Topic: The Thread of Candle  (Read 10867 times)

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Offline dogfighter

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Re: The Thread of Candle
« Reply #20 on: October 14, 2009, 12:04:29 pm »
nice model candle. you get the feling for proportions. however you use wwwaaaayyyyyy too much polygons for an ingame model. most times less polies will do the job and for small details you can use textures.  keeping the polycount low it is much easier to modify the mesh.
but what do i know...i use wwwaaaaayyyyyy to few polygons on most of my models.

if you keep the basic mehs low on poygons you can do more details on the mesh as well. rims and baydoors and phaserturrets and things like that.


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Offline FoaS_XC

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Re: The Thread of Candle
« Reply #21 on: October 14, 2009, 06:04:32 pm »
however you use wwwaaaayyyyyy too much polygons for an ingame model.

I've seen this mentioned at least four times in your various threads. I am curious as to hard data. How many triangles is this ship, exactly?
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Offline candle_86

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Re: The Thread of Candle
« Reply #22 on: October 14, 2009, 06:43:23 pm »
11825 triangles, i hate them to look unsmooth, but how many SFC users are still playing on low end hardware?

I don't force anyone to use it, and im sorry if its not 5k polies like some others are, but this models are also going to BC as well as SFC so mesh smoothness also matters to me because it wont be seen from just distance

Offline FoaS_XC

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Re: The Thread of Candle
« Reply #23 on: October 14, 2009, 06:45:35 pm »
With the uninterrupted features of this design, could make this model within 7k or 8k triangles. For saucers I try not to go above 48 segments along the circumfrance. Nacelles are 24 or 32 at the most.
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"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline candle_86

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Re: The Thread of Candle
« Reply #24 on: October 14, 2009, 07:02:59 pm »
saucer is 60 segments, nacceles each are 40 but there is bevel work and half a 40 segment sphere on it. Now I will optimize it later, using Gmax's tool which i find i like on certain surfaces, like the buzzards ect, it cleans up alot of extra polies without me having to redraw the whole thing. But I dont do that till i get there on the mesh the struts are last along with the nacelles they will get optimized tonight

each nacelle is 800 polies by itself, not including other geometry, i wish it didnt triangle to render but we went with triangles not quadratics for 3d gaming

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Re: The Thread of Candle
« Reply #25 on: October 14, 2009, 07:34:25 pm »
Optimizing is one way to do it, but to be honest, I think it is disadvantageous. Building the model from the ground up to be light on the polies but still keeping the lines intact (instead of the omlet that optimize creates) is much more desirable.
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline candle_86

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Re: The Thread of Candle
« Reply #26 on: October 14, 2009, 07:52:05 pm »
well the tiber has optimize on it also, i use it to get ride of the tons of extra polies at the front of spheres mainly or in thin cylinder segments, that got shrunk from a big one. Take my sensor dish the little bar that goes into the dish then the one from the dish to the little ball is still 60 segments, but I could lower that drasticlly with optimize without loosing shape and withotu the pain in the ass that is weld lol

Offline FoaS_XC

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Re: The Thread of Candle
« Reply #27 on: October 14, 2009, 07:57:00 pm »
I agree that welding is a pain in the ass, but an even better thing to do is build the model with efficiency in mind from the ground up. I don't know how far advanced GMax's tools are, but if they are worth a damn, you should be able to remove or add entire loops instead of welding each vertex.

i should make a video tutorial about a ship from start to finish...
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"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline candle_86

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Re: The Thread of Candle
« Reply #28 on: October 14, 2009, 10:51:39 pm »
something diffrent someone asked for a tank on another fourm for CnC generals so i made one lol


also its only 354 triangles lol

though its static i told him i dunno how to make the barrel rotate lol

Offline joker

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Re: The Thread of Candle
« Reply #29 on: October 15, 2009, 01:11:28 pm »
its a good start there, which c&c forum are you a member of?

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Offline candle_86

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Re: The Thread of Candle
« Reply #30 on: October 15, 2009, 03:58:47 pm »
command and patch lol

also a classic from staryards dated of course so im giving it the face lift it deserves, see if you recogize it yet

Offline FoaS_XC

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Re: The Thread of Candle
« Reply #31 on: October 15, 2009, 04:05:52 pm »
I'm guessing its the Discovery, but you need to add a smooth, rounder, curve to the front of the secondary hull.
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline candle_86

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Re: The Thread of Candle
« Reply #32 on: October 15, 2009, 04:18:33 pm »
i intend to im getting the basic shape done first, but it did need a face lift dont ya think lol

Offline candle_86

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Re: The Thread of Candle
« Reply #33 on: October 15, 2009, 09:47:52 pm »
discovery is on the back burner though the constellation is still progressing I whipped this up though what do ya think. I havnt came up with a class name lol though with the nacelles im saying early 23rd century

Offline markyd

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Re: The Thread of Candle
« Reply #34 on: October 16, 2009, 07:38:45 am »
still using too many polies mate, ur getting better though..  try to make a low poly but modern shuttle, i.e make a low poly type 15 shuttle, then try to make it less and less. helps  ;)

Offline candle_86

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Re: The Thread of Candle
« Reply #35 on: October 16, 2009, 01:45:31 pm »
that one is only 13k triangles

Offline FoaS_XC

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Re: The Thread of Candle
« Reply #36 on: October 16, 2009, 01:48:17 pm »
For the level of detail that you are working with thats way too much
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline Tus-XC

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Re: The Thread of Candle
« Reply #37 on: October 16, 2009, 02:17:07 pm »
that one is only 13k triangles

the cylinder for the nacelle should be between 18 and 24 iterations, it looks like you got 64 on the naccels and the hull.  The saucer on the other hand needs more iterations, looks like your at 24 to 32 at most(of coruse it could be the smoothing throwing me off on the saucer), should be somewhere around 48 iterations (welding on the way in from the rim to reduce polies of course).  Just did quick count, looks like you have 48 iteration rim on the saucer, your smoothin groups are making it look funky though.  I personally go higher for the saucer rim then do alot of welding to reduce polies (ie 64 iteration rim, but the rest of the saucer is closer to 32 iterations)

And i would agree, 6.5 k polies is a bit much for the LoD your working with.  My suggestion would be to back away from the mindset that more polies is better, and work on a minimlistic one instead.  Once you've got the basics down (ie understand what the min you need for it to look good) then work up and add detail.  It tends to be easier to add detail rather than trying to remove it.
Rob

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Offline FoaS_XC

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Re: The Thread of Candle
« Reply #38 on: October 16, 2009, 02:21:04 pm »
I'm detecting a pattern.....
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"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline FoaS_XC

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Re: The Thread of Candle
« Reply #39 on: October 16, 2009, 02:40:16 pm »
that one is only 13k triangles

the cylinder for the nacelle should be between 18 and 24 iterations, it looks like you got 64 on the naccels and the hull.  The saucer on the other hand needs more iterations, looks like your at 24 to 32 at most(of coruse it could be the smoothing throwing me off on the saucer), should be somewhere around 48 iterations (welding on the way in from the rim to reduce polies of course).  Just did quick count, looks like you have 48 iteration rim on the saucer, your smoothin groups are making it look funky though.  I personally go higher for the saucer rim then do alot of welding to reduce polies (ie 64 iteration rim, but the rest of the saucer is closer to 32 iterations)

And i would agree, 6.5 k polies is a bit much for the LoD your working with.  My suggestion would be to back away from the mindset that more polies is better, and work on a minimlistic one instead.  Once you've got the basics down (ie understand what the min you need for it to look good) then work up and add detail.  It tends to be easier to add detail rather than trying to remove it.

48 polies can work, actually - my kelvin-esque ships use 48 edges around the circumference of the saucer.
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."