Topic: Looking for 8 good men (or Hexx and Kroma . . .)  (Read 28973 times)

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Offline Kroma BaSyl

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Re: Looking for 8 good men (or Hexx and Kroma . . .)
« Reply #80 on: October 21, 2009, 03:58:30 pm »
We're fixing that by tweaking the econ up, remember?

I reallly, really do not want to reprice every plasma ship. Especially when the SIT's make such a handy reference.

i guess just giving them more money can work, it's gotta be the simplest solution and God know we need SOMETHING simple.

More money and/or tweaking parts sounds reasonable to me. Ultimately, if it isn't competitive the game won't go but a few turns.

The most important part with getting this to work the first time will be flexibility to tweak things mid campaign (because there is no way you will get the balance right straight out of the gate, as it is to complicated), this will require the players to be more interested in having the server last longer, than winning. To me whatever system allows for a meaningful setup of competitive combat is fine, the longer it last the better, and I don't care about the score at the end of the campaign. What will cause this effort to fail is if folks are more interested in winning than playing.
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Offline Corbomite

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Re: Looking for 8 good men (or Hexx and Kroma . . .)
« Reply #81 on: October 21, 2009, 04:09:34 pm »
Scabby Galore makes a good point.

Offline Kroma BaSyl

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Re: Looking for 8 good men (or Hexx and Kroma . . .)
« Reply #82 on: October 21, 2009, 06:37:21 pm »
this will require the players to be more interested in having the server last longer, than winning.

Thinking about this a little more, they might not be mutually exclusive. If "tweaking" (say giving an overrun race extra econ points) went along with keeping track of the value of that "tweak", a score could be calculated at the end (regardless of the status of the map) as to who "won". The "tweaker" would be like a Dungeonmaster. Changing the "rules" when appropriate to keep things moving and interesting, and following the "script" (general arch of the General War), so that the senerios (tactical combat) keeps coming. However, by tracking how much handicapping was done we can ultimately give bragging rights to the team that played best, regardless of whether they dominated the map. This way even if the "dungeonmaster" over or under-compensates in the tweaking, no one need worry he is favoring any race over the other, since all tweaks come at a point cost. This would allow the "dungeonmaster" to shape the campaign in a way that lets the "historical" matchups playout over the course of the game, without worrying about unfairly effecting the "outcome" as to winners and losers.
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Offline 762_XC

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Re: Looking for 8 good men (or Hexx and Kroma . . .)
« Reply #83 on: October 21, 2009, 08:30:51 pm »
I think the campaign will have so much fudge factor as we figure out what the hell we are doing, that bragging rights in the strategic sense will ultimately lose all meaning.

For tactical battles it's another story.
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Offline Kroma BaSyl

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Re: Looking for 8 good men (or Hexx and Kroma . . .)
« Reply #84 on: October 21, 2009, 09:38:10 pm »
I think the campaign will have so much fudge factor as we figure out what the hell we are doing, that bragging rights in the strategic sense will ultimately lose all meaning.

For tactical battles it's another story.

exactly. being able to hear you swear after I blow up your ship is all I really need.
♥ ♥ ♥  GDA Kroma BaSyl  ♥ ♥ ♥
GCS Prima Ballerina
GCS PHAT Gorn
GCS Queen Kroma


Because this game makes me feel like  a thirteen year old girl trapped in a lizards body.

Offline 762_XC

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Re: Looking for 8 good men (or Hexx and Kroma . . .)
« Reply #85 on: October 21, 2009, 09:55:51 pm »
Only if you drop an admin. :P
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Offline Hexx

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Re: Looking for 8 good men (or Hexx and Kroma . . .)
« Reply #86 on: October 21, 2009, 10:15:23 pm »
Only if you drop an admin. :P

We did agree this was a tactic, right?
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