Topic: Kitcheners corner  (Read 8710 times)

0 Members and 1 Guest are viewing this topic.

Offline Kitchener

  • Lt. Junior Grade
  • *
  • Posts: 44
Kitcheners corner
« on: November 16, 2009, 08:09:20 am »
Greetings,

I wish to make a WWII Mod for SFCIII, this is purely for personal use and will be quite simple. How many non trek models do you gents know of that would fit into my mod?

Thanky you all in advance.
« Last Edit: November 30, 2009, 08:14:41 am by lord_kitchener »

Offline Kitchener

  • Lt. Junior Grade
  • *
  • Posts: 44
Re: WWII SFCIII Mod Query
« Reply #1 on: November 16, 2009, 08:19:26 am »
Forgot to mention that this can be as funky as you like. I would like this to be WWII with a twist. So normal tech and silly tech like german lazer blimps etc.. 

Think Red Alert 3 and you may see where im coming from.

Thanks. (why do we have to put in security questions on every post, thats just bloody stupid!!)

Offline FoaS_XC

  • Photorps, Sammiches, woot woot.
  • Global Moderator
  • Commander
  • *
  • Posts: 4571
  • Gender: Male
    • Robinomicon
Re: WWII SFCIII Mod Query
« Reply #2 on: November 16, 2009, 08:32:44 am »
There were some airships floating around a while back (check sfc3files.com) but otherwise? i don't think so.
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline Kitchener

  • Lt. Junior Grade
  • *
  • Posts: 44
Re: WWII SFCIII Mod Query
« Reply #3 on: November 16, 2009, 08:45:44 am »
as in airship blimp types?  that would work, I can make my own ships but before I started I just wanted to see what was already out there, including maps that would make it look like the sky and stuff.

Im also unsure on the weapons and how that works etc, but im looking forward to all of your experianced input to prod me in the right direction.

intermech

  • Guest
Re: WWII SFCIII Mod Query
« Reply #4 on: November 16, 2009, 10:13:01 am »

Offline atheorhaven

  • Lt. Commander
  • *
  • Posts: 1801
    • Mare Imbrium Shipyards
Re: WWII SFCIII Mod Query
« Reply #5 on: November 16, 2009, 05:35:33 pm »
Also, we have some meshes that could be adapted, like candle's fighter (once he releases it).  ;)
..ooOOoo..totally useless information..ooOOoo..

Mare Imbrium Shipyards - http://mareimbrium.webhop.net

Don't bother checking out my website for the most recent updates, because I've
been too lazy to update it!  Check Battleclinic!

Offline Rod ONeal

  • D.Net Beta Tester
  • Commander
  • *
  • Posts: 3592
  • Gender: Male
Re: WWII SFCIII Mod Query
« Reply #6 on: November 16, 2009, 07:10:41 pm »
There's Wicked Zombie's WWII style fighters.

http://drs.battleclinic.com/

If Romulans aren't cowards, then why do they taste like chicken?

Offline FoaS_XC

  • Photorps, Sammiches, woot woot.
  • Global Moderator
  • Commander
  • *
  • Posts: 4571
  • Gender: Male
    • Robinomicon
Re: WWII SFCIII Mod Query
« Reply #7 on: November 16, 2009, 07:31:47 pm »
I was also thinking of those just now
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

intermech

  • Guest
Re: WWII SFCIII Mod Query
« Reply #8 on: November 18, 2009, 12:52:27 pm »
This looks like a good skybox tutorial. Terragen makes some great scenery!
http://developer.valvesoftware.com/wiki/Skybox_(2D)_with_Terragen

intermech

  • Guest
Re: WWII SFCIII Mod Query
« Reply #9 on: November 18, 2009, 03:28:10 pm »
I was doing a lot of things. . . I have been dealing with Interstellar Gizmo for the past year, in addition to baby food, she eats up a lot of time.

All of those fantastic space back grounds that I had are gone, poof! Sorry.

Offline FoaS_XC

  • Photorps, Sammiches, woot woot.
  • Global Moderator
  • Commander
  • *
  • Posts: 4571
  • Gender: Male
    • Robinomicon
Re: WWII SFCIII Mod Query
« Reply #10 on: November 18, 2009, 08:05:26 pm »
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline GQMarkDawg

  • Lt. Junior Grade
  • *
  • Posts: 42
Re: WWII SFCIII Mod Query
« Reply #11 on: November 18, 2009, 09:44:37 pm »
Cozbo the creator of Unity and TOS mods was thinking of doing a WWII naval mod but the fact that you can't make the turrets turn stopped him from thinking it a enjoyable project.

intermech

  • Guest
Re: WWII SFCIII Mod QueryA
« Reply #12 on: November 18, 2009, 09:54:13 pm »
That and ship stacking make it hardly worth the effort. You have to go with sky or space, or under water.

Offline Kitchener

  • Lt. Junior Grade
  • *
  • Posts: 44
Re: WWII SFCIII Mod Query
« Reply #13 on: November 19, 2009, 02:38:58 pm »
Thank's everyone. Lots of good information coming up in this thread. Interstellar Machine those newer models look fantastic it inspires me to do some things.

Hey, if i want to make a transparent object should it be a planar object? if so will it show when flipped? such as an antenna sticking from a building? or should it be a really flat poly with the texture applied to both sides then "alpha'd" like in the tut by IM.?

Offline Kitchener

  • Lt. Junior Grade
  • *
  • Posts: 44
Re: WWII SFCIII Mod Query
« Reply #14 on: November 19, 2009, 04:28:25 pm »
Its ok Interstellar Machine i worked it out..

Here is a preview of the allied HQ for my mod. very early image here.

Allies in this mod are US (+CANADA) & UK 

X Axis (enemy) Soviets, China (Korea) and Germany

I want to build the bases in less than 1000 polies with 1024 maps, transparencies and reversed polies used in full to their adv  :smitten:

After this base is complete, I will start the enemy base and then the map.. I would appreciate your help with everything. designs, ideas and criticism is welcome  :angel:

Offline FoaS_XC

  • Photorps, Sammiches, woot woot.
  • Global Moderator
  • Commander
  • *
  • Posts: 4571
  • Gender: Male
    • Robinomicon
Re: WWII SFCIII Mod Query
« Reply #15 on: November 19, 2009, 04:32:04 pm »
Might need more runway room - but still pretty awesome.
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline Kitchener

  • Lt. Junior Grade
  • *
  • Posts: 44
Re: WWII SFCIII Mod Query
« Reply #16 on: November 19, 2009, 05:06:24 pm »
Quite right, and adjusted, I want to add transparencies to the air control windows and detail the interior..  so i will add a planar image on a cross section to show the interior at at total of 4 polys, is it better to alpha channel the windows or reverse poly them? on the sfc engine?

intermech

  • Guest
Re: WWII SFCIII Mod Query
« Reply #17 on: November 19, 2009, 05:23:38 pm »
SFCIII will only render one side of a polygon, so, if you are doing an antenea array, you will have to have polygons on both sides.

Love the air base!

Offline FoaS_XC

  • Photorps, Sammiches, woot woot.
  • Global Moderator
  • Commander
  • *
  • Posts: 4571
  • Gender: Male
    • Robinomicon
Re: WWII SFCIII Mod Query
« Reply #18 on: November 19, 2009, 05:25:45 pm »
Actually - keep it as it was before - but don't make that a hanger, make it some sort of command building. If you wanted a dedicated hanger and landing strip, i would do something like this:

Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline Kitchener

  • Lt. Junior Grade
  • *
  • Posts: 44
Re: WWII SFCIII Mod Query
« Reply #19 on: November 19, 2009, 05:30:30 pm »
Interstellar Machine

Thank you for that, its making sense slowly, YOU have made transparencies fun in this genre  8)

FoaS_XC:-

Remodelling the allied base now, as ur interpritation works better..   :)