Kreeargh slow down, lol. B4 you hardpoint any of these models, we are limited to Ship UI's. Have you seen them in shipedit? There are only so many hard points we can use per model and only 4 weapons can fit in each of them. We will have to define offensive weapons, defensive weapons, main weapons and phaser weapons. They dont have to be phasers per say, but SFCOP has a phaser capacitor that we need to work with if we use phasers. What weapons will resemble plasma, if we use it at all... and how will drones work? There are 3x speeds of drones and 2x types of warheads and 3 types of launchers.
Beyond that, tho, before it's even considered... what I'd like to do is get an idea of what weapons ships had across the board BSG wise and go from there to implement some sort of comparison so we can comparatively approximate the kinda weapon loadout a BSG ship would likely have in SFCOP.