Topic: tiber class help  (Read 5085 times)

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Offline candle_86

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tiber class help
« on: September 23, 2009, 11:17:08 am »
My rocket got currupted and I cant reopen it, so im working on this, have been most of the morning and ran into a snag. The top pic im tring to weld those to vertices to keep this as a unified mesh, and im getting a threshhold error, and the bottom is just where its going, once i get it welded theres more work to the engineering hull and to the warp nacelles themselves

Offline candle_86

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Re: tiber class help
« Reply #1 on: September 23, 2009, 01:15:25 pm »
figured that out, here she is, now i have to start detaching and welding stuff back together, poly count is as low as I could go, no under vertices on the model which im proud of.

A little back story on the Tiber Class for yall.

Launched in 2183 to replace the aging Daedalus Fleet. Using the latest in control and engineering technology of the day.

Starfleet Classification Heavy Cruisers
5 Laser Cannons, 3 upper saucer covering forward, left and right. Lower Saucer Sensor Dome Covering Forward firing Arch. Rear above Shuttlebay covering rear Arch.
1 Forward Misslebay for firing atomic missles.
Crew 230
Length ect still figuring out how I want it
4 Science labs
2nd Generation sheild grid
Top Speed War 6.5 1hr
Max Sustained speed  Wap 6
Cruising Speed warp 5
Impluse 100% .6 warp Speed

Service Life 2183 till 2245
Replaced in service by Consistion Class all vessels still in service scrapped or used for target dummies.

intermech

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Re: tiber class help
« Reply #2 on: September 23, 2009, 01:51:00 pm »
Awesome! You are rejuvenating this old, tired modeling community!

Offline atheorhaven

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Re: tiber class help
« Reply #3 on: September 23, 2009, 02:04:31 pm »
Suggestion:  Export to .MOD now, then if your mesh gets corrupted again, you can reimport.  ;)
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Offline candle_86

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Re: tiber class help
« Reply #4 on: September 23, 2009, 02:13:48 pm »
did that as well as backed up to my external HD. We had a storm come in last night while I had gmax up, I went to watch Star Trek to clear my head and lighting hit outside and knocked out power for a few seconds just enough to currupt it lol. But ive saved a copy in .mod and a copy in .gmax on both main and external drives. And this is gonna be for both BC and SFC, gotta get some help for BC though, im not good with .tga files or hardpoints ect. Question does she look older than connie but newer than the Daedalus to yall?

and here is a treat ive started getting basic textures applied, of course there is more work to do to these later

Offline Age

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Re: tiber class help
« Reply #5 on: September 23, 2009, 03:59:30 pm »
My rocket got currupted and I cant reopen it, so im working on this, have been most of the morning and ran into a snag. The top pic im tring to weld those to vertices to keep this as a unified mesh, and im getting a threshhold error, and the bottom is just where its going, once i get it welded theres more work to the engineering hull and to the warp nacelles themselves
What program is this?

Offline candle_86

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Re: tiber class help
« Reply #6 on: September 23, 2009, 04:00:17 pm »
gmax

Offline candle_86

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Re: tiber class help
« Reply #7 on: September 23, 2009, 04:53:36 pm »
some eye candy

Offline candle_86

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Re: tiber class help
« Reply #8 on: September 23, 2009, 06:58:25 pm »
here it is, not ready to release textures bug me, but you can see where its going, these where thrown together rough. I am happy though its my first unifed mesh, and there is no impulse engines noticalbe like the Daedalus class there part of the warp engines :D

though im gonna be honest, seeing the work of others, makes me almost think I should just stop, I havnt gotten much better yet, and no where near the level of the current crop.
« Last Edit: September 23, 2009, 07:09:10 pm by candle_86 »

Offline atheorhaven

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Re: tiber class help
« Reply #9 on: September 23, 2009, 07:47:58 pm »
here it is, not ready to release textures bug me, but you can see where its going, these where thrown together rough. I am happy though its my first unifed mesh, and there is no impulse engines noticalbe like the Daedalus class there part of the warp engines :D

though im gonna be honest, seeing the work of others, makes me almost think I should just stop, I havnt gotten much better yet, and no where near the level of the current crop.

Don't.

We all have to start somewhere.  :)

Release what you have, and someone else can play with the textures, usually they're easier to fix than the mesh is.  And noone is going to be a Leonardo Da Vinci overnight.  So don't worry about it, release and see what others do with your shiny afterwards.  ;)
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Offline candle_86

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Re: tiber class help
« Reply #10 on: September 23, 2009, 08:02:31 pm »
lol texture maps are a mess right now, I need to do a little clean up there. And I threw those together gonna redo them tonight or tomorrow. I know I can do better

Offline Kreeargh

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Re: tiber class help
« Reply #11 on: September 23, 2009, 10:12:48 pm »
Sweet keep it up i wana see more!!
Time for life!

Offline candle_86

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Re: tiber class help
« Reply #12 on: September 24, 2009, 04:52:34 pm »
rebuilt the entire mesh. Does it look like a mix of daedalus and connie elements but more advanced than deadalus but more primiate than connie?

Offline candle_86

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Re: tiber class help
« Reply #13 on: September 24, 2009, 07:20:34 pm »
here is the sacuer gonna add phaser banks later

Offline candle_86

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Re: tiber class help
« Reply #14 on: September 25, 2009, 05:43:09 am »
let me know if any of you want to play with the USS Tiber, also nothing was kitbashed for this, its 100% original

Offline atheorhaven

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Re: tiber class help
« Reply #15 on: September 25, 2009, 11:22:52 am »
let me know if any of you want to play with the USS Tiber, also nothing was kitbashed for this, its 100% original

I wouldn't mind playing with it, I'm getting ideas looking at these textures.  :)
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Offline candle_86

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Re: tiber class help
« Reply #16 on: September 25, 2009, 11:31:23 am »
http://sfc.battleclinic.com/docks/view.php?id=4717

here is your download link. Can someone help me make a brk model using gmax?

also here is an update to the shuttlebay :D

Offline candle_86

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Re: tiber class help
« Reply #17 on: September 25, 2009, 03:50:07 pm »
made this as proof of concept, yall want it ill change registry and name and release it. Its like the forerunner to saladin lol

Offline candle_86

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Re: tiber class help
« Reply #18 on: September 25, 2009, 06:36:13 pm »
proposed idea to repaint in TOS markings like we saw on the connie, what do yall think. Def color isnt permanate

Offline atheorhaven

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Re: tiber class help
« Reply #19 on: September 26, 2009, 12:23:36 am »
http://sfc.battleclinic.com/docks/view.php?id=4717

here is your download link. Can someone help me make a brk model using gmax?

also here is an update to the shuttlebay :D


I can do you one better, I can make a break mod in 3dsMax.. ;)

(edit: and there you go)..
« Last Edit: September 26, 2009, 12:40:43 am by atheorhaven »
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