Hell no. These things have shields out the wazoo. Thats what the panels are for. I think, so far, its going to be ADDs for the defensive turrets, P2s for the primary turrets (note that some of them have 2 barrels). Drones, obviously for missiles. Disruptors for another type of cannon (which I haven't made, yet), and probably a Mauler for the front forward-facing cannon (ESG-Lance is too short-ranged).
Missile are fine against slow targets but anything fast or with heavy defensive fire make them useless, unless they have a hugh blast radius. So unless they are more like a photon Torp they would not be useful for a small ship. Mostly because you could not carry enough to over come a defense on a small vessel.
Defesive I would go with more of a gattling gun, ADD, and a ESG. Use the ESG as a energy barrier that converst matter to energy to stop kenitic weapons. I would look at the ISC PPD as a long range weapon and The Hydran Helborers as they are both anti shield weapons. Mauler cannon is good but I think good ol' fusion beams would be better, if you can get close enough.