Topic: The Thread of Candle  (Read 10868 times)

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Offline Tus-XC

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Re: The Thread of Candle
« Reply #40 on: October 16, 2009, 02:44:52 pm »
48 polies can work, actually - my kelvin-esque ships use 48 edges around the circumference of the saucer.

O yeah, you can use 48 - I just like higher for my rims.  Then again I don't continue the 64 iterations all the way in, only at the rims.   So its closer to a 24 to 32 iteration saucer in poly count (i've even gotten them down to a 16 iteration poly count, didn't like the look though), but w/ a 64 it rim.
Rob

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Offline FoaS_XC

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Re: The Thread of Candle
« Reply #41 on: October 16, 2009, 02:50:51 pm »
I'm detecting a pattern.....

The Pattern of everyone saying "Use less Polies" maybe?

Indeed....

48 polies can work, actually - my kelvin-esque ships use 48 edges around the circumference of the saucer.

O yeah, you can use 48 - I just like higher for my rims.  Then again I don't continue the 64 iterations all the way in, only at the rims.   So its closer to a 24 to 32 iteration saucer in poly count (i've even gotten them down to a 16 iteration poly count, didn't like the look though), but w/ a 64 it rim.

Ah, see - I don't like to reduce the poly count as I get closer to the center of the saucer. I will if i absolutely must, but I don't like to - it screws with meshsmoothing (in case i want to use the model for that) as well as cell-shaders (in case I want to use the model for that, too).
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Offline Tus-XC

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Re: The Thread of Candle
« Reply #42 on: October 16, 2009, 03:02:10 pm »
Ah, see - I don't like to reduce the poly count as I get closer to the center of the saucer. I will if i absolutely must, but I don't like to - it screws with meshsmoothing (in case i want to use the model for that) as well as cell-shaders (in case I want to use the model for that, too).

Well the welding is only done after i'm sure that is what I want.  I use turbosmooth as i work up from basic shapes, but never after i've begun optimizing.  Never works then ;)
Rob

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Offline FoaS_XC

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Re: The Thread of Candle
« Reply #43 on: October 16, 2009, 03:09:01 pm »
I mean I'll apply turbosmooths and what not for renders, not for the game model.
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Offline Rod ONeal

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Re: The Thread of Candle
« Reply #44 on: October 16, 2009, 04:11:22 pm »
For saucers try using 24 to 32 and then subdivide the last row by 2 to get a smooth edge. You can then remove some loops on the vertical edge of the saucer where you don't need the subdivisions.

This saucer started with 28 divisions. I subD the last row by 2 which gives it 112 on the rim without having the whole saucer use 112 which would have made the poly count for the bridge and impulse area enormously high for no good reason.

The nacelles started as a 28 sided sphere. There's no obvious faceting on them at any distance you are going to see it at in game.

 
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Offline candle_86

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Re: The Thread of Candle
« Reply #45 on: October 16, 2009, 06:27:06 pm »
well my saucer isnt 48 its 60, nacelles are also 60 along with engy hull. I hate it to look unsmooth and I can notice it. My tiber for instance is 12k and runs just fine on my system and is also visablly smooth, the shading distortion on the render i cant explain it doenst look that way rendered in .mod

Offline FoaS_XC

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Re: The Thread of Candle
« Reply #46 on: October 16, 2009, 06:28:40 pm »
The problem is that you aren't separating your smoothing groups - so it gets borked in game. Check otu my youtube channel. The Second Break-Model tutorial has an explination.

www.youtube.com/robinomicon
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline Tus-XC

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Re: The Thread of Candle
« Reply #47 on: October 16, 2009, 06:43:41 pm »
well my saucer isnt 48 its 60, nacelles are also 60 along with engy hull. I hate it to look unsmooth and I can notice it. My tiber for instance is 12k and runs just fine on my system and is also visablly smooth, the shading distortion on the render i cant explain it doenst look that way rendered in .mod

60 iterations on the naccels and hull is defintly overkill.  at most 32, 18-24 is preferable though.  The saucer, if you wish to keep it at iterations, really needs to have a lot of welding done to the interior (much like rods example) to reduce polies.  The reality is the further in you go, the less those iterations matter, and the more wasted polies you develop.  Your goal is to utilize all your polies to their max, and that means using them wisely and learning a few tricks of the trade ;)
Rob

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Offline FoaS_XC

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Re: The Thread of Candle
« Reply #48 on: October 16, 2009, 07:24:56 pm »
If you want to look at it a certain way, too, you can say that the more planar that the faces are in relation to one another the less you need verts, but thats getting pretty convoluted.
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline markyd

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Re: The Thread of Candle
« Reply #49 on: October 18, 2009, 06:16:20 am »
Candle you need to listen to what these guys are telling you, and Rod has shown a perfect example of how it is done, anything other than that is just lazy.

Offline candle_86

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Re: The Thread of Candle
« Reply #50 on: October 21, 2009, 07:17:52 am »
well im back, sorry i didnt reply sooner I just got an ulcer removed and spent a few days in the hospital got released about an hour ago

Offline markyd

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Re: The Thread of Candle
« Reply #51 on: October 21, 2009, 08:43:56 am »
Lol and the first thing ya do is go straight back to your models  ;) I like your style.

Offline candle_86

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Re: The Thread of Candle
« Reply #52 on: October 25, 2009, 10:05:16 pm »
well no, i started a job actully, taking most of my time, I work at home for my mothers union, im building there website and webmastering it, im 24/7 on call for problems and am spending most of my time not spent with the wife working, so ive gotta take a break on the models, work before play.

Offline atheorhaven

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Re: The Thread of Candle
« Reply #53 on: October 26, 2009, 12:55:59 am »
Yes, and wives are work, not play.  ;)
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