Topic: MarkyD shuttle thread (Klingon PF)  (Read 13685 times)

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Offline Starforce2

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Re: MarkyD shuttle thread (Klingon PF)
« Reply #60 on: November 06, 2009, 09:07:06 pm »
nice work. I think the scale works perfectly.

Offline Bernard Guignard

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Re: MarkyD shuttle thread (Klingon PF)
« Reply #61 on: November 07, 2009, 08:19:01 am »
Guys Please note that a Klingon G1 PF holds  30 crew members.  I seriously doubt that the runabout could hold that many
crew note that  the PF is a short mission duration all members are strapped in thier seats with space suits on there is no
artificial gravity but you could argue you'd need some sort of acceleration force field.  This is straight from the PF module
and G1 gun boat deck plans


Offline FoaS_XC

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Re: MarkyD shuttle thread (Klingon PF)
« Reply #62 on: November 07, 2009, 08:26:07 am »
Psh - I'll wave that - but thanks Bernard
Robinomicon
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Offline markyd

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Re: MarkyD shuttle thread (Klingon PF)
« Reply #63 on: November 08, 2009, 06:27:45 am »
Most of the upperside aztec is done, as are the specs..
« Last Edit: November 10, 2009, 01:52:23 pm by markyd »

Offline Wicked Zombie

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Re: MarkyD shuttle thread (Klingon PF)
« Reply #64 on: November 08, 2009, 09:52:15 am »
Most small Klink ships I've seen don't have any real style, they just look like big clumps of greebled panels. This one's got form and function and still looks like a Klingon ship. Not the easiest thing to do.
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Klingon Texture Tutorial - Aztec Summary



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Offline Kreeargh

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Re: MarkyD shuttle thread (Klingon PF)
« Reply #65 on: November 08, 2009, 11:49:19 pm »
My god its beautifull  :'(  When you get the time contact me i will hire you to teach me how to texture like that if you are willing to teach an idiot. :-[
Time for life!

Offline markyd

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Re: MarkyD shuttle thread (Klingon PF)
« Reply #66 on: November 10, 2009, 01:46:16 pm »
I think textures are all about patience mate.. just keep trying stuff until it looks good.. and watch every tut you can..

Its now fully mapped, and im working on the weapons etc, I have finished with adding the grunge to the textures, killing that NEW effect, and I think it has come out quite well.

oops forgot the pic  :D

Offline FoaS_XC

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Re: MarkyD shuttle thread (Klingon PF)
« Reply #67 on: November 10, 2009, 02:52:59 pm »
Looks fantastic.

I'd love to see your spec settings.
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline markyd

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Re: MarkyD shuttle thread (Klingon PF)
« Reply #68 on: November 11, 2009, 11:19:03 am »
Spec's are not that fancy mate to be honest.


Offline FoaS_XC

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Re: MarkyD shuttle thread (Klingon PF)
« Reply #69 on: November 11, 2009, 11:19:49 am »
What about your Glossiness settings?
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline markyd

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Re: MarkyD shuttle thread (Klingon PF)
« Reply #70 on: November 11, 2009, 11:22:13 am »
Just standard mate at 17 with no map applied. Lighting consists of an omni for direction and shadows and a sky light with light tracer enabled.

Offline FoaS_XC

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Re: MarkyD shuttle thread (Klingon PF)
« Reply #71 on: November 11, 2009, 11:30:12 am »
Okay - Typical GI render. See - the glossiness at 17 is important ;-).
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"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."