Topic: MarkyD shuttle thread (Klingon PF)  (Read 13906 times)

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Offline FoaS_XC

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Re: MarkyD shuttle thread (klink fighter)
« Reply #40 on: November 04, 2009, 09:33:29 am »
It looks too big to be a fighter - at least by SFC/SFB standards - and too small to be a proper starship. Thats why I suggested a PF - or a klingon version of a runabout.
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Offline markyd

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Re: MarkyD shuttle thread (klink fighter)
« Reply #41 on: November 04, 2009, 09:45:36 am »
@ Furyofaseraph

Thats a good point, this is larger than a runabout, almost twice the size.

Offline FoaS_XC

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Re: MarkyD shuttle thread (klink fighter)
« Reply #42 on: November 04, 2009, 10:39:13 am »
FW and I are on the same page - everything he just listed are things that I pretty much consider to be PFs
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"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline markyd

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Re: MarkyD shuttle thread (klink fighter)
« Reply #43 on: November 04, 2009, 11:11:38 am »
Ok,

Im sure you guys know more than me  ;D so i will agree and just go with the flow here
« Last Edit: November 06, 2009, 11:13:36 am by markyd »

Offline FoaS_XC

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Re: MarkyD shuttle thread (klink fighter)
« Reply #44 on: November 04, 2009, 11:14:05 am »
Naw - its your ship, do whatever you feel is right with it - we were just discussing possible implications thereof :-)
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"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline Starforce2

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Re: MarkyD shuttle thread
« Reply #45 on: November 04, 2009, 03:07:29 pm »
I hope he does the time shuttle aeon. Nobody has done it good except redragons which never ports right.

Ported fine when I did it to SFC.. but I think I know why it didn't port over for you, it's the way that the mesh works.

Or do you mean, never ports right to BC?  What all do you need to port to BC these days anyways?  Send me a PM with the list, I'd like to see if I could port over to BC.. (never been bothered in the past).

markyd, *thank you* for starting this thread.. nice to see people starting to get fired up.  ;)

It has something to do with the mesh..I think a couple of parts didn't have conventional textures. In one case it was the yellow tip in the front of the bow (a weapon I think) in another case the cockpit screwed up (I've tried 3 versions of it over the years and each has screwed up in a different way), however, the model is dated anyways and if MarkyD ends up doing one I'll use his. I'm not in a hurry because I have plenty of ships already on ym drive to convert and mod for BC so it's up to you if you wanna bother with it.

Offline Kreeargh

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Re: MarkyD shuttle thread (klink fighter)
« Reply #46 on: November 04, 2009, 08:56:54 pm »
The klink i think Enterprise era for some reason.   :thumbsup:
Time for life!

Offline markyd

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Re: MarkyD shuttle thread (klink fighter)
« Reply #47 on: November 05, 2009, 03:05:22 am »
Thanks fellas,

Miles, keep those coming, that will help with the textures, I will go with that colour scheme i reckon.

Offline markyd

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Re: MarkyD shuttle thread (klink fighter)
« Reply #48 on: November 06, 2009, 10:09:45 am »
Small texture update, apart from the ends of the wings its fully mapped so I think I'll get allot done on this tonight.
« Last Edit: November 06, 2009, 11:14:07 am by markyd »

Offline markyd

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Re: MarkyD shuttle thread (klink fighter)
« Reply #49 on: November 06, 2009, 10:45:04 am »
and a little more..

thats the majority of the outlines done.. detailing and weathering may take a while longer  :'(

« Last Edit: November 06, 2009, 11:14:28 am by markyd »

Offline FoaS_XC

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Re: MarkyD shuttle thread (klink fighter)
« Reply #50 on: November 06, 2009, 10:46:32 am »
What's the polycount on her?
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Offline markyd

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Re: MarkyD shuttle thread (klink fighter)
« Reply #51 on: November 06, 2009, 10:47:42 am »
780 unified mate

Offline FoaS_XC

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Re: MarkyD shuttle thread (klink fighter)
« Reply #52 on: November 06, 2009, 10:50:04 am »
Do you think that when you release her, I can play with the textures and use her as my klink PF?
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"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline markyd

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Re: MarkyD shuttle thread (klink fighter)
« Reply #53 on: November 06, 2009, 10:54:12 am »
When its done mate you can do whatever you like, I look forward to seeing what you do with it too.  :)

Offline Klingon Fanatic

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Re: MarkyD shuttle thread (Klingon PF)
« Reply #54 on: November 06, 2009, 11:30:59 am »
Okay, I like the Klingon fighter/PF. The only two-part question I have is why  isn't the cockpit glass larger (wider/longer) and further back on it?
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Offline markyd

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Re: MarkyD shuttle thread (Klingon PF)
« Reply #55 on: November 06, 2009, 12:12:22 pm »
Here is the Scale KF, hope that explains it. Also the reason the cockpit is narrow is because i see it in the way of an apache cockpit, pilot front and gunner upper rear  :)

but I will listen to opinions if you guys think it needs to be bigger, the only thing im not changing here on in is the mesh, so texture tweaks are fine, the cockpit being 1.  ;)
« Last Edit: November 10, 2009, 01:52:50 pm by markyd »

Offline markyd

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Re: MarkyD shuttle thread (Klingon PF)
« Reply #56 on: November 06, 2009, 01:57:19 pm »
Little more progress..  im gonna fiddle with the hull plating / aztecs next..  its the longest task as i will do them manually, but I wont do them all just yet, just a test piece i think.
« Last Edit: November 08, 2009, 06:31:31 am by markyd »

Offline FoaS_XC

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Re: MarkyD shuttle thread (Klingon PF)
« Reply #57 on: November 06, 2009, 02:10:44 pm »
Coming along very very nicely. I'm interested in seeing how you go about doing kliingon aztecs - seeing as how you already have the paneling. Looking forward to it.
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Offline markyd

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Re: MarkyD shuttle thread (Klingon PF)
« Reply #58 on: November 06, 2009, 02:16:39 pm »
Thanks mate, to be honest it wont be anything special, I will just have shaded panels within the panels to show a little plating, nothing too fancy, just time consuming, but then when the layers remain seperate, good for spec maps and pretty.

Offline Klingon Fanatic

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Re: MarkyD shuttle thread (Klingon PF)
« Reply #59 on: November 06, 2009, 07:33:00 pm »
 ;D Nice!

The scale picture with the runabout really is helpful as well as the Apache analogy.

I completely misunderstood the scale before that picture.

Thank you for sharing this with us.
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