Topic: Looking for 8 good men (or Hexx and Kroma . . .)  (Read 28838 times)

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Offline FPF-DieHard

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Looking for 8 good men (or Hexx and Kroma . . .)
« on: October 15, 2009, 02:46:02 pm »
If there’s enough interest, this will get built (the opposite of “Field of Dreams” but bear with me . . .).   I’ll need help from somebody smarter than me regarding the back-end stuff but it doesn’t seem too bad.

Please read http://www.dynaverse.net/forum/index.php/topic,163381516.0.html and familiarize yourself with the concepts presented in this thread.   The basic idea is to play a REAL strategic game over a D2 server at the same time.   We were a little overly-ambitious in the ideas but there’s no reason why a scaled-down version can’t work.

To continue we’ll need RACE leaders (no more SCC or SAC) for each of the 8 races.  Each race leader will be responsible for production and deployment of ships.   I’m thinking equal economies for race at the start of the campaign an equal “fleet.”   Possible dynamic alliances and diplomacy if people are into it.

I don’t want to pontificate on specifics until I know enough people are interested.   Are you?

EDIT:   You MUST have an XP (or older, no Vista or Windows 7) system for this as the battles will need to be resolved on a D2
« Last Edit: October 15, 2009, 03:12:09 pm by FPF-DieHard »
Who'd thunk that Star-castling was the root of all evil . . .


Offline 762_XC

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Re: Looking for 8 good men (or Hexx and Kroma . . .)
« Reply #1 on: October 15, 2009, 02:47:46 pm »
Yes.
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Offline Kroma BaSyl

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Re: Looking for 8 good men (or Hexx and Kroma . . .)
« Reply #2 on: October 15, 2009, 02:54:46 pm »
I’ll need help from somebody smarter than me regarding the back-end stuff

Mouth watering, count me in.  :smitten:
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Offline Bonk

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Re: Looking for 8 good men (or Hexx and Kroma . . .)
« Reply #3 on: October 15, 2009, 04:44:56 pm »
I am tempted to prototype a simple OoB system on the SFB-OP OCI. Much simpler than the last time I attempted to auto-build it from OP+4 shiplist data, but this time I'll simply copy(link) the existing OCI RM ship assignment feature and adapt it to use to two simple tables: oob_assignedships(race,class,ship,bpv,owner,phase), oob_availships(race,ship,count) and an oob setup page: oob_limits(race,limit[ship|class|bpv],value,phase), oob_phases(phase,startyear,endyear)... I have not read the original discussion yet... and no guarantees at all, I have a lot on the go this month. Depends on your schedule and if I can get to it. I'm tempted to take a quick stab at it tonight. But there are my first thoughts.

edit: I do plan on moving soon, so will be offline for a few days at least, but hopefully not long.

Offline Hexx

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Re: Looking for 8 good men (or Hexx and Kroma . . .)
« Reply #4 on: October 15, 2009, 04:45:56 pm »
I’ll need help from somebody smarter than me regarding the back-end stuff

Mouth watering, count me in.  :smitten:

Remarkable.

I'd assumed one STD or another must have ended you buy now.

How unfortunate..


Anyway sounds like a cool concept, but was there anything worked out about fleets/flying restrictions/base and/or planet assaults etc

It was three pages long and I really just felt like skimming it.

Not to mention (if it wasn't) I *really* don't think we'd even have close to the player base to get it to work.

Maybe trying it first on a much smaller scale, one of the theatres perhaps? (IIRC there was one..Kzin? That had nearly everyone send at least a small task force to it)
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Offline FPF-DieHard

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Re: Looking for 8 good men (or Hexx and Kroma . . .)
« Reply #5 on: October 15, 2009, 05:00:54 pm »


Not to mention (if it wasn't) I *really* don't think we'd even have close to the player base to get it to work.



We only need 8 players.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Hexx

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Re: Looking for 8 good men (or Hexx and Kroma . . .)
« Reply #6 on: October 15, 2009, 05:15:08 pm »
I dunno

If you're playing it as 8 Races with mutable alliances, or even fixed alliances, what's to prevent

The Glorious Lyran Empire attacks a sector of space to wrest control from the perfidious Kzin,
In order to form a fleet I recruit the Klink player and the Romulan, Klink player realizes it's very late in the game, and that the planet would be better served in his hands or the Kzins than the Lyrans.
So his CWL "accidently" gets hit by a few to many drones, goes boom, Lyrans are forced away from the planet, righteous cries of shennaigans abound...

Remember there have been some major fights about whether someone showed back up in a hex 58 minutes after he was killed, or if it was a full hour.

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Offline FPF-DieHard

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Re: Looking for 8 good men (or Hexx and Kroma . . .)
« Reply #7 on: October 15, 2009, 05:23:30 pm »
I dunno

If you're playing it as 8 Races with mutable alliances, or even fixed alliances, what's to prevent

The Glorious Lyran Empire attacks a sector of space to wrest control from the perfidious Kzin,
In order to form a fleet I recruit the Klink player and the Romulan, Klink player realizes it's very late in the game, and that the planet would be better served in his hands or the Kzins than the Lyrans.
So his CWL "accidently" gets hit by a few to many drones, goes boom, Lyrans are forced away from the planet, righteous cries of shennaigans abound...

Remember there have been some major fights about whether someone showed back up in a hex 58 minutes after he was killed, or if it was a full hour.

Do you really think at this point in time we'd get that?  I don't think we have enough players left for anyone to risk that level of assholery.
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Offline Hexx

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Re: Looking for 8 good men (or Hexx and Kroma . . .)
« Reply #8 on: October 15, 2009, 05:26:06 pm »
Upon further consideration, I could not possibly agree more.

<they'll never suspect a thing....>
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Offline FPF-Tobin Dax

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Re: Looking for 8 good men (or Hexx and Kroma . . .)
« Reply #9 on: October 15, 2009, 06:27:00 pm »
Interested.
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Offline Dizzy

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Re: Looking for 8 good men (or Hexx and Kroma . . .)
« Reply #10 on: October 15, 2009, 09:58:22 pm »
Pretty damned good news for me... My wife may land a job tomorrow as an apartment manager and if so I can quit my lousy sales position selling motorcycles no one is buying... That'd totally free me up to help out. I'm in.

Offline FPF-DieHard

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Re: Looking for 8 good men (or Hexx and Kroma . . .)
« Reply #11 on: October 15, 2009, 10:21:07 pm »
Pretty damned good news for me... My wife may land a job tomorrow as an apartment manager and if so I can quit my lousy sales position selling motorcycles no one is buying... That'd totally free me up to help out. I'm in.

Cool -  I've been spending WAY too much money on my other hobbies, need to get to something that'll be easy on the wallet.
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Offline Dizzy

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Re: Looking for 8 good men (or Hexx and Kroma . . .)
« Reply #12 on: October 15, 2009, 10:22:06 pm »


Cool -  I've been spending WAY too much money on my other hobbies,

wh()()rin?

Offline FPF-DieHard

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Re: Looking for 8 good men (or Hexx and Kroma . . .)
« Reply #13 on: October 15, 2009, 10:24:08 pm »


Cool -  I've been spending WAY too much money on my other hobbies,

wh()()rin?

Guitars.  The whores only are like $3 a pop.
Who'd thunk that Star-castling was the root of all evil . . .


Offline FPF-DieHard

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Re: Looking for 8 good men (or Hexx and Kroma . . .)
« Reply #14 on: October 15, 2009, 10:42:42 pm »
t00l, can you post your econ ideas here or someplace I can access?
Who'd thunk that Star-castling was the root of all evil . . .


Offline Roychipoqua_Mace

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Re: Looking for 8 good men (or Hexx and Kroma . . .)
« Reply #15 on: October 15, 2009, 11:42:26 pm »
I would be pumped for this, but school and Windows Vista are keeping me back. But when this does work out, I'd be interested in hearing about it, probably many others on Vista and 7 would too.

Offline 762_XC

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Re: Looking for 8 good men (or Hexx and Kroma . . .)
« Reply #16 on: October 16, 2009, 01:47:11 am »
Here's the economic model I came up with. It works out to about 1/3 of the F&E model, and stays pretty close to overall proportions (Coalition is 75% of the Alliance economy instead of 78%).

Capitals = 12 points (Roms and Gorns have this divided up between their different caps)
Major planets = 4 points
Minor planets = 2 points
Provinces  = not counted (way too much work)

Off map areas: (the Feds and Roms were tweaked up to keep the overall balance)

Fed = 12
Klingon = 0
Rom = 12
Kzin = 8
Gorn = 4
Hydran = 10
Lyran = 12

Total starting economies:

Fed = 70
Klingon = 42
Rom = 36
Kzin = 34
Gorn = 26
Hydran = 30
Lyran = 42

Total Alliance: 160
Total Coalition: 120
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Offline 762_XC

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Re: Looking for 8 good men (or Hexx and Kroma . . .)
« Reply #17 on: October 16, 2009, 01:47:49 am »
Ship costs are all in the SITs.

For the most part:

FF=3
DW=4
CW=5
Old DD or CL = 5 or 6
NCA=6
CA=8
CC=9
BCH=10
DN=16

escorts = +1
carriers = +2 (+fighters)
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Offline FPF-DieHard

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Re: Looking for 8 good men (or Hexx and Kroma . . .)
« Reply #18 on: October 16, 2009, 08:16:05 am »
Ship costs are all in the SITs.

For the most part:

FF=3
DW=4
CW=5
Old DD or CL = 5 or 6
NCA=6
CA=8
CC=9
BCH=10
DN=16

escorts = +1
carriers = +2 (+fighters)

If we take the price on the SIT I'm fine with that but we gotta do something about the Gorns.   Their ships are WAY overpriced relative to their combat effectiveness.  Also regarding the Gorns -  I think the "problem" we were discussing last night can simple be resolved by letting them buy some Federation NCLs.

« Last Edit: October 16, 2009, 09:22:16 am by FPF-DieHard »
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Offline FPF-DieHard

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Re: Looking for 8 good men (or Hexx and Kroma . . .)
« Reply #19 on: October 16, 2009, 09:30:46 am »
I am tempted to prototype a simple OoB system on the SFB-OP OCI. Much simpler than the last time I attempted to auto-build it from OP+4 shiplist data, but this time I'll simply copy(link) the existing OCI RM ship assignment feature and adapt it to use to two simple tables: oob_assignedships(race,class,ship,bpv,owner,phase), oob_availships(race,ship,count) and an oob setup page: oob_limits(race,limit[ship|class|bpv],value,phase), oob_phases(phase,startyear,endyear)... I have not read the original discussion yet... and no guarantees at all, I have a lot on the go this month. Depends on your schedule and if I can get to it. I'm tempted to take a quick stab at it tonight. But there are my first thoughts.

edit: I do plan on moving soon, so will be offline for a few days at least, but hopefully not long.


Bonk -  let me know if any of this is possible.  We were talking for a good two hours last night about this whacky turn-based campaign idea

1.   Can an OoB be created using the OCI?
2.   Can RMs assign ships to players on the fly in the OCI from this OoB pool?
3.   Can damaged ships retain their damage and be dumped back into a OoB pool?
4.   Can an RM view his ships and see how damaged they are on the OCI?
Who'd thunk that Star-castling was the root of all evil . . .