Topic: MarkyD shuttle thread (Klingon PF)  (Read 13600 times)

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Offline markyd

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MarkyD shuttle thread (Klingon PF)
« on: October 16, 2009, 08:58:41 am »
I am going away to Afghanistan in the next 3 weeks, it was supposed to be friday but its been delayed, anyway, whilst I'm away and in the mean time, I want to build a shuttle pack, starting with fed shuttles, (all of them) then fighters before moving onto other races, these will be released in packs via race not era. So you will get a complete pack of fed shuttles all era's plus some new additions etc, then all klinks etc etc.. ya see where it is going. These shuttles and fighters will all be high quality that said.

Question 1: what do you think the poly limit should be:

Question 2: what do you think the max tex file size should be:

I was thinking max poly of 500 and max texture size of 1024's with todays tech that should be good.

Any model submissions you guys have will be appreciated as this will be a long project, and I'm starting with the feds.

Finally anyone who wishes to help out here and there may do so, but the final packs won't be released until a race is completed.

**royalty free**

Im currently working on the Galileo TMP shuttle
« Last Edit: November 06, 2009, 11:15:04 am by markyd »

Offline Starforce2

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Re: MarkyD shuttle thread
« Reply #1 on: October 16, 2009, 11:58:21 am »
unless it's something special like the rom shuttle or delta flyer then maybe a bit more poly.

Offline markyd

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Re: MarkyD shuttle thread
« Reply #2 on: October 16, 2009, 12:17:37 pm »
Starforce mate, throw in the examples...  show me what you want...

I dont wanna go searching the net here, time is a not a lesuire I have..

Galilao images

Miles.. I know you have i deas for this, and FOAS I know you can throw those meshes out...

Dont make me name names here lol....

But I was kinda upset by RIKERS thread.. ( the lad is talented) but to come into here with models to sell kinda ruffs my beef...   this communtiy wont pay for schi*t while i breathe..  no way.. I grew up with this stuff.

Riker mate you keep selling, thats ur bag...     But this community can produce its own when motivated..  miles get ur whip.. the rest of you post ur schit.   

Keeping her good that 800 tringles, 600+ plies

« Last Edit: November 04, 2009, 09:02:13 am by markyd »

Offline markyd

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Re: MarkyD shuttle thread
« Reply #3 on: October 16, 2009, 12:39:05 pm »
What font do I need for the Galileo??

Offline FoaS_XC

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Re: MarkyD shuttle thread
« Reply #4 on: October 16, 2009, 01:00:17 pm »
But I was kinda upset by RIKERS thread.. ( the lad is talented) but to come into here with models to sell kinda ruffs my beef...   this communtiy wont pay for schi*t while i breathe..  no way.. I grew up with this stuff.

Riker mate you keep selling, thats ur bag...     But this community can produce its own when motivated..  miles get ur whip.. the rest of you post ur schit.   

I totally agree. Riker's good - and his models are worthy of selling (assuming that he got the okay from atolm to sell models of his concepts) - but don't advertise here.

MarkyD - Would you be interested in designing/modelling a few TMP-era fighters? The Stock fighter just doesn't cut it in my mind and A shuttle with wings looks bad.
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Offline Rod ONeal

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Re: MarkyD shuttle thread
« Reply #5 on: October 16, 2009, 01:38:27 pm »
700 to 800 for admin shuttles is fine, maybe even a bit more. A modern machine with a current vid card should handle it. It's not like there are a lot of admin. shuttles on the board at once, generally. Fighters are a different story. They should be as simple as possible while still being good looking enough to be worthwhile to do.
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Offline Magnum357

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Re: MarkyD shuttle thread
« Reply #6 on: October 16, 2009, 03:04:39 pm »
With all due respect fallen warrier, but I have a very low end system (pentium 3) and prefer too keep my models simple for us low end users.  I worked on a Battlestar Galactica Viper Mk2 model a while back, and even though I kept the poly count and textures very low, I found out in a hurry that you need  a powerful system if you want to have a lot of fighters flying around on screen.  Not trying to be negative, but please don't dis the lower end users.   ::)

Besides, poly count is not the biggest concern, I've notice textures and texture size is the main issue you need to worry about more then poly count.
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Offline FoaS_XC

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Re: MarkyD shuttle thread
« Reply #7 on: October 16, 2009, 03:17:01 pm »
My usual triangle count limit is as follows:

Fighters = average of 1k, maximum of 2k
PFs = average of 2k, maximum of 4k
Relatively Small Ships (frigates or destroyers at most, but even I usually bump it up to the next level) = Average of 4k, maximum of 8k
most ships = Average of 8k, maximum of 15k
Stations = Maximum of 15k
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Offline FoaS_XC

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Re: MarkyD shuttle thread
« Reply #8 on: October 16, 2009, 03:44:26 pm »
okay, the last time we had a discussion about poly count limits - things degraded into a flame war... can we let that NOT happen again?
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline FoaS_XC

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Re: MarkyD shuttle thread
« Reply #9 on: October 16, 2009, 04:02:14 pm »
I'm not trying to cause a Flame war. I'm just saying that a small and ever decreasing number of low spec users shouldn't be given that much concern as they would have a couple of years ago. Not when there's an entire and just as old community (Armada 1 and 2) who specialize in super low poly model creation. SFC is a mid range game, Whilst BC and Legacy are the higher ends.... This should be taken into account when it comes to new models. You yourself Fury even agree to this idea in part. Otherwise you wouldn't be revamping lower poly models into something a little less blocky.

As I said, I mean no dis-respect to the low end users and ultimately it's down to the person making the models. MarkyD asked for my opinions. I gave them.

Nah, no worries. I'm not trying to insist that you are starting one, I just meant it as a "let's not go down that path again".

And you are right, I do have a firm grasp on where my polycounts are. You make a good point - if people continually shoot for the lowest existing specs, those with high specs or even average specs don't get as rich an experience. It's a juggling act.
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline GotAFarmYet?

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Re: MarkyD shuttle thread
« Reply #10 on: October 16, 2009, 04:10:20 pm »
It is always as follows you have to keep the poly count as low as possible without Sacrificing shape.
Textures can be used for allot of detail work. Also Textures do effect the video and game the most and should be done with a small as you can for size and number. Once again though these should not be done samller than you need to to cover an area or detail section you want shown

Samller and less without Sacrificing the design is the goal

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Offline Rod ONeal

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Re: MarkyD shuttle thread
« Reply #11 on: October 16, 2009, 04:20:31 pm »
It is always as follows you have to keep the poly count as low as possible without Sacrificing shape.
Textures can be used for allot of detail work. Also Textures do effect the video and game the most and should be done with a small as you can for size and number. Once again though these should not be done samller than you need to to cover an area or detail section you want shown

Samller and less without Sacrificing the design is the goal



Bingo!!! We have a winner folks. Use as many polies as it takes to make the design you want at the type of resolution that it will be rendered at.
If Romulans aren't cowards, then why do they taste like chicken?

Offline Tus-XC

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Re: MarkyD shuttle thread
« Reply #12 on: October 16, 2009, 04:22:33 pm »
It is always as follows you have to keep the poly count as low as possible without Sacrificing shape.
Textures can be used for allot of detail work. Also Textures do effect the video and game the most and should be done with a small as you can for size and number. Once again though these should not be done samller than you need to to cover an area or detail section you want shown

Samller and less without Sacrificing the design is the goal



Bingo!!! We have a winner folks. Use as many polies as it takes to make the design you want at the type of resolution that it will be rendered at.

Which for some is more than others ;)
Rob

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Offline FoaS_XC

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Re: MarkyD shuttle thread
« Reply #13 on: October 16, 2009, 04:36:46 pm »
Which for some is more than others ;)

Tus - get your tongue out of your cheek.
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Offline Tus-XC

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Re: MarkyD shuttle thread
« Reply #14 on: October 16, 2009, 04:40:33 pm »
Which for some is more than others ;)

Tus - get your tongue out of your cheek.

huh... me ... never.... ;)
Rob

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Offline Starforce2

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Re: MarkyD shuttle thread
« Reply #15 on: October 16, 2009, 10:10:15 pm »
Starforce mate, throw in the examples...  show me what you want...

I dont wanna go searching the net here, time is a not a lesuire I have..

Galilao images

Miles.. I know you have i deas for this, and FOAS I know you can throw those meshes out...

Dont make me name names here lol....

But I was kinda upset by RIKERS thread.. ( the lad is talented) but to come into here with models to sell kinda ruffs my beef...   this communtiy wont pay for schi*t while i breathe..  no way.. I grew up with this stuff.

Riker mate you keep selling, thats ur bag...     But this community can produce its own when motivated..  miles get ur whip.. the rest of you post ur schit.   

Keeping her good that 800 tringles, 600+ plies

Examples of what? Delta flyer and rom shuttle are both canon. If you want examples of non-canon, I can probably find them. I was just suggesting that if you decide to keep them low poly so multiple examples can run on the screen easily, just to keep in mind that certain special shuttles like the delta flyer or the romulan shuttle would probably be a couple that you'd want to throw some extra on because the Delta is ofcourse popular and the rom shuttle has never really been done, unless you count the upsized stock armada 2 ship that bears a close similarity to it. Ofcourse, you can do with 500 poly what the authors of armada 2 couldn't do with 2000 I'm sure lol

Offline Kreeargh

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Re: MarkyD shuttle thread
« Reply #16 on: October 17, 2009, 12:43:04 am »
I am going away to Afghanistan in the next 3 weeks, it was supposed to be friday but its been delayed, anyway, whilst I'm away and in the mean time, I want to build a shuttle pack, starting with fed shuttles, (all of them) then fighters before moving onto other races, these will be released in packs via race not era. So you will get a complete pack of fed shuttles all era's plus some new additions etc, then all klinks etc etc.. ya see where it is going. These shuttles and fighters will all be high quality that said.

Question 1: what do you think the poly limit should be:

Question 2: what do you think the max tex file size should be:

I was thinking max poly of 500 and max texture size of 1024's with todays tech that should be good.

Any model submissions you guys have will be appreciated as this will be a long project, and I'm starting with the feds.

Finally anyone who wishes to help out here and there may do so, but the final packs won't be released until a race is completed.

**royalty free**

Im currently working on the Galileo TMP shuttle

Sorry you have to go there of all places   :'( Keep it safe man watch your back.
All due respect for sfc1 2 and op but go for sfc3 model specks max 2500 in poly and 1024x would be fine as one could scale it down for sfc2 if needed. Are you just sticking with Trek small craft? If not i have a few bsg and starwars that might fit in the catagory of fighters shuttles and bombers. Also your welcome to use the fed hornet fighter i made way back in the day it could use a update ;) . Keep it safe keep modeing and keep us Free  :notworthy: :notworthy: :notworthy: :thumbsup:
Time for life!

Offline Starforce2

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Re: MarkyD shuttle thread
« Reply #17 on: October 17, 2009, 01:28:28 am »
I hope he does the time shuttle aeon. Nobody has done it good except redragons which never ports right.

Offline markyd

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Re: MarkyD shuttle thread
« Reply #18 on: October 17, 2009, 02:51:52 am »
The Aeon shuttle, what edpisode of voyager was that in?

@ kreeargh, thanks mate and sure.. send the fighter over mate, or is it on Battleclinic?

@ miles, your making ur own meshes now, why not make a klink shuttle or fighter or summat.

Good reading about the poly counts etc, made an interesting read, I especially liked GAFY's post.

@ FOAS designing/modelling a few TMP-era fighters, defo you have any examples?

Ill have the galileo textured today.

Offline FoaS_XC

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Re: MarkyD shuttle thread
« Reply #19 on: October 17, 2009, 09:34:29 am »
Sorry, MarkyD, I wish I did. The TMP designs that exist and have schematics pretty much suck.
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."