Topic: MarkyD shuttle thread (Klingon PF)  (Read 13594 times)

0 Members and 1 Guest are viewing this topic.

Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
MarkyD shuttle thread (Klingon PF)
« on: October 16, 2009, 08:58:41 am »
I am going away to Afghanistan in the next 3 weeks, it was supposed to be friday but its been delayed, anyway, whilst I'm away and in the mean time, I want to build a shuttle pack, starting with fed shuttles, (all of them) then fighters before moving onto other races, these will be released in packs via race not era. So you will get a complete pack of fed shuttles all era's plus some new additions etc, then all klinks etc etc.. ya see where it is going. These shuttles and fighters will all be high quality that said.

Question 1: what do you think the poly limit should be:

Question 2: what do you think the max tex file size should be:

I was thinking max poly of 500 and max texture size of 1024's with todays tech that should be good.

Any model submissions you guys have will be appreciated as this will be a long project, and I'm starting with the feds.

Finally anyone who wishes to help out here and there may do so, but the final packs won't be released until a race is completed.

**royalty free**

Im currently working on the Galileo TMP shuttle
« Last Edit: November 06, 2009, 11:15:04 am by markyd »

Offline Starforce2

  • Bridge Commander Ambassador
  • Commander
  • *
  • Posts: 2827
    • Nightsoft SFC File Dump
Re: MarkyD shuttle thread
« Reply #1 on: October 16, 2009, 11:58:21 am »
unless it's something special like the rom shuttle or delta flyer then maybe a bit more poly.

Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: MarkyD shuttle thread
« Reply #2 on: October 16, 2009, 12:17:37 pm »
Starforce mate, throw in the examples...  show me what you want...

I dont wanna go searching the net here, time is a not a lesuire I have..

Galilao images

Miles.. I know you have i deas for this, and FOAS I know you can throw those meshes out...

Dont make me name names here lol....

But I was kinda upset by RIKERS thread.. ( the lad is talented) but to come into here with models to sell kinda ruffs my beef...   this communtiy wont pay for schi*t while i breathe..  no way.. I grew up with this stuff.

Riker mate you keep selling, thats ur bag...     But this community can produce its own when motivated..  miles get ur whip.. the rest of you post ur schit.   

Keeping her good that 800 tringles, 600+ plies

« Last Edit: November 04, 2009, 09:02:13 am by markyd »

Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: MarkyD shuttle thread
« Reply #3 on: October 16, 2009, 12:39:05 pm »
What font do I need for the Galileo??

Offline FoaS_XC

  • Photorps, Sammiches, woot woot.
  • Global Moderator
  • Commander
  • *
  • Posts: 4571
  • Gender: Male
    • Robinomicon
Re: MarkyD shuttle thread
« Reply #4 on: October 16, 2009, 01:00:17 pm »
But I was kinda upset by RIKERS thread.. ( the lad is talented) but to come into here with models to sell kinda ruffs my beef...   this communtiy wont pay for schi*t while i breathe..  no way.. I grew up with this stuff.

Riker mate you keep selling, thats ur bag...     But this community can produce its own when motivated..  miles get ur whip.. the rest of you post ur schit.   

I totally agree. Riker's good - and his models are worthy of selling (assuming that he got the okay from atolm to sell models of his concepts) - but don't advertise here.

MarkyD - Would you be interested in designing/modelling a few TMP-era fighters? The Stock fighter just doesn't cut it in my mind and A shuttle with wings looks bad.
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline Rod ONeal

  • D.Net Beta Tester
  • Commander
  • *
  • Posts: 3592
  • Gender: Male
Re: MarkyD shuttle thread
« Reply #5 on: October 16, 2009, 01:38:27 pm »
700 to 800 for admin shuttles is fine, maybe even a bit more. A modern machine with a current vid card should handle it. It's not like there are a lot of admin. shuttles on the board at once, generally. Fighters are a different story. They should be as simple as possible while still being good looking enough to be worthwhile to do.
If Romulans aren't cowards, then why do they taste like chicken?

Offline Magnum357

  • Lt.
  • *
  • Posts: 641
Re: MarkyD shuttle thread
« Reply #6 on: October 16, 2009, 03:04:39 pm »
With all due respect fallen warrier, but I have a very low end system (pentium 3) and prefer too keep my models simple for us low end users.  I worked on a Battlestar Galactica Viper Mk2 model a while back, and even though I kept the poly count and textures very low, I found out in a hurry that you need  a powerful system if you want to have a lot of fighters flying around on screen.  Not trying to be negative, but please don't dis the lower end users.   ::)

Besides, poly count is not the biggest concern, I've notice textures and texture size is the main issue you need to worry about more then poly count.
"I sure am glad I like SFB!" - Magnum357 (me)

Offline FoaS_XC

  • Photorps, Sammiches, woot woot.
  • Global Moderator
  • Commander
  • *
  • Posts: 4571
  • Gender: Male
    • Robinomicon
Re: MarkyD shuttle thread
« Reply #7 on: October 16, 2009, 03:17:01 pm »
My usual triangle count limit is as follows:

Fighters = average of 1k, maximum of 2k
PFs = average of 2k, maximum of 4k
Relatively Small Ships (frigates or destroyers at most, but even I usually bump it up to the next level) = Average of 4k, maximum of 8k
most ships = Average of 8k, maximum of 15k
Stations = Maximum of 15k
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline FoaS_XC

  • Photorps, Sammiches, woot woot.
  • Global Moderator
  • Commander
  • *
  • Posts: 4571
  • Gender: Male
    • Robinomicon
Re: MarkyD shuttle thread
« Reply #8 on: October 16, 2009, 03:44:26 pm »
okay, the last time we had a discussion about poly count limits - things degraded into a flame war... can we let that NOT happen again?
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline FoaS_XC

  • Photorps, Sammiches, woot woot.
  • Global Moderator
  • Commander
  • *
  • Posts: 4571
  • Gender: Male
    • Robinomicon
Re: MarkyD shuttle thread
« Reply #9 on: October 16, 2009, 04:02:14 pm »
I'm not trying to cause a Flame war. I'm just saying that a small and ever decreasing number of low spec users shouldn't be given that much concern as they would have a couple of years ago. Not when there's an entire and just as old community (Armada 1 and 2) who specialize in super low poly model creation. SFC is a mid range game, Whilst BC and Legacy are the higher ends.... This should be taken into account when it comes to new models. You yourself Fury even agree to this idea in part. Otherwise you wouldn't be revamping lower poly models into something a little less blocky.

As I said, I mean no dis-respect to the low end users and ultimately it's down to the person making the models. MarkyD asked for my opinions. I gave them.

Nah, no worries. I'm not trying to insist that you are starting one, I just meant it as a "let's not go down that path again".

And you are right, I do have a firm grasp on where my polycounts are. You make a good point - if people continually shoot for the lowest existing specs, those with high specs or even average specs don't get as rich an experience. It's a juggling act.
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline GotAFarmYet?

  • Lt. Commander
  • *
  • Posts: 1189
Re: MarkyD shuttle thread
« Reply #10 on: October 16, 2009, 04:10:20 pm »
It is always as follows you have to keep the poly count as low as possible without Sacrificing shape.
Textures can be used for allot of detail work. Also Textures do effect the video and game the most and should be done with a small as you can for size and number. Once again though these should not be done samller than you need to to cover an area or detail section you want shown

Samller and less without Sacrificing the design is the goal

People always said they wanted the government to listen to them and now the government is listening, taking notes and names...and coming to see you soon!

America-Not the land of the free anymore...
 Its the land of the freeloaders

Remember the axiom of big government bureaucrats: If it moves, tax it. If it keeps moving, regulate it. When, finally, under the crushing weight of taxes and regulation, it stops moving, subsidize it.

Offline Rod ONeal

  • D.Net Beta Tester
  • Commander
  • *
  • Posts: 3592
  • Gender: Male
Re: MarkyD shuttle thread
« Reply #11 on: October 16, 2009, 04:20:31 pm »
It is always as follows you have to keep the poly count as low as possible without Sacrificing shape.
Textures can be used for allot of detail work. Also Textures do effect the video and game the most and should be done with a small as you can for size and number. Once again though these should not be done samller than you need to to cover an area or detail section you want shown

Samller and less without Sacrificing the design is the goal



Bingo!!! We have a winner folks. Use as many polies as it takes to make the design you want at the type of resolution that it will be rendered at.
If Romulans aren't cowards, then why do they taste like chicken?

Offline Tus-XC

  • Capt
  • XenoCorp® Member
  • Commander
  • *
  • Posts: 2789
  • Gender: Male
Re: MarkyD shuttle thread
« Reply #12 on: October 16, 2009, 04:22:33 pm »
It is always as follows you have to keep the poly count as low as possible without Sacrificing shape.
Textures can be used for allot of detail work. Also Textures do effect the video and game the most and should be done with a small as you can for size and number. Once again though these should not be done samller than you need to to cover an area or detail section you want shown

Samller and less without Sacrificing the design is the goal



Bingo!!! We have a winner folks. Use as many polies as it takes to make the design you want at the type of resolution that it will be rendered at.

Which for some is more than others ;)
Rob

"Elige Sortem Tuam"

Offline FoaS_XC

  • Photorps, Sammiches, woot woot.
  • Global Moderator
  • Commander
  • *
  • Posts: 4571
  • Gender: Male
    • Robinomicon
Re: MarkyD shuttle thread
« Reply #13 on: October 16, 2009, 04:36:46 pm »
Which for some is more than others ;)

Tus - get your tongue out of your cheek.
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline Tus-XC

  • Capt
  • XenoCorp® Member
  • Commander
  • *
  • Posts: 2789
  • Gender: Male
Re: MarkyD shuttle thread
« Reply #14 on: October 16, 2009, 04:40:33 pm »
Which for some is more than others ;)

Tus - get your tongue out of your cheek.

huh... me ... never.... ;)
Rob

"Elige Sortem Tuam"

Offline Starforce2

  • Bridge Commander Ambassador
  • Commander
  • *
  • Posts: 2827
    • Nightsoft SFC File Dump
Re: MarkyD shuttle thread
« Reply #15 on: October 16, 2009, 10:10:15 pm »
Starforce mate, throw in the examples...  show me what you want...

I dont wanna go searching the net here, time is a not a lesuire I have..

Galilao images

Miles.. I know you have i deas for this, and FOAS I know you can throw those meshes out...

Dont make me name names here lol....

But I was kinda upset by RIKERS thread.. ( the lad is talented) but to come into here with models to sell kinda ruffs my beef...   this communtiy wont pay for schi*t while i breathe..  no way.. I grew up with this stuff.

Riker mate you keep selling, thats ur bag...     But this community can produce its own when motivated..  miles get ur whip.. the rest of you post ur schit.   

Keeping her good that 800 tringles, 600+ plies

Examples of what? Delta flyer and rom shuttle are both canon. If you want examples of non-canon, I can probably find them. I was just suggesting that if you decide to keep them low poly so multiple examples can run on the screen easily, just to keep in mind that certain special shuttles like the delta flyer or the romulan shuttle would probably be a couple that you'd want to throw some extra on because the Delta is ofcourse popular and the rom shuttle has never really been done, unless you count the upsized stock armada 2 ship that bears a close similarity to it. Ofcourse, you can do with 500 poly what the authors of armada 2 couldn't do with 2000 I'm sure lol

Offline Kreeargh

  • Retired.
  • Lt. Commander
  • *
  • Posts: 1476
  • Gender: Male
  • Life is as is worth only what you learn from it!
Re: MarkyD shuttle thread
« Reply #16 on: October 17, 2009, 12:43:04 am »
I am going away to Afghanistan in the next 3 weeks, it was supposed to be friday but its been delayed, anyway, whilst I'm away and in the mean time, I want to build a shuttle pack, starting with fed shuttles, (all of them) then fighters before moving onto other races, these will be released in packs via race not era. So you will get a complete pack of fed shuttles all era's plus some new additions etc, then all klinks etc etc.. ya see where it is going. These shuttles and fighters will all be high quality that said.

Question 1: what do you think the poly limit should be:

Question 2: what do you think the max tex file size should be:

I was thinking max poly of 500 and max texture size of 1024's with todays tech that should be good.

Any model submissions you guys have will be appreciated as this will be a long project, and I'm starting with the feds.

Finally anyone who wishes to help out here and there may do so, but the final packs won't be released until a race is completed.

**royalty free**

Im currently working on the Galileo TMP shuttle

Sorry you have to go there of all places   :'( Keep it safe man watch your back.
All due respect for sfc1 2 and op but go for sfc3 model specks max 2500 in poly and 1024x would be fine as one could scale it down for sfc2 if needed. Are you just sticking with Trek small craft? If not i have a few bsg and starwars that might fit in the catagory of fighters shuttles and bombers. Also your welcome to use the fed hornet fighter i made way back in the day it could use a update ;) . Keep it safe keep modeing and keep us Free  :notworthy: :notworthy: :notworthy: :thumbsup:
Time for life!

Offline Starforce2

  • Bridge Commander Ambassador
  • Commander
  • *
  • Posts: 2827
    • Nightsoft SFC File Dump
Re: MarkyD shuttle thread
« Reply #17 on: October 17, 2009, 01:28:28 am »
I hope he does the time shuttle aeon. Nobody has done it good except redragons which never ports right.

Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: MarkyD shuttle thread
« Reply #18 on: October 17, 2009, 02:51:52 am »
The Aeon shuttle, what edpisode of voyager was that in?

@ kreeargh, thanks mate and sure.. send the fighter over mate, or is it on Battleclinic?

@ miles, your making ur own meshes now, why not make a klink shuttle or fighter or summat.

Good reading about the poly counts etc, made an interesting read, I especially liked GAFY's post.

@ FOAS designing/modelling a few TMP-era fighters, defo you have any examples?

Ill have the galileo textured today.

Offline FoaS_XC

  • Photorps, Sammiches, woot woot.
  • Global Moderator
  • Commander
  • *
  • Posts: 4571
  • Gender: Male
    • Robinomicon
Re: MarkyD shuttle thread
« Reply #19 on: October 17, 2009, 09:34:29 am »
Sorry, MarkyD, I wish I did. The TMP designs that exist and have schematics pretty much suck.
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: MarkyD shuttle thread
« Reply #20 on: October 18, 2009, 09:55:40 am »
I was hoping to have the Galileo textured today so I could start on the Aeon Time Shuttle, after that the TOS Galileo, but when I looked at it before textures I realised It needed more meshing and fixing up in areas, as it was a little angular, plain and not the correct shape. So I have spent a few hours fixing her up, all I need to do now is mesh in that detail on the top, and the underside. When Finished it will be less than 900 Polies. I noticed the TNG version of this is almost identical, just with new windows, large side pods removed and a new texture scheme, so I will make both.



« Last Edit: November 04, 2009, 09:02:37 am by markyd »

Offline Bernard Guignard

  • Cad Schematics are our Speciality
  • Lt.
  • *
  • Posts: 888
  • Gender: Male
  • Trek Canon!!! I NO believe in TreK Canon!!!.
Re: MarkyD shuttle thread
« Reply #21 on: October 18, 2009, 10:18:51 am »
very nice work  ;D

Offline atheorhaven

  • Lt. Commander
  • *
  • Posts: 1801
    • Mare Imbrium Shipyards
Re: MarkyD shuttle thread
« Reply #22 on: October 19, 2009, 01:36:28 pm »
I hope he does the time shuttle aeon. Nobody has done it good except redragons which never ports right.

Ported fine when I did it to SFC.. but I think I know why it didn't port over for you, it's the way that the mesh works.

Or do you mean, never ports right to BC?  What all do you need to port to BC these days anyways?  Send me a PM with the list, I'd like to see if I could port over to BC.. (never been bothered in the past).

markyd, *thank you* for starting this thread.. nice to see people starting to get fired up.  ;)
..ooOOoo..totally useless information..ooOOoo..

Mare Imbrium Shipyards - http://mareimbrium.webhop.net

Don't bother checking out my website for the most recent updates, because I've
been too lazy to update it!  Check Battleclinic!

Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: MarkyD shuttle thread
« Reply #23 on: October 20, 2009, 01:34:12 pm »
@ atheorhaven

Lol, no problem mate, look forward to seeing where this takes us.

Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: MarkyD shuttle thread
« Reply #24 on: October 21, 2009, 10:11:49 am »
On going to mesh out the rear hatch detail I noticed It was the wrong shape  :crazy2: so I have made the adjustments, and the mesh is now 100% ( could be more accurate) but i have lots of shuttles to make  :) . It sits at 1200 polys which is higher than i would have liked, but for a 1200 poly shuttle i think it looks smooth and detailed, the textures on this model are quite simple when studying the studio model. So it should not take long to texture and map.
« Last Edit: November 04, 2009, 09:01:59 am by markyd »

Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: MarkyD shuttle thread
« Reply #25 on: October 21, 2009, 11:04:00 am »
Thanks Marc,

Question :- is this ship warp capable? I am texturing the necelles, and in all the images the grills are grey even on screenies on trek core from the "Final Frontier" where this shuttle first appeared..  leave em grey?

The TNG version has blue recesses that tells me its warp capable..
« Last Edit: November 04, 2009, 09:01:49 am by markyd »

Offline FoaS_XC

  • Photorps, Sammiches, woot woot.
  • Global Moderator
  • Commander
  • *
  • Posts: 4571
  • Gender: Male
    • Robinomicon
Re: MarkyD shuttle thread
« Reply #26 on: October 21, 2009, 11:12:47 am »
I would say it is capable of a low-level warp. Say, limit on warp 3
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: MarkyD shuttle thread
« Reply #27 on: October 21, 2009, 12:08:50 pm »
Ok, thanks fellas, I will make some amendments,

I really need the font for the script Galileo..  anyone know what it is?? or do i have to do it by hand  >:(
« Last Edit: November 04, 2009, 09:01:37 am by markyd »

Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: MarkyD shuttle thread
« Reply #28 on: October 21, 2009, 12:18:59 pm »
Yeah I thought i might have too  :(


Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: MarkyD shuttle thread
« Reply #29 on: October 23, 2009, 03:53:17 pm »
Texture update
« Last Edit: November 04, 2009, 09:01:29 am by markyd »

Offline Bernard Guignard

  • Cad Schematics are our Speciality
  • Lt.
  • *
  • Posts: 888
  • Gender: Male
  • Trek Canon!!! I NO believe in TreK Canon!!!.
Re: MarkyD shuttle thread
« Reply #30 on: October 23, 2009, 05:51:57 pm »
Very nice job very well done  ;D

Offline Shadowfleet

  • Lt. Junior Grade
  • *
  • Posts: 320
  • Gender: Male
  • Imagination - the best renewable energy source.
    • Shadows Wars
Re: MarkyD shuttle thread
« Reply #31 on: October 26, 2009, 10:33:16 am »
Looking good MarkyD. Any thoughts about finishing up the long lost Arrow to release with this baby?

Stay safe and remember - the only good bad guy is the one under your sites...

Offline atheorhaven

  • Lt. Commander
  • *
  • Posts: 1801
    • Mare Imbrium Shipyards
Re: MarkyD shuttle thread
« Reply #32 on: October 26, 2009, 10:56:12 am »
Yes please, Arrow please.  ;)

If it's survived to present day of course...
..ooOOoo..totally useless information..ooOOoo..

Mare Imbrium Shipyards - http://mareimbrium.webhop.net

Don't bother checking out my website for the most recent updates, because I've
been too lazy to update it!  Check Battleclinic!

Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: MarkyD shuttle thread
« Reply #33 on: October 28, 2009, 09:22:57 am »
I still have the arrow.. just need the motivation to finish her  >:(

Offline Shadowfleet

  • Lt. Junior Grade
  • *
  • Posts: 320
  • Gender: Male
  • Imagination - the best renewable energy source.
    • Shadows Wars
Re: MarkyD shuttle thread
« Reply #34 on: October 28, 2009, 08:29:35 pm »
You'll have my undying admiration as motivation - oh wait you already have that  :D

She was so near completion, as I remember, you only wanted to tweak a few more textures. I liked her the way she was - she was a work of art.

If you want to release her as is or with the tweaks, I'll HP/DP and convert her overnight for ya. Just send her to the email address in my profile (with any directions you prefer and what you'd like in the readme).

Come on MarkyD -- YOU CAN DO IT!

Offline atheorhaven

  • Lt. Commander
  • *
  • Posts: 1801
    • Mare Imbrium Shipyards
Re: MarkyD shuttle thread
« Reply #35 on: October 29, 2009, 02:11:12 pm »
That's it.. the Arrow isn't lost, it just took a "three hour tour, a three hour tour.."  ;)
..ooOOoo..totally useless information..ooOOoo..

Mare Imbrium Shipyards - http://mareimbrium.webhop.net

Don't bother checking out my website for the most recent updates, because I've
been too lazy to update it!  Check Battleclinic!

Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: MarkyD shuttle thread
« Reply #36 on: November 04, 2009, 09:00:46 am »
Lol...

Arrow, she will never go away..  I finished the galileo shuttles last week, played with some high poly stuff and im still playing with them, I dont have the Arrow on my lappy so I cant actually do any work on it until I get home, but instead of building another feddy shuttle, I thought about making a klink version of the arrow.. a big ugly fast fighter thingy.  Got this one built in just 800 Polies..

Have not got time to change it to be honest, but crit is still always welcome, but im mapping and texturing as we speak, I will release this seperate to the shuttle pack, as I think the klinks need more shuttle and fighters now not in 12 months.

names welcome  :)

« Last Edit: November 06, 2009, 11:13:04 am by markyd »

Offline FoaS_XC

  • Photorps, Sammiches, woot woot.
  • Global Moderator
  • Commander
  • *
  • Posts: 4571
  • Gender: Male
    • Robinomicon
Re: MarkyD shuttle thread (klink fighter)
« Reply #37 on: November 04, 2009, 09:20:45 am »
Looks like it would make a great Klingon PF!
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: MarkyD shuttle thread (klink fighter)
« Reply #38 on: November 04, 2009, 09:26:08 am »
Whats one of them  :)

« Last Edit: November 06, 2009, 11:13:19 am by markyd »

Offline Starforce2

  • Bridge Commander Ambassador
  • Commander
  • *
  • Posts: 2827
    • Nightsoft SFC File Dump
Re: MarkyD shuttle thread (klink fighter)
« Reply #39 on: November 04, 2009, 09:28:48 am »
I would like to see the scouts from armada 1, you had a cone shaped borg, the klingon, romulan talon, and venture classes.

Offline FoaS_XC

  • Photorps, Sammiches, woot woot.
  • Global Moderator
  • Commander
  • *
  • Posts: 4571
  • Gender: Male
    • Robinomicon
Re: MarkyD shuttle thread (klink fighter)
« Reply #40 on: November 04, 2009, 09:33:29 am »
It looks too big to be a fighter - at least by SFC/SFB standards - and too small to be a proper starship. Thats why I suggested a PF - or a klingon version of a runabout.
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: MarkyD shuttle thread (klink fighter)
« Reply #41 on: November 04, 2009, 09:45:36 am »
@ Furyofaseraph

Thats a good point, this is larger than a runabout, almost twice the size.

Offline FoaS_XC

  • Photorps, Sammiches, woot woot.
  • Global Moderator
  • Commander
  • *
  • Posts: 4571
  • Gender: Male
    • Robinomicon
Re: MarkyD shuttle thread (klink fighter)
« Reply #42 on: November 04, 2009, 10:39:13 am »
FW and I are on the same page - everything he just listed are things that I pretty much consider to be PFs
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: MarkyD shuttle thread (klink fighter)
« Reply #43 on: November 04, 2009, 11:11:38 am »
Ok,

Im sure you guys know more than me  ;D so i will agree and just go with the flow here
« Last Edit: November 06, 2009, 11:13:36 am by markyd »

Offline FoaS_XC

  • Photorps, Sammiches, woot woot.
  • Global Moderator
  • Commander
  • *
  • Posts: 4571
  • Gender: Male
    • Robinomicon
Re: MarkyD shuttle thread (klink fighter)
« Reply #44 on: November 04, 2009, 11:14:05 am »
Naw - its your ship, do whatever you feel is right with it - we were just discussing possible implications thereof :-)
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline Starforce2

  • Bridge Commander Ambassador
  • Commander
  • *
  • Posts: 2827
    • Nightsoft SFC File Dump
Re: MarkyD shuttle thread
« Reply #45 on: November 04, 2009, 03:07:29 pm »
I hope he does the time shuttle aeon. Nobody has done it good except redragons which never ports right.

Ported fine when I did it to SFC.. but I think I know why it didn't port over for you, it's the way that the mesh works.

Or do you mean, never ports right to BC?  What all do you need to port to BC these days anyways?  Send me a PM with the list, I'd like to see if I could port over to BC.. (never been bothered in the past).

markyd, *thank you* for starting this thread.. nice to see people starting to get fired up.  ;)

It has something to do with the mesh..I think a couple of parts didn't have conventional textures. In one case it was the yellow tip in the front of the bow (a weapon I think) in another case the cockpit screwed up (I've tried 3 versions of it over the years and each has screwed up in a different way), however, the model is dated anyways and if MarkyD ends up doing one I'll use his. I'm not in a hurry because I have plenty of ships already on ym drive to convert and mod for BC so it's up to you if you wanna bother with it.

Offline Kreeargh

  • Retired.
  • Lt. Commander
  • *
  • Posts: 1476
  • Gender: Male
  • Life is as is worth only what you learn from it!
Re: MarkyD shuttle thread (klink fighter)
« Reply #46 on: November 04, 2009, 08:56:54 pm »
The klink i think Enterprise era for some reason.   :thumbsup:
Time for life!

Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: MarkyD shuttle thread (klink fighter)
« Reply #47 on: November 05, 2009, 03:05:22 am »
Thanks fellas,

Miles, keep those coming, that will help with the textures, I will go with that colour scheme i reckon.

Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: MarkyD shuttle thread (klink fighter)
« Reply #48 on: November 06, 2009, 10:09:45 am »
Small texture update, apart from the ends of the wings its fully mapped so I think I'll get allot done on this tonight.
« Last Edit: November 06, 2009, 11:14:07 am by markyd »

Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: MarkyD shuttle thread (klink fighter)
« Reply #49 on: November 06, 2009, 10:45:04 am »
and a little more..

thats the majority of the outlines done.. detailing and weathering may take a while longer  :'(

« Last Edit: November 06, 2009, 11:14:28 am by markyd »

Offline FoaS_XC

  • Photorps, Sammiches, woot woot.
  • Global Moderator
  • Commander
  • *
  • Posts: 4571
  • Gender: Male
    • Robinomicon
Re: MarkyD shuttle thread (klink fighter)
« Reply #50 on: November 06, 2009, 10:46:32 am »
What's the polycount on her?
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: MarkyD shuttle thread (klink fighter)
« Reply #51 on: November 06, 2009, 10:47:42 am »
780 unified mate

Offline FoaS_XC

  • Photorps, Sammiches, woot woot.
  • Global Moderator
  • Commander
  • *
  • Posts: 4571
  • Gender: Male
    • Robinomicon
Re: MarkyD shuttle thread (klink fighter)
« Reply #52 on: November 06, 2009, 10:50:04 am »
Do you think that when you release her, I can play with the textures and use her as my klink PF?
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: MarkyD shuttle thread (klink fighter)
« Reply #53 on: November 06, 2009, 10:54:12 am »
When its done mate you can do whatever you like, I look forward to seeing what you do with it too.  :)

Offline Klingon Fanatic

  • Lt. Commander
  • *
  • Posts: 2070
  • Gender: Male
Re: MarkyD shuttle thread (Klingon PF)
« Reply #54 on: November 06, 2009, 11:30:59 am »
Okay, I like the Klingon fighter/PF. The only two-part question I have is why  isn't the cockpit glass larger (wider/longer) and further back on it?
HoD Radjekk Vor Thruum
IKV Kraag Dorr
SuvwI' Qeh KCC
Commander, Task Force Kraag Dorr's Teeth First Strike Squadron

Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: MarkyD shuttle thread (Klingon PF)
« Reply #55 on: November 06, 2009, 12:12:22 pm »
Here is the Scale KF, hope that explains it. Also the reason the cockpit is narrow is because i see it in the way of an apache cockpit, pilot front and gunner upper rear  :)

but I will listen to opinions if you guys think it needs to be bigger, the only thing im not changing here on in is the mesh, so texture tweaks are fine, the cockpit being 1.  ;)
« Last Edit: November 10, 2009, 01:52:50 pm by markyd »

Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: MarkyD shuttle thread (Klingon PF)
« Reply #56 on: November 06, 2009, 01:57:19 pm »
Little more progress..  im gonna fiddle with the hull plating / aztecs next..  its the longest task as i will do them manually, but I wont do them all just yet, just a test piece i think.
« Last Edit: November 08, 2009, 06:31:31 am by markyd »

Offline FoaS_XC

  • Photorps, Sammiches, woot woot.
  • Global Moderator
  • Commander
  • *
  • Posts: 4571
  • Gender: Male
    • Robinomicon
Re: MarkyD shuttle thread (Klingon PF)
« Reply #57 on: November 06, 2009, 02:10:44 pm »
Coming along very very nicely. I'm interested in seeing how you go about doing kliingon aztecs - seeing as how you already have the paneling. Looking forward to it.
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: MarkyD shuttle thread (Klingon PF)
« Reply #58 on: November 06, 2009, 02:16:39 pm »
Thanks mate, to be honest it wont be anything special, I will just have shaded panels within the panels to show a little plating, nothing too fancy, just time consuming, but then when the layers remain seperate, good for spec maps and pretty.

Offline Klingon Fanatic

  • Lt. Commander
  • *
  • Posts: 2070
  • Gender: Male
Re: MarkyD shuttle thread (Klingon PF)
« Reply #59 on: November 06, 2009, 07:33:00 pm »
 ;D Nice!

The scale picture with the runabout really is helpful as well as the Apache analogy.

I completely misunderstood the scale before that picture.

Thank you for sharing this with us.
HoD Radjekk Vor Thruum
IKV Kraag Dorr
SuvwI' Qeh KCC
Commander, Task Force Kraag Dorr's Teeth First Strike Squadron

Offline Starforce2

  • Bridge Commander Ambassador
  • Commander
  • *
  • Posts: 2827
    • Nightsoft SFC File Dump
Re: MarkyD shuttle thread (Klingon PF)
« Reply #60 on: November 06, 2009, 09:07:06 pm »
nice work. I think the scale works perfectly.

Offline Bernard Guignard

  • Cad Schematics are our Speciality
  • Lt.
  • *
  • Posts: 888
  • Gender: Male
  • Trek Canon!!! I NO believe in TreK Canon!!!.
Re: MarkyD shuttle thread (Klingon PF)
« Reply #61 on: November 07, 2009, 08:19:01 am »
Guys Please note that a Klingon G1 PF holds  30 crew members.  I seriously doubt that the runabout could hold that many
crew note that  the PF is a short mission duration all members are strapped in thier seats with space suits on there is no
artificial gravity but you could argue you'd need some sort of acceleration force field.  This is straight from the PF module
and G1 gun boat deck plans


Offline FoaS_XC

  • Photorps, Sammiches, woot woot.
  • Global Moderator
  • Commander
  • *
  • Posts: 4571
  • Gender: Male
    • Robinomicon
Re: MarkyD shuttle thread (Klingon PF)
« Reply #62 on: November 07, 2009, 08:26:07 am »
Psh - I'll wave that - but thanks Bernard
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: MarkyD shuttle thread (Klingon PF)
« Reply #63 on: November 08, 2009, 06:27:45 am »
Most of the upperside aztec is done, as are the specs..
« Last Edit: November 10, 2009, 01:52:23 pm by markyd »

Offline Wicked Zombie

  • His Unholiness
  • Lt. Junior Grade
  • *
  • Posts: 387
  • Gender: Male
    • Demon Renegade Studios
Re: MarkyD shuttle thread (Klingon PF)
« Reply #64 on: November 08, 2009, 09:52:15 am »
Most small Klink ships I've seen don't have any real style, they just look like big clumps of greebled panels. This one's got form and function and still looks like a Klingon ship. Not the easiest thing to do.
DRS Forums
Klingon Texture Tutorial - Aztec Summary



Reports, incredible as they may seem, are not the results of mass hysteria...

Offline Kreeargh

  • Retired.
  • Lt. Commander
  • *
  • Posts: 1476
  • Gender: Male
  • Life is as is worth only what you learn from it!
Re: MarkyD shuttle thread (Klingon PF)
« Reply #65 on: November 08, 2009, 11:49:19 pm »
My god its beautifull  :'(  When you get the time contact me i will hire you to teach me how to texture like that if you are willing to teach an idiot. :-[
Time for life!

Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: MarkyD shuttle thread (Klingon PF)
« Reply #66 on: November 10, 2009, 01:46:16 pm »
I think textures are all about patience mate.. just keep trying stuff until it looks good.. and watch every tut you can..

Its now fully mapped, and im working on the weapons etc, I have finished with adding the grunge to the textures, killing that NEW effect, and I think it has come out quite well.

oops forgot the pic  :D

Offline FoaS_XC

  • Photorps, Sammiches, woot woot.
  • Global Moderator
  • Commander
  • *
  • Posts: 4571
  • Gender: Male
    • Robinomicon
Re: MarkyD shuttle thread (Klingon PF)
« Reply #67 on: November 10, 2009, 02:52:59 pm »
Looks fantastic.

I'd love to see your spec settings.
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: MarkyD shuttle thread (Klingon PF)
« Reply #68 on: November 11, 2009, 11:19:03 am »
Spec's are not that fancy mate to be honest.


Offline FoaS_XC

  • Photorps, Sammiches, woot woot.
  • Global Moderator
  • Commander
  • *
  • Posts: 4571
  • Gender: Male
    • Robinomicon
Re: MarkyD shuttle thread (Klingon PF)
« Reply #69 on: November 11, 2009, 11:19:49 am »
What about your Glossiness settings?
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: MarkyD shuttle thread (Klingon PF)
« Reply #70 on: November 11, 2009, 11:22:13 am »
Just standard mate at 17 with no map applied. Lighting consists of an omni for direction and shadows and a sky light with light tracer enabled.

Offline FoaS_XC

  • Photorps, Sammiches, woot woot.
  • Global Moderator
  • Commander
  • *
  • Posts: 4571
  • Gender: Male
    • Robinomicon
Re: MarkyD shuttle thread (Klingon PF)
« Reply #71 on: November 11, 2009, 11:30:12 am »
Okay - Typical GI render. See - the glossiness at 17 is important ;-).
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."