Topic: TNG Mega Mod Screenshot Thread- not 56k friendly!  (Read 1734 times)

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Praxis

  • Guest
TNG Mega Mod Screenshot Thread- not 56k friendly!
« on: March 13, 2003, 07:25:39 am »
Heavy graphics, almost all from my TNG Mega Mod Dynaverse server.  You'll love em

Anyone else who has more images/screenies to post, do it here

 
 
 
 
 
 
 
 
Pop goes the star base...
 
Two bases in one day...notice the AI Endgame Voyager on this one?   on the previous pick i did it the conventional way, but this time i took an Armoured Voyager with me and let him do the dirty work.
 
Sliced 'n diced!
 
The remains of GFLHeruler.  Yes, this WAS a real player, not an AI.  But his death helped me retake a sector he had turned neutral, and sacrifices had to be made.  Dominion scum :P
 
And there is the remains of Capt. Jason Beddoes (also known as GFL-F-Q).  I was testing the Bradbury and Millenium Falcon mod.  On his screen, I had a Defiant and he had an Intrepid.  This one was on a standard, unmodded game, except that on my computer i had the Falcon and Bradbury models in.  Notice that I have no hull damage, but he is dead  This is via GSA.
 
Whee!  Missed me!
 
 
 
Where did his head go? (and btw look at all the little shuttles...theres a LOT!)
 
What big nacelles you have...
   



Anyone else who has pics, post them here!  

digi

  • Guest
Re: TNG Mega Mod Screenshot Thread- not 56k friendly!
« Reply #1 on: March 13, 2003, 08:14:48 am »
Damn - you sure this defiant has enough pulse phasers?

   

Praxis

  • Guest
Re: TNG Mega Mod Screenshot Thread- not 56k friendly!
« Reply #2 on: March 13, 2003, 10:15:18 am »
Quote:

Damn - you sure this defiant has enough pulse phasers?
 




Oh, thats just the STANDARD Defiant class (aka USS Valiant).  The USS Defiant (see the pic of the starbase blowing up, or the Dominion Cruiser hitting an Antimatter Mine) has 4 pulse phasers (two on each side), making for movie-like volleys  Its quite a powerful ship- only problem is the innaccuracy.  When fighting Jem Hadar your pulse phasers always miss, the quantums hit more often.  The trick is to tractor just before you fire- then almost all your shots hit and you can scrap half his hull in one volley.

Aliasalpha

  • Guest
Re: TNG Mega Mod Screenshot Thread- not 56k friendly!
« Reply #3 on: March 14, 2003, 07:03:21 am »
You know you could make this 56K friendly rather easily. Make thumbnails & use the following to go grapical links:

[url=link for big image][img]link of thumbnail[/img][/url]  

Praxis

  • Guest
Re: TNG Mega Mod Screenshot Thread- not 56k friendly!
« Reply #4 on: March 14, 2003, 10:54:37 am »
Quote:

You know you could make this 56K friendly rather easily. Make thumbnails & use the following to go grapical links:

[url=link for big image][img]link of thumbnail[/img][/url]  




Yeah, but thats no fun if people have to click all the time

Praxis

  • Guest
TNG Mega Mod Screenshot Thread- not 56k friendly!
« Reply #5 on: March 13, 2003, 07:25:39 am »
Heavy graphics, almost all from my TNG Mega Mod Dynaverse server.  You'll love em

Anyone else who has more images/screenies to post, do it here

 
 
 
 
 
 
 
 
Pop goes the star base...
 
Two bases in one day...notice the AI Endgame Voyager on this one?   on the previous pick i did it the conventional way, but this time i took an Armoured Voyager with me and let him do the dirty work.
 
Sliced 'n diced!
 
The remains of GFLHeruler.  Yes, this WAS a real player, not an AI.  But his death helped me retake a sector he had turned neutral, and sacrifices had to be made.  Dominion scum :P
 
And there is the remains of Capt. Jason Beddoes (also known as GFL-F-Q).  I was testing the Bradbury and Millenium Falcon mod.  On his screen, I had a Defiant and he had an Intrepid.  This one was on a standard, unmodded game, except that on my computer i had the Falcon and Bradbury models in.  Notice that I have no hull damage, but he is dead  This is via GSA.
 
Whee!  Missed me!
 
 
 
Where did his head go? (and btw look at all the little shuttles...theres a LOT!)
 
What big nacelles you have...
   



Anyone else who has pics, post them here!  

digi

  • Guest
Re: TNG Mega Mod Screenshot Thread- not 56k friendly!
« Reply #6 on: March 13, 2003, 08:14:48 am »
Damn - you sure this defiant has enough pulse phasers?

   

Praxis

  • Guest
Re: TNG Mega Mod Screenshot Thread- not 56k friendly!
« Reply #7 on: March 13, 2003, 10:15:18 am »
Quote:

Damn - you sure this defiant has enough pulse phasers?
 




Oh, thats just the STANDARD Defiant class (aka USS Valiant).  The USS Defiant (see the pic of the starbase blowing up, or the Dominion Cruiser hitting an Antimatter Mine) has 4 pulse phasers (two on each side), making for movie-like volleys  Its quite a powerful ship- only problem is the innaccuracy.  When fighting Jem Hadar your pulse phasers always miss, the quantums hit more often.  The trick is to tractor just before you fire- then almost all your shots hit and you can scrap half his hull in one volley.

Aliasalpha

  • Guest
Re: TNG Mega Mod Screenshot Thread- not 56k friendly!
« Reply #8 on: March 14, 2003, 07:03:21 am »
You know you could make this 56K friendly rather easily. Make thumbnails & use the following to go grapical links:

[url=link for big image][img]link of thumbnail[/img][/url]  

Praxis

  • Guest
Re: TNG Mega Mod Screenshot Thread- not 56k friendly!
« Reply #9 on: March 14, 2003, 10:54:37 am »
Quote:

You know you could make this 56K friendly rather easily. Make thumbnails & use the following to go grapical links:

[url=link for big image][img]link of thumbnail[/img][/url]  




Yeah, but thats no fun if people have to click all the time