The staggered start makes up for it. In your typical F&E game the coalition will grab huge chunks of alliance territory early on to make up the difference. The Feds also start very slow with their production, and by the time it gets into full gear the Klinks should have a lot of their space.
So, the economy difference is actually necessary to balance the other game conditions, in particular the fact that the Hydrans and Kzinti have to try to hold off two of the biggest empires on separate fronts for 6 turns.
I don't think any of this will be hard to duplicate in our campaign. A lot of it is already built in vis-a-vis the starting schedules.
The Coalition also start with more ships. . .
Oh Yay
Those C8's will be so cool once the Feds start churning out DNL's.
Speaking of which,,,
Questions
1) Will conjectural ships be allowed? (ie Lyran carriers)
I can see a difference in my (admittedly biased) opinion on CJ ships that really won't have huge impact (a couple of Lyran CV's) and those HDWish things I can't remember the name of.
2) Will the SITs (very few) build restrictions be in place? ie no more than one STL at a time
3) Will other ships that (iirc) are far more effective in OP than F&E (the aforementioned DNL, likely others) be resticted somehow?
4) How would our starting schedules be set? ie Will the Feds (again for example, not picking on Feds) not be allowed to fight/build any ships until/unless the coaltion takes a preset number of EP's from the other races?
Also I actually can't find my F&E stuff , how do conversions/builds work.
Can I just decalre as many conversions as I want during a turn (subject to available EPs) or are they limited by something?