Topic: Ehhhh just out of pure boredom  (Read 11945 times)

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Offline FoaS_XC

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Re: Ehhhh just out of pure boredom
« Reply #60 on: September 30, 2009, 01:43:23 pm »
I got one more texture to make. Some guys on SFM are giving me suggestions for spec maps, but I have not integrated them, yet.

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Offline GotAFarmYet?

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Re: Ehhhh just out of pure boredom
« Reply #61 on: October 01, 2009, 03:03:29 am »
Hell no. These things have shields out the wazoo. Thats what the panels are for. I think, so far, its going to be ADDs for the defensive turrets, P2s for the primary turrets (note that some of them have 2 barrels). Drones, obviously for missiles. Disruptors for another type of cannon (which I haven't made, yet), and probably a Mauler for the front forward-facing cannon (ESG-Lance is too short-ranged).

Missile are fine against slow targets but anything fast or with heavy defensive fire make them useless, unless they have a hugh blast radius. So unless they are more like a photon Torp they would not be useful for a small ship. Mostly because you could not carry enough to over come a defense on a small vessel.

Defesive I would go with more of a gattling gun, ADD, and a ESG. Use the ESG as a energy barrier that converst matter to energy to stop kenitic weapons. I would look at the ISC PPD as a long range weapon and The Hydran Helborers as they are both anti shield weapons. Mauler cannon is good but I think good ol' fusion beams would be better, if you can get close enough.
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Offline joker

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Re: Ehhhh just out of pure boredom
« Reply #62 on: October 01, 2009, 10:40:00 am »
looks pro, nice work there

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Offline Dizzy

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Re: Ehhhh just out of pure boredom
« Reply #63 on: October 02, 2009, 12:24:19 am »
I got one more texture to make. Some guys on SFM are giving me suggestions for spec maps, but I have not integrated them, yet.




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Offline Rod ONeal

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Re: Ehhhh just out of pure boredom
« Reply #64 on: October 02, 2009, 02:10:53 am »
Hell no. These things have shields out the wazoo. Thats what the panels are for. I think, so far, its going to be ADDs for the defensive turrets, P2s for the primary turrets (note that some of them have 2 barrels). Drones, obviously for missiles. Disruptors for another type of cannon (which I haven't made, yet), and probably a Mauler for the front forward-facing cannon (ESG-Lance is too short-ranged).

Missile are fine against slow targets but anything fast or with heavy defensive fire make them useless, unless they have a hugh blast radius. So unless they are more like a photon Torp they would not be useful for a small ship. Mostly because you could not carry enough to over come a defense on a small vessel.

Defesive I would go with more of a gattling gun, ADD, and a ESG. Use the ESG as a energy barrier that converst matter to energy to stop kenitic weapons. I would look at the ISC PPD as a long range weapon and The Hydran Helborers as they are both anti shield weapons. Mauler cannon is good but I think good ol' fusion beams would be better, if you can get close enough.

I've always looked at weapon selection as what tactics do you want the race to employ and against whom. Hydran fusion ships, for example, are designed to fight Klingons. Helbore ships for Lyrans. Who's the enemy of this race and what weapons and tactics will best defeat them.
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