. Bird looks a tad too earthy.

intermech

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Re: Interstellar Machine's Thread
« Reply #27 on: February 05, 2010, 07:51:45 pm »
Here is an adjusted bird . . .

intermech

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Re: Interstellar Machine's Thread
« Reply #28 on: February 05, 2010, 09:29:25 pm »
An original design, this is an era star base. At the base is a large, deep space detection dish.


Offline Starforce2

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Re: Interstellar Machine's Thread
« Reply #29 on: February 07, 2010, 02:09:31 am »
http://www.auroratrek.com/

The ep indicates this was a reomulan war era ship. Perhaps you'd consider this one?

intermech

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Re: Interstellar Machine's Thread
« Reply #30 on: February 08, 2010, 11:42:04 am »
Not a bad design, but not high on my list.

intermech

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Re: Interstellar Machine's Thread
« Reply #31 on: February 08, 2010, 10:13:28 pm »
OK, I am working on the Yorktown which is a carrier of sorts. It appears that this will be a good base model that I will be able to kitbash into the other heavy cruisers. Here is a preview. . . . Before anyone comments, I know that the texture is a little stretched and that the registry is the same as the Powhatan, I haven't done the textures yet, but figured I would throw these on to get the feel. See below . . .
« Last Edit: February 09, 2010, 07:37:29 am by Interstellar Machine »

intermech

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Re: Interstellar Machine's Thread
« Reply #32 on: February 19, 2010, 03:39:25 pm »
Just trying to get one done at a time, FW, Starting to lose interest in the Earth-Romulan war stuff.

Does anyone have any recommendations for arming these vessels? Should I publish as kits (models/hardpoints/textures only), or should I go through and do all the UI stuff and make up loadouts for them too?

Offline atheorhaven

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Re: Interstellar Machine's Thread
« Reply #33 on: February 22, 2010, 06:17:50 pm »
What I'd do would be not to worry about the loadouts for now.. get the basic ship completed.  Then even if you don't want to do the UIs later, you can still release the ship as is.  :)
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Re: Interstellar Machine's Thread
« Reply #34 on: March 28, 2010, 07:08:16 pm »
As a master of starts and of finishing none, I have embarked on yet another original design. This concept is a Martian Colonial ship, with the idea that perhaps, while United Earth was fighting the Romulans, they were also having to deal with an insurrection on and around their Mars colony. As is apparent, the design takes cues from the SFM ships, but involve an integrated warp core. As always, I am stalled on textures, but may revisit it someday.

Offline FoaS_XC

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Re: Interstellar Machine's Thread
« Reply #35 on: March 28, 2010, 09:38:26 pm »
neat design - I like the idea that the UFP isn't necessarily the utopia - give it some dystopian qualities. Makes it more interesting, like.
Robinomicon
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intermech

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Re: Interstellar Machine's Thread
« Reply #36 on: May 11, 2010, 10:03:44 am »
Been messing around, but nothing worth posting. Had a HUGE test in April that I had to drop everything for. Then a good month-long breather. But don't worry, I haven't fallen off the face of the earth. I finally got a mouse for my computer so I can start texturing the numerous WIPs I have.

intermech

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Re: Interstellar Machine's Thread
« Reply #37 on: May 24, 2010, 06:51:01 am »
FOAS has inspired me with the Shapeways idea for models. I had seen the site before but at the time didn't think it was that affordable. After looking at it again and seeing they are now offering new, cheaper materials, I started going through my models to see if I had any that were both continuous and that I thought were worth having printed. I did not find any I was thrilled about, so I moved on to my WIP folder and found one I started last month, updated it and now I think it is to the place where I want to upload it to get a price. For whatever reason, when I made a username and password, Shapeways never sent me a confirmation e-mail. I will try again today. I am excited enough about this model that I might actually make some textures for it. Some inspiration for it come from FOAS' postings from The Chronicles of Man. Once I make some textures, it is modular enough that I can make derivative designs of destroyers and carriers. I am disappointed about the front profile as the large "impeller" at the back makes it look square.


Offline markyd

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Re: Interstellar Machine's Thread
« Reply #38 on: May 25, 2010, 04:44:30 am »
Nice.. thats really different, look forward to seeing it clothed  :-[

intermech

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Re: Interstellar Machine's Thread
« Reply #39 on: May 27, 2010, 01:00:11 pm »
I widened the ship out a bit, got rid of the "atmospheric stabilizer" and added some more detail. I think it looks a little cleaner this way:


Offline FoaS_XC

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Re: Interstellar Machine's Thread
« Reply #40 on: May 27, 2010, 01:55:22 pm »
Personally, I would split the difference between the original and the wide version. The widened one looks TOO widened, IMHO.
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

intermech

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Re: Interstellar Machine's Thread
« Reply #41 on: May 27, 2010, 03:23:02 pm »
Yeah, I could probably take up some of the slack between the engines and e-stat-guns mounted on top, but I will need to re-work the superstructure saddle. Otherwise, it leaves a nice pallet on which to draw my texture. Thanks for the comment.

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Re: Interstellar Machine's Thread
« Reply #42 on: June 21, 2010, 01:03:00 pm »
Always on the search for what makes a good ship design, I found this design at Ex-Astris-Scientia.org, modeled it, and used the Drex 5-view for textures. The ship was an alien transport from ENT: The Breach. I never saw the episode but like the ship design. This is a couple-hour practice model (including an unfortunate save error half way through) and only 778 polygons. I plan to remove the large windows and add smaller ones to make it a much larger ship. This will also be a good ship for adding stripes, decals, and registry number. I think this could also pass as a Star Wars Mon Calamari vessel.

Also, if you notice, the back tail, removed and turned around forward would be a good start for a little fighter craft.

Offline markyd

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Re: Interstellar Machine's Thread
« Reply #43 on: June 25, 2010, 12:42:56 pm »
Love it  ;)

intermech

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Re: Interstellar Machine's Thread
« Reply #44 on: July 24, 2010, 11:23:15 am »
I'm no Atolm, but I have been messing around with some ideas for a Star Blazers-esk model. Here is my keep-my-hands-busy-while-on-the-phone concept:


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Re: Interstellar Machine's Thread
« Reply #45 on: August 02, 2010, 07:55:34 am »
Working model . . .

Offline markyd

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Re: Interstellar Machine's Thread
« Reply #46 on: August 28, 2010, 01:03:06 pm »
awsome work mate

intermech

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Re: Interstellar Machine's Thread
« Reply #47 on: September 19, 2010, 03:44:22 pm »
Guess I'm getting lazy, this is just a primitive sphere with some texture work, inspired by Out of the Silent Planet, by C.S. Lewis. Note the reaction control thrusters on the in-game version.


Offline FoaS_XC

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Re: Interstellar Machine's Thread
« Reply #48 on: September 19, 2010, 04:06:53 pm »
As always, I love your texture work :)
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline Starfox1701

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Re: Interstellar Machine's Thread
« Reply #49 on: September 19, 2010, 04:50:47 pm »
Agreed very nice.

Offline markyd

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Re: Interstellar Machine's Thread
« Reply #50 on: September 24, 2010, 03:05:49 am »
Gotta love those transparencies.

Good work.

intermech

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Re: Interstellar Machine's Thread
« Reply #51 on: December 05, 2010, 07:57:01 pm »
I revisited the Yorktown after getting bogged down in some textures. Here is the result:


Offline Starfox1701

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Re: Interstellar Machine's Thread
« Reply #52 on: December 06, 2010, 06:05:10 am »
Nice; seggetion can you make the panaling look 50 to 60% smaller?

intermech

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Re: Interstellar Machine's Thread
« Reply #53 on: December 19, 2010, 06:52:53 pm »
This may be the type of design that would bridge the gap between Starfleet Museum and the ring-style Enterprise. Though I am not sure which would come first. This is the Salamander:

Offline Starfox1701

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Re: Interstellar Machine's Thread
« Reply #54 on: December 20, 2010, 01:35:53 pm »
I always thought of the ring as a gravity thing.  The basic design seams sound but I would recomend using domes for the diameter stepdowns as the current look keeps invoking a ENT Vulcan feeling to me.

Offline FoaS_XC

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Re: Interstellar Machine's Thread
« Reply #55 on: December 20, 2010, 01:54:38 pm »
Vulcan ships use an Annular (ring) warp drive. If you believe that early human ships used some exchanged vulcan tech, then it makes sense.
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline Starfox1701

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Re: Interstellar Machine's Thread
« Reply #56 on: December 20, 2010, 07:46:25 pm »
I know, but it just feels wrong for SFM stuff :-\

intermech

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Re: Interstellar Machine's Thread
« Reply #57 on: December 20, 2010, 08:00:39 pm »
Rest easy Mr. Fox. This is not really intended to fit a Trek timeline. It is yet another iteration in my quest to find a ship design just as iconic, yet just as natural as the TOS Enterprise.

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Re: Interstellar Machine's Thread
« Reply #58 on: November 27, 2011, 10:19:55 pm »
Haven't had much time to model what with kids, work, and life. But I had to de-stress today and this is the result. This is a followup to the Salamander previously posted. A little bit more thought out. Not completely happy with the textures yet.

Offline Starforce2

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Re: Interstellar Machine's Thread
« Reply #59 on: November 27, 2011, 10:35:17 pm »
nice.

Offline Starfox1701

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Re: Interstellar Machine's Thread
« Reply #60 on: November 28, 2011, 10:22:29 am »
Yea, she some kind of starliner?

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Re: Interstellar Machine's Thread
« Reply #61 on: November 28, 2011, 10:43:01 am »
Thanks Mr. Force2. That means a lot, I know you have very high standards.

Mr. Fox, it was not intended as a star liner, but I can see how it could easily fit into that role.


Offline Starfox1701

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Re: Interstellar Machine's Thread
« Reply #62 on: November 29, 2011, 08:41:51 am »
When I say her the first thing that came to mind was the Altair Star from KA 8)

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Re: Interstellar Machine's Thread
« Reply #63 on: February 07, 2012, 01:50:02 pm »
The elusive realistic sphere ship concept. Have made some headway . . .


Offline Starfox1701

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Re: Interstellar Machine's Thread
« Reply #64 on: February 07, 2012, 04:49:33 pm »
Battletech Union class Dropship?

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Re: Interstellar Machine's Thread
« Reply #65 on: February 07, 2012, 08:40:12 pm »
It does look like that, now that you said it.

Offline Bernard Guignard

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Re: Interstellar Machine's Thread
« Reply #66 on: February 08, 2012, 10:42:24 am »
Very nice  ;D

Offline BOxSee

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Re: Interstellar Machine's Thread
« Reply #67 on: February 09, 2012, 01:34:59 pm »
thats very impressive.

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Re: Interstellar Machine's Thread
« Reply #68 on: June 24, 2012, 06:44:11 am »
Again with this ring configuration . . .

Offline Starfox1701

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Re: Interstellar Machine's Thread
« Reply #69 on: June 29, 2012, 04:31:20 pm »
nice work man :)

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Re: Interstellar Machine's Thread
« Reply #70 on: June 30, 2012, 08:10:06 am »
Thanks! I have actually ordered five 2" miniatures from ShapeWays.com. They are supposed to be shipped on July 4. I am looking for to getting them in my hand. It will be the first time I have had something 3D printed!