Topic: KDF E-6 maQmIgh class cruiser concept wip....Updated 12/12  (Read 16845 times)

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Offline Raven Night

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KDF E-6 maQmIgh class cruiser concept wip....Updated 12/12
« on: September 28, 2009, 05:24:29 pm »
Hello everyone. Just decided to share one ship Im working on ATM.

I conceived this ship as a replacement for the aging D-7 Cruisers (downgraded from battlecruisers due to the deployment of the E-7).

The ship is the same overall length of the D-7, and has about the same volume although the distribution of internals is very different. It also sits at about the same armament, with more powerful wing cannons, more torpedoes and heavier armor as upgrades over the previous design.

The ship is much more maneuverable at impulse.

I still dont have all of the details worked out yet. The model sits around 5500 polys, with no mesh errors. I have a war version (called E-6X) which I will show shortly once I get the smoothing done on the additional parts.

Once I do that Ill get to work on the textures. Im thinking some cross between the E-7 textures and the TNG D-7. Maybe ill make sure she is more greyish then green. Let me know what you think.
« Last Edit: December 12, 2009, 07:39:27 am by Raven Night »
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Offline FoaS_XC

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Re: KDF E-6 maQmIgh class cruiser concept wip....
« Reply #1 on: September 28, 2009, 07:29:05 pm »
It fits in with your TNG klingons - but to be honest I'm not big on the boxified underhead. I wish I could think of how to make it better, but I can't - but i know its off.
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Offline Rod ONeal

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Re: KDF E-6 maQmIgh class cruiser concept wip....
« Reply #2 on: September 28, 2009, 08:04:00 pm »
I agree with FoaS. I can picture it with a very streamlined lower command area. Possibly even with "stepping" like you see on a compound boat hull. I like the way you've integrated the engines. I don't typically like it, but it works with Klingons. Instead of mounting disruptors to the engines you've reversed the overall feel.
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Offline Raven Night

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Re: KDF E-6 maQmIgh class cruiser concept wip....
« Reply #3 on: September 28, 2009, 10:30:50 pm »
I think I know what you are asking for. The E-7 had a more round crew module with a flat bottom. I went in the direction of the C-9, but probably should have made it more like the E-7.

Here is one with the channel removed...it is still a globe, just a bit defined with a flatter bottom. The launcher is now set into the globe.

Tell me if this works. If not I can round it out more, or even make it much closer to the D-7 globe if necessary.
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Offline FoaS_XC

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Re: KDF E-6 maQmIgh class cruiser concept wip....
« Reply #4 on: September 28, 2009, 10:35:03 pm »
I think going closer to the D7 globe would be better.
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"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline Raven Night

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Re: KDF E-6 maQmIgh class cruiser concept wip....
« Reply #5 on: September 28, 2009, 10:50:43 pm »
Ok, well, how does it look now? Still too boxy?
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Offline FoaS_XC

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Re: KDF E-6 maQmIgh class cruiser concept wip....
« Reply #6 on: September 28, 2009, 10:56:48 pm »
Yeah, I think so - btw, I liked the channel for the torp launcher. A spherical bulb with a channel cut into it would be neat, I think.
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"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline Raven Night

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Re: KDF E-6 maQmIgh class cruiser concept wip....
« Reply #7 on: September 29, 2009, 01:52:15 am »
Id like to see some pics of your ship FW :)

Before I change the globe further, Id like to bounce this off you.....but changing the orientation of the launcher there was a side benefit...the ability to add the standard wreath around the launcher.

Let me know if you like it...I am of course still willing to round this out more if necessary.
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Offline FoaS_XC

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Re: KDF E-6 maQmIgh class cruiser concept wip....
« Reply #8 on: September 29, 2009, 07:36:28 am »
The wreath makes no difference - the cubeness of the head still doesn't look right.
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"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline Raven Night

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Re: KDF E-6 maQmIgh class cruiser concept wip....
« Reply #9 on: September 29, 2009, 04:47:25 pm »
Thats a good looking ship FW :)

Looks a bit like the original BaQ concept.

As to the "globe", here is what I came up with. I have to tell you guys I dont like it, but ill see if it grows on me. Here's a pic, tell me what you think now.
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Offline FoaS_XC

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Re: KDF E-6 maQmIgh class cruiser concept wip....
« Reply #10 on: September 29, 2009, 04:55:20 pm »
See, now that I do like. I wouldn't make quite as "tall" but I like it.
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline Starforce2

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Re: KDF E-6 maQmIgh class cruiser concept wip....
« Reply #11 on: September 29, 2009, 10:31:53 pm »
OMG he finally posted something again... :laugh:

maybe avoid the bulbous head and streamline it into a seamless peice?

Offline Raven Night

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Re: KDF E-6 maQmIgh class cruiser concept wip....
« Reply #12 on: September 30, 2009, 05:33:56 am »
Well, I stopped for a little while because there was some difficulty getting my stuff converted. I figured you could convert the Mod to Nif, but I had noone to convert to Mod.

I could have probably did the Mod conversion myself eventually (I used to do them in the old SFC1 days) but was working on improving my modeling skills (especially with respect to working on textures).

Im having alot of trouble with this crew module, so I think im going to put it to a vote. I am leaning toward the second version...I really dont like the third one.
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Offline Raven Night

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Re: KDF E-6 maQmIgh class cruiser concept wip....
« Reply #13 on: September 30, 2009, 04:16:46 pm »

Ok, here are more pics. I wanted to show the E-6 compared to the ship it is replacing, the aging D-7. There are actually three versions of this ship, one is the standard E-6, the other an E-6 with a larger crew compartment globe (the one that you guys like better) and different color scheme, and the E-6 war refit.

The refit has 4 cannons in the nose (2 pods), 4 heavy cannons on the wings (2 pods) and 2 cannons to the rear added to the standard armament of one fore and aft torp launcher, two heavy wing cannons and 6 medium disruptor casters (the small round green pods you see on the wing top/sensor pod...there are three more on the bottom of the hull).

It also has canards on the globe like the Neghvar, as well a blister in the wing and a tail extension on the upper sensor pod, all part of the enchanced sensor/targeting system for the new weapons.

Finally, wing extensions are added port and starboard near the engines. They contain shield generators that further protect the warp engines.

Let me know what you think of the refit.
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Offline Raven Night

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Re: KDF E-6 maQmIgh class cruiser concept wip....
« Reply #14 on: September 30, 2009, 04:45:24 pm »
I think I have figured out how to use the rounder globe and still get the square globe in there that I like. This is how I plan to do it.

The round globe will be the original E-6 since it is a smaller globe. That will be followed by a "globe refit", the more square globe since it is wider/larger, followed again by the war refit.

The rounder globe version will have a more traditional D-7 color scheme, and the refit crew module version will have a modernized color scheme along with the War refit.

Let me know if you like this idea. I could even go as far as to change the engines to make them more traditional as well on the original E-6.
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Offline Starforce2

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Re: KDF E-6 maQmIgh class cruiser concept wip....
« Reply #15 on: September 30, 2009, 06:33:41 pm »
I think you should modernise the rear housing like the kvek or kron. and ditch the silly winglets on the front end....no respectable klingon would wanna fly that...lol

Offline FoaS_XC

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Re: KDF E-6 maQmIgh class cruiser concept wip....
« Reply #16 on: September 30, 2009, 08:18:49 pm »
To be honest I'm not a fan of the E-6X - I feel that the E-6 is a wonderful evolutionary bridge between the D-7 and the Negh'var as it is - adding too many Negh-var qualities pulls it too far away from the D-7.

Would it be possible to get an underview of the bridge globe with some more lighting than just a GI-Pass. It's hard to see the shape of it without some shadows and highlights draping across it.

Futher - I disagree with Starforce, the rear housing is perfect as is.
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Offline joker

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Re: KDF E-6 maQmIgh class cruiser concept wip....
« Reply #17 on: October 01, 2009, 10:40:58 am »
that looks great

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Offline Dizzy

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Re: KDF E-6 maQmIgh class cruiser concept wip....
« Reply #18 on: October 02, 2009, 12:21:52 am »
way cool

Offline Raven Night

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Re: KDF E-6 maQmIgh class cruiser concept wip....
« Reply #19 on: October 02, 2009, 06:02:03 pm »
Ok, what I think I will do is poll it out........I like the E-6X myself, and since it is only a planned version (I plan on releasing base, crew module refit and E-6X) it will not interfere with the base version.

I am leaning toward a more traditional D-7 color scheme for the round globe E-6, something more like the E-7 for the crew module refit and E-6X versions.
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