Topic: Kitcheners corner  (Read 8698 times)

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Offline Kitchener

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Re: WWII SFCIII Mod Query
« Reply #20 on: November 20, 2009, 09:48:02 am »
Thanks to fury for the general shape, I think it looks lots better. going to flesh that underside out so its not flat, otherwise might look silly from side on when in game  :buck2:

Offline Kitchener

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Re: Personal Project WWII SFCIII Mod
« Reply #21 on: November 20, 2009, 11:24:23 am »
Transparent air traffic control, with chicks  :D

mabey im kicking the ass out of the transparencies, going to do the windows next and frame them out.

Offline Kitchener

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Re: Personal Project WWII SFCIII Mod
« Reply #22 on: November 20, 2009, 12:00:30 pm »
Im happy with the airtower  :)

I made windows wipers and had different transparencies for the dirty area and the wiped area but it was looking too busy so I got rid of it.  :angel:

Offline Kitchener

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Re: Personal Project WWII SFCIII Mod
« Reply #23 on: November 20, 2009, 12:19:16 pm »
I apologise for the numerous posts, but I like to share my thoughts and ideas and developments, I understand you guys cannot post on every little detail so im just moving along.

I had an idea for the underside and its now nearly done:

Support sturctures, these also house accomodation / living areas. Imbetween these bridge like (scaffold) framework (transparent again) as a supporting element.

Under the hanger, an extra hanger with lifts and stuff to store extra craft like an aircraft carrier would in its hull. under the air tower, is the command centre.. where all the planning gets done  :hoppin: lol

that needs some work yet.

Offline Kitchener

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Re: Personal Project WWII SFCIII Mod
« Reply #24 on: November 21, 2009, 08:41:07 am »
thank you fallenwarrior

I have now finished the control tower, well the top of it. want to do the radar station next I think. If Intestellarmachine is around, or if anyone knows, is there a limit on overlapping transparencies on sfcIII. By that I mean how many you can see through?

Offline Bonk

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Re: Personal Project WWII SFCIII Mod
« Reply #25 on: November 21, 2009, 09:35:52 am »
Nice work lord_kitchener! :thumbsup:

I have some atmospheric space.mod files around here somewhere.

Offline Kitchener

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Re: Personal Project WWII SFCIII Mod
« Reply #26 on: November 21, 2009, 09:52:47 am »
Thanks bonk I would really like to see them if you have the time.

I have finished the tower that will support the radar and two defensive weapons. 939 polies so far

Offline Kitchener

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Re: Personal Project WWII SFCIII Mod
« Reply #27 on: November 21, 2009, 11:13:44 am »
I just had a thought and it deflated me a little, the weapons on these defensive tower, missile or machine gun would need to rotate. I cant see anything about animation or rotation in the SFC III model manual. does that mean its not poss?

Offline FoaS_XC

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Re: Personal Project WWII SFCIII Mod
« Reply #28 on: November 21, 2009, 11:15:14 am »
Nope - SFC3 does not do any sort of model animation.
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline Kitchener

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Re: Personal Project WWII SFCIII Mod
« Reply #29 on: November 21, 2009, 11:16:47 am »
urgh thats not good. but thanks

Offline atheorhaven

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Re: Personal Project WWII SFCIII Mod
« Reply #30 on: November 22, 2009, 01:25:45 pm »
You still have an option here.. do your placements with multiple guns.  If you hitpoint it right, as a craft moves past your airfield, the airfield wil fire from the different gun placements.  It won't rotate, it'll just look like tight coordination by the weapons crew.  ;)

I'd suggest something like this: >|< for weapons placement.. with each station having six guns, or > two guns with the "point" pointing towards the center of your airbase.
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Offline Kitchener

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Re: Personal Project WWII SFCIII Mod
« Reply #31 on: November 26, 2009, 12:53:39 pm »
Thats a very good idea, thanks for that. But I dont like the idea of the turrets not rotating..  so I am going to modify the entire theme, go forward a fair few centuries, and make a mod based on fighters and asteroid bases  8)

Offline atheorhaven

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Re: Personal Project WWII SFCIII Mod
« Reply #32 on: November 26, 2009, 01:06:41 pm »
Thats a very good idea, thanks for that. But I dont like the idea of the turrets not rotating..  so I am going to modify the entire theme, go forward a fair few centuries, and make a mod based on fighters and asteroid bases  8)

Okay, but could you also finish the current mesh you're working on and release it as a stand alone civilian air base?  We do need more meshes out there, and it looks like you have the transparent texture thing down quite well.  (And we need more meshes out there with this new method so that others can pick up on it).

Or releasing the base as a .MAX (or whatever native file saving format for the meshing program you're working in) will let others see how things are arranged too.

I think we'd all appreciate seeing that..
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Offline Kitchener

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Re: Personal Project WWII SFCIII Mod
« Reply #33 on: November 26, 2009, 02:12:00 pm »
Ok.. I dont mind sharing the .max files  :)

When I get home i will post the .max file up here, but this was all done using im's tutorial so everyone should be able to do it.

is max 5 ok with everyone, its all i got  :(

Offline Kitchener

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Re: Personal Project's (Kitcheners corner)
« Reply #34 on: November 26, 2009, 02:19:45 pm »
So moving on, I will post the max file when i get home, but i was playing with this today in work

the thrust you see are 3 cones with transparency maps  8) I am going to multi layer this ship, like i'ms detailed ones  :smitten: but try and push the barrier a little futher if i can  :)

Offline atheorhaven

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Re: Personal Project WWII SFCIII Mod
« Reply #35 on: November 26, 2009, 03:49:51 pm »
Ok.. I dont mind sharing the .max files  :)

When I get home i will post the .max file up here, but this was all done using im's tutorial so everyone should be able to do it.

is max 5 ok with everyone, its all i got  :(

It'll be fine... if someone doesn't have Max 5 (I'm one of those), then I'm sure that someone will convert the mesh to something that others can use.  :)
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Offline FoaS_XC

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Re: Personal Project's (Kitcheners corner)
« Reply #36 on: November 26, 2009, 04:12:38 pm »
I've got max9, so I can open up max5 files. I can then bring it into max4 and convert to mod.
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline Kreeargh

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Re: WWII SFCIII Mod Query
« Reply #37 on: November 29, 2009, 09:48:44 pm »
Thanks to fury for the general shape, I think it looks lots better. going to flesh that underside out so its not flat, otherwise might look silly from side on when in game  :buck2:

This reminds me Alot of the movie Sky Captain and the World of Tomarrow  :thumbsup:
Time for life!

Offline Kitchener

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Re: Personal Project's (Kitcheners corner)
« Reply #38 on: November 30, 2009, 07:04:18 am »
Thanks.

Made a little progress with the ship. 756 polies.

Going to try and make some nice detailed textures now, Ill start with the cockpit enterior.  :angel:

Offline Kitchener

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Re: Kitcheners corner
« Reply #39 on: November 30, 2009, 08:15:40 am »
little work on the colour scheme i am going to go with