Topic: KDF E-6 maQmIgh class cruiser concept wip....Updated 12/12  (Read 16846 times)

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Offline Raven Night

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Re: KDF E-6 maQmIgh class cruiser concept wip....
« Reply #20 on: October 03, 2009, 04:17:54 pm »
Ok, I have a small problem of sorts...or more accurately a question.

What I want to do is this...create extra parts that can be exchanged on the model so that you can have three different versions. Now, for the War refit this is easy enough I think...create solid objects that will simply appear on the full mesh, abet intersect parts of the model here and there. You guys can let me know if that will be ok, or if it will cause errors.

But my conundrum is the crew module (globe). I created 2 different globes...one rounder, slimmer globe for those that like a look closer to the original D-7 and one that is sort of a globe/Neghvar cross for the refit.

I thought about creating two separate front ends, both one-piece meshes that would appear at the end of the neck, and you can choose which one you want. I can still have the meshes intersect so they would be whole objects...

Here is my question....should I include the parts (including the two globes) with the original model, along with texture sets, to give you a choice? Or should I release three complete models, each one set up for different versions.

Let me know what you think.
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Offline Raven Night

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Re: KDF E-6 maQmIgh class cruiser concept wip....
« Reply #21 on: October 05, 2009, 04:30:14 am »
Ok, fooling around with some ideas, how about this...

This would be the base E-6 before the crew module refit. I would be closer to the D-7 with the engines oriented this way. Let me know if this interests anyone. If so, I can make this the base, the crew refit with the warp nacelles in the wing (and the cannons in front of the engines) followed by the E-6X war refit.
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Offline joker

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Re: KDF E-6 maQmIgh class cruiser concept wip....
« Reply #22 on: October 05, 2009, 09:15:53 am »
I think the mesh looks great, but from the head to the main body it lacks depth, looks a little flat.

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Offline Shadowfleet

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Re: KDF E-6 maQmIgh class cruiser concept wip....
« Reply #23 on: October 12, 2009, 10:04:05 am »
Holy moly Raven! I log on for the first time in months and see that you are back in a bold fresh way with another awesome Klink in the works!

That last version is a PERFECT upgrade of the origninal K'Tinga. I especially like the way the engines are left at the end of the wing in a "bend" vs.  "integrated" into the wing like  in the previous versions. AWESOME work!

I've had quite a few challenges over the past year and I'd let SFC drop out of my priority list - this ship fired me up so much I believe I have the motivation to reallocate some of my time and finish my Shadow Ships.

Well done Raven thanks for shring the pics and for the chance for input. I like them all but... please release a version of your last proposal - I can't wait to put her in a skirmish in game. I nearly always play Feds but not his time.
« Last Edit: October 12, 2009, 07:16:28 pm by Shadowfleet »

Offline Raven Night

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Re: KDF E-6 maQmIgh class cruiser concept wip....
« Reply #24 on: October 14, 2009, 11:21:56 am »
Thanks all.

I think I will do as advised and release each mesh separately.

Ok, here is an update, just to give you an idea of where I am going with the TNG version. As I said before, im leaning toward something like the D-7 look, so ill go with the red highlights like the original D-7 with a more modern look, and try to keep it greyish-green, a bit washed out overall so the detail fades at a distance.

The NE version (new era, post nemesis) will have textures closer to the vorcha/neghvar in appearance.

Note: I realize i have the NE engines on the pic right now...put the wrong ones on there.
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Offline Raven Night

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Re: KDF E-6 maQmIgh class cruiser concept wip....
« Reply #25 on: October 16, 2009, 01:20:15 pm »
Ok, here is the hue correction, as well as a rework of some of the panels, most notably the wing pattern so it matches the original D-7 pattern a little better. Note, of course, that alot of detail is still raw. Im just getting the overall feel down. But at least you can see where I am going color and pattern wise here.
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Offline FoaS_XC

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Re: KDF E-6 maQmIgh class cruiser concept wip....
« Reply #26 on: October 16, 2009, 01:21:11 pm »
Raven,

I'd be very interested in learning your texturing technique, what with my own klingons on the horizon.
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Offline FoaS_XC

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Re: KDF E-6 maQmIgh class cruiser concept wip....
« Reply #27 on: October 16, 2009, 02:19:45 pm »
Actually - since klingon blood is pink, it could be very menacing for a klingon ship
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Offline Raven Night

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Re: KDF E-6 maQmIgh class cruiser concept wip....
« Reply #28 on: October 16, 2009, 03:58:19 pm »
Fair enough....It was washed out red like you see on the show/CGI, but I can make it more red.

I will send you exact details as to how I do up my klingon panels Fury. Ill send it tonight. I use PSP btw...if you use something else it should be similar however.
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Offline Tus-XC

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Re: KDF E-6 maQmIgh class cruiser concept wip....
« Reply #29 on: October 16, 2009, 04:00:24 pm »
Fair enough....It was washed out red like you see on the show/CGI, but I can make it more red.

I will send you exact details as to how I do up my klingon panels Fury. Ill send it tonight. I use PSP btw...if you use something else it should be similar however.

try less for washed out and more for chipped and dirty, grundgy tends to look more aged versus what actualy would happen in space ;)
Rob

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Offline GotAFarmYet?

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Re: KDF E-6 maQmIgh class cruiser concept wip....
« Reply #30 on: October 16, 2009, 08:09:21 pm »
Fair enough....It was washed out red like you see on the show/CGI, but I can make it more red.

I will send you exact details as to how I do up my klingon panels Fury. Ill send it tonight. I use PSP btw...if you use something else it should be similar however.

If you are sending out how you do things I will take a copy to Raven, always will to learn more, and a Fellow PSP user to as is WZ I beleive
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Offline Raven Night

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Re: KDF E-6 maQmIgh class cruiser concept wip....
« Reply #31 on: October 17, 2009, 02:31:09 pm »
Ok, I tried putting something together, and I found that it was so large it might be better just to make it a thread.

Let me finish it up and perhaps put it up in a post for you guys....btw, Im very flattered considering my modeling is subpar at best. You guys are marqi modders, Im honored.
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Offline Klingon Fanatic

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Re: KDF E-6 maQmIgh class cruiser concept wip....
« Reply #32 on: October 17, 2009, 07:06:52 pm »
..btw, Im very flattered considering my modeling is subpar at best. You guys are marqi modders, Im honored.

PLEASE. Your texture set skills are fantastic and your modelling skills are excellent.

Personally, I have yet to note a design of yours that wasn't well thought out. They don't tend to be like the TNG/post TNG ADHD Fed fanboy ships that can't have the paint scratched on them by a direct hit with a spread of anti-matter missiles...

That said, non-Federation ships are in high demand and in low supply compared to the number of Flat head ships out there...

Thank you for sharing your work with the community!

Qapla'

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Offline Raven Night

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Re: KDF E-6 maQmIgh class cruiser concept wip....
« Reply #33 on: October 18, 2009, 01:58:39 pm »
Thanks, but I think I have a ways to go yet before I match those guys.

Ok, I posted my tutorial, It has the basics on how I create Klingon textures. I will add more tutorials later if desired.
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Offline Tulwar

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Re: KDF E-6 maQmIgh class cruiser concept wip....
« Reply #34 on: October 19, 2009, 12:27:58 pm »
When you go to make your TMP model, please subdo the armorment.  When making models for TOS, the lack of visible armorment was not simply because there was no need for detail, but they actually made a conscious decision to have clean hulls.  A TMP warship should be a transition from a clean hull to having exposed rifles.  Pesonally, I've always found it a breech in starship architecture where the Federation is required to mount huge headlights on their ships, while the Klingons get to have an enormous torpedo tube, but that's just me.
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Offline Raven Night

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Re: KDF E-6 maQmIgh class cruiser concept wip....
« Reply #35 on: November 11, 2009, 07:23:46 am »
Well, I wasnt planning on a TOS version of this ship, though I do intend on doing some tos models at some point.

This is actually going to be a TMP/TNG ship with a NE (New Era, post Nemesis) version that will have darker textures, much like the E-7.

Here is my progress sofar, some changes on some details. I decided to subdue the textures overall just a bit more.
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Offline markyd

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Re: KDF E-6 maQmIgh class cruiser concept wip....Updated 11/11
« Reply #36 on: November 11, 2009, 11:15:52 am »
But still.. awsome work mate  ;)

Offline Raven Night

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Re: KDF E-6 maQmIgh class cruiser concept wip....Updated 11/11
« Reply #37 on: November 13, 2009, 02:21:08 pm »
Well, it was meant to be built late TMP, put into service early TNG. Not widely used until late TNG, when it received its first refit and began to replace the D-7. Received another refit, including new engines, crew module and armor late TNG, and another during the Dominion war.

The model textures you see here are the TNG textures just before the first refit.

Here is the progress on the windows/bridge. I will add another window band on the crew module and the inboard on both wings.
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Offline Raven Night

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Re: KDF E-6 maQmIgh class cruiser concept wip....Updated 11/11
« Reply #38 on: November 18, 2009, 02:20:13 pm »
Here is an overall shot sofar. Still working on some fill-ins, almost done with the dorsal hull.

Note that this ship, like the E-7, will have house panels you can apply so you can choose the house you want to display, or make your own.
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Offline Kitchener

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Re: KDF E-6 maQmIgh class cruiser concept wip....Updated 11/18
« Reply #39 on: November 19, 2009, 02:43:09 pm »
awsome  8)