Topic: Star Wars --&-- The Clone Wars  (Read 19016 times)

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Offline Kreeargh

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Star Wars --&-- The Clone Wars
« on: September 06, 2009, 01:38:08 pm »
Hi all , some of these models dont fit in the SFC universe but i thought i would share anyway. Most of this release thread will be of ships but there will be a few buildings and droids I have made i want to release. Most models are new 08  and 09 creations made in Gmax but I will post links to all my StarWars creations/models here.  All the models i have created and released here you have my ok to convert to other games ,edit  the mesh/model and textures to your desire.  All i ask is Keep the readme with the model {include your credits in the file} and IF possable send me a 3ds copy of your edited model work and texture files so i can convert it in Gmax for my personal collection for sfc2 and 3. If you would like me to i will convert to sfc any edits you make if i can.
First off Hailfire Droid http://sfc.battleclinic.com/docks/view.php?id=4712 :-\
« Last Edit: June 11, 2010, 11:59:37 pm by Kreeargh »
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Offline Klingon Fanatic

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Re: Star Wars -----The Clone Wars-----
« Reply #1 on: September 06, 2009, 02:13:01 pm »
Hi all , some of these models dont fit in the sfc universe but i thought i would share anyway. Most of this release thread will be of ships but there will be a few buildings and droids I have made i want to release.
First off Hailfire Droid http://sfc.battleclinic.com/docks/view.php?id=4712


Nicley done!

Perhaps you might consider releasing your Star Wars mods to the SW: EAW community?

BTW, what happened to the Lego/Venator variant you started?

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Offline Kreeargh

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Re: Star Wars -----The Clone Wars-----
« Reply #2 on: September 06, 2009, 10:24:07 pm »
Hi all , some of these models dont fit in the sfc universe but i thought i would share anyway. Most of this release thread will be of ships but there will be a few buildings and droids I have made i want to release.
First off Hailfire Droid http://sfc.battleclinic.com/docks/view.php?id=4712


Nicley done!

Perhaps you might consider releasing your Star Wars mods to the SW: EAW community?

BTW, what happened to the Lego/Venator variant you started?

Qapla'

KF

Im sure Nomada_Firefox will get around to converting them if he wants them but If any other EAW/FOC moders can convert from .mod they have my ok to use them  just credit me. I dont have the ability to get a 3ds file yet for any other games as these are made with Gmax. I was hopeing someone with max would post a 3ds file for each model so other game moders could use the models also.    The Lego Venator concept will be released in this thread in a few weeks if i can pull off some decent textures i am happy with.
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Offline Kreeargh

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Re: Star Wars ---- and -----The Clone Wars-----
« Reply #3 on: September 08, 2009, 12:20:54 am »
Here is my atat . Its almost ready for textures. A few seperatists starships are next.
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Offline Terradyhne

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Re: Star Wars -----The Clone Wars-----
« Reply #4 on: September 08, 2009, 03:39:51 am »
Im sure Nomada_Firefox will get around to converting them if he wants them but If any other EAW/FOC moders can convert from .mod they have my ok to use them  just credit me. I dont have the ability to get a 3ds file yet for any other games as these are made with Gmax. I was hopeing someone with max would post a 3ds file for each model so other game moders could use the models also.    The Lego Venator concept will be released in this thread in a few weeks if i can pull off some decent textures i am happy with.

Im sure there was a 3ds import/export plugin for gmax available somewhere.



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Offline Kreeargh

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Re: Star Wars -----The Clone Wars-----
« Reply #5 on: September 08, 2009, 11:38:58 pm »
Im sure Nomada_Firefox will get around to converting them if he wants them but If any other EAW/FOC moders can convert from .mod they have my ok to use them  just credit me. I dont have the ability to get a 3ds file yet for any other games as these are made with Gmax. I was hopeing someone with max would post a 3ds file for each model so other game moders could use the models also.    The Lego Venator concept will be released in this thread in a few weeks if i can pull off some decent textures i am happy with.

Im sure there was a 3ds import/export plugin for gmax available somewhere.
3ds import is Not an issue its exporting that is and i dont think there is a 3ds Export plugin for gmax.
Only a few Game plugins were created for Gmax. Most game companys did not want to spend the $ for that only a few.
I  want to hire a programer who can work a max script with ease, hire him/her to make gmax plugins for Freelancer,Eaw/foc,Armada series, and Sins of a solar empire games. HELL  in my opinion games that are Not on the shelfs of normal companys like wallmart or your local game store should have the plugins released if they want the Game life to last that is.
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Offline Kreeargh

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Re: Star Wars ---- and -----The Clone Wars-----
« Reply #6 on: September 17, 2009, 02:24:29 am »
Another for the list of made for no other reason but to say i made it models  :-\ At-Te from attack of the clones.
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Offline markyd

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Re: Star Wars ---- and -----The Clone Wars-----
« Reply #7 on: September 18, 2009, 09:38:40 am »
I managed that once, I exported from gmax, using the tempest plugin for doom 3 http://www.tomshardware.co.uk/forum/page-23664_25_0.html

I then used milkshape to import that model, and could then pretty much export to anything i wanted.

Offline Kreeargh

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Re: Star Wars ---- and -----The Clone Wars-----
« Reply #8 on: October 21, 2009, 12:59:00 pm »
Here is my Jedi fighter 1318 poly count  :P
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Offline Kreeargh

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Re: Star Wars ---- and -----The Clone Wars-----
« Reply #9 on: October 23, 2009, 04:42:21 am »
All Good now http://sfc.battleclinic.com/docks/view.php?id=4721 Here is a pic looking at it in M6/sfced.
« Last Edit: October 23, 2009, 02:25:51 pm by Kreeargh »
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Offline Klingon Fanatic

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Re: Star Wars ---- and -----The Clone Wars-----Jedifighter- Released
« Reply #10 on: October 23, 2009, 06:52:59 pm »
Nicely Done!

Now, where is the Republic Venator variant?
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Offline Kreeargh

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Re: Star Wars ---- and -----The Clone Wars-----Jedifighter- Released
« Reply #11 on: October 23, 2009, 08:02:39 pm »
Nicely Done!

Now, where is the Republic Venator variant?
Textures are my downfall thats whats takeing so long on the lego venator :'( I cant render so i cant model in detail and yall know my scratch texture creation  abilitys  :laugh: it will just take longer that all.
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Offline Kreeargh

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Re: Star Wars ---- and -----The Clone Wars-----Jedifighter- Released
« Reply #12 on: October 24, 2009, 09:38:03 pm »
Here is a wip pic of the Magnaguard fighter .
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Offline Kreeargh

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Re: Star Wars ---- and -----The Clone Wars-----Jedifighter- Released
« Reply #13 on: October 29, 2009, 12:20:55 am »
your definitely improving dude
Where at?  :-\
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Offline Kreeargh

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Re: Star Wars ---- and -----The Clone Wars-----Jedifighter- Released
« Reply #14 on: November 01, 2009, 11:06:37 pm »
your definitely improving dude
Where at?  :-\


How about the fact you haven't Quit yet?

Well if i can get funding i have decided to try game graffic arts design and program schooling if i can find one online or by mail. By the time im 40 to old to matter in the industry i will be ready for hire  :laugh:

What next there are 10k in starwars models that not been done for sfc yet who wants to see what ? Im thinking about a 1st death star cutaway version simmler to what the 2nd looked like in Return of the Jedi but the mesh would be diffrent respecting the first death stars construction.
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Re: Star Wars ---- and -----The Clone Wars-----Mangaguard fighter wip
« Reply #15 on: November 02, 2009, 06:47:52 pm »
You know if your making a Deathstar, which is still under construction.... You could maybe try using Intersteallar Machine's Transparency technique..... Would make for some seriously massive and funky detail without you even needing to go over 10K
If i can figure it out i sure will try but you know me and textures dont mix well. Maping something like this might prove to be a bigger task. Hell my Mangaguard fighter hasent come out to well and i am on my 4th remap of the mesh, im releaseing it on the 5th try no matter what  :P
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Offline Klingon Fanatic

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Re: Star Wars ---- and -----The Clone Wars-----Mangaguard fighter wip
« Reply #16 on: November 02, 2009, 06:55:58 pm »
You know if your making a Deathstar, which is still under construction.... You could maybe try using Intersteallar Machine's Transparency technique..... Would make for some seriously massive and funky detail without you even needing to go over 10K

If i can figure it out i sure will try but you know me and textures dont mix well. Maping something like this might prove to be a bigger task. Hell my Mangaguard fighter hasent come out to well and i am on my 4th remap of the mesh, im releaseing it on the 5th try no matter what  :P


Well, I also recommend that you release this on http://empireatwar.filefront.com/ there are a lot of great texture artists over there as well who I'm sure would jump on tweaking any of the ships you release. There's a lot more active texture artists/model makers collaborating over there at the present time.

I can't wait for the Venator variant and I'm sure the EAW folks will jump on the chance to retexture it for you. ;)

I like your stuff, its too bad I don't have the time and tools to be more helpful these days. If nothing else, your base models and their texture sets can be used to represent initial production runs or squadron variants.

Keep those models coming please.
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Offline Kreeargh

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Re: Star Wars ---- and -----The Clone Wars-----Mangaguard fighter wip
« Reply #17 on: November 03, 2009, 06:02:43 pm »
You know if your making a Deathstar, which is still under construction.... You could maybe try using Intersteallar Machine's Transparency technique..... Would make for some seriously massive and funky detail without you even needing to go over 10K

If i can figure it out i sure will try but you know me and textures dont mix well. Maping something like this might prove to be a bigger task. Hell my Mangaguard fighter hasent come out to well and i am on my 4th remap of the mesh, im releaseing it on the 5th try no matter what  :P


Well, I also recommend that you release this on http://empireatwar.filefront.com/ there are a lot of great texture artists over there as well who I'm sure would jump on tweaking any of the ships you release. There's a lot more active texture artists/model makers collaborating over there at the present time.

I can't wait for the Venator variant and I'm sure the EAW folks will jump on the chance to retexture it for you. ;)

I like your stuff, its too bad I don't have the time and tools to be more helpful these days. If nothing else, your base models and their texture sets can be used to represent initial production runs or squadron variants.

Keep those models coming please.

I do have a large # of models in eaw Nomanda Firefox has converted damn near all my older StarWars work. I havent chated lately but he has the ok to port my new stuff if he wants and Unitedstudios has the ok to use my work at their desire, i think they are working on a BSG conversion of eaw useing some my models i did for the Sins of the 13th tribe BSG mod in the Sins of a Solar empire game. Which reminds me i need to release them here i guess too   :-\
One of the reasons i dont release to other games is all i have now is Gmax and i dont even know if there are plugins for those games.  .mod file is all i can export to at this point and even some of my new models i wont be able to release without outside help. I am getting rundll32 crashes that restart explorer and wont stop untill i deleate the .mod . I have made the republic Y wing 2 times now and none of the copys in the texture stage will export with out that crash.  Vista might be the end for my Gmax fun.
Here is a pic of that Lego job, im working on some new style engines  :-\ The base mesh is under 1k - engine stuff there i might try to detail it up and make it look legoish. But anyhow there will be atleast 3 variants released pending they dont crash my damn pc at export.
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Offline Kreeargh

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Re: Star Wars ---- and -----The Clone Wars-----Republic Gunship wip
« Reply #18 on: November 07, 2009, 09:12:59 pm »
Here is my republic gunship , The only things i need to add are the sphere guns in front and the missle launchers, I want to keep it lowpoly under 1200 for possable fighter use but spheres and cylnders make it hard, should i go with a 8 sides 10 ,12, 14, for the missle pods?  :-\ I still need to add the sphere guns on the front and to keep it round they have to be atleast 50 poly.  Opinions / thoughts on how to make it look accurate but keep it low poly ?
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Offline markyd

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Re: Star Wars ---- and -----The Clone Wars-----Republic Gunship wip
« Reply #19 on: November 08, 2009, 04:46:27 am »
nice work mate  ;)

Offline JohanobesusII

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Re: Star Wars ---- and -----The Clone Wars-----Republic Gunship wip
« Reply #20 on: November 08, 2009, 03:50:00 pm »
If it's sized as a fighter, it doesn't really need to be very accurate.  Maybe some people play differently than me, but I get too involved in actually playing to spend too much time studying the models, and the fighters are so small they are hard to see at all. 

But the design actually could work as a larger vessel.  If the domes are modified to look less like cockpits, it could be a small cutter or corvette type of vessel. 

How much of the poly limit is in the game itself?  My computer isn't very new, and the video card wasn't top of the line when it was, and it has no problem running games like NWN2 or Oblivion.  I've had swarms of Imperial shuttles on screen without any stuttering.  I don't think anyone ever made a low-poly fighter sized shuttle.  The only ones I've seen were as big as frigates and had to be resized.

How's the cruiser in the previous post coming along?  I really want that one.  We just about have enough ships to have a functioning Galactic Imperial fleet.  But we need more small ships, something to use against frigates and destroyers.

Offline Kreeargh

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Re: Star Wars ---- and -----The Clone Wars-----Republic Gunship wip
« Reply #21 on: November 08, 2009, 10:40:12 pm »
Thanks Markyd i hope you can say the same thing when i finish the model , i am going to make the textures from scratch on this one i cant afford to buy this toy for my boy for pics.  :laugh: 

JohanobesusII  A proper clone wars battle you would see 2 of these gunships and a tank carrier 3 in a group. 3 groups per platoon i belive , ive seen 9 ships land at 1 time 6 of them were this ship 3 where tank carriers. 1500 poly max or you will get major lag when you see the 6k dropship and tank. :P
The lego ventnator is gona take a while unless you want it like it is with typical isd textures. That lego ship is going to have about 10k in little lego cylnders added to it LOL. What are you needing ? I assume you are useing a victory class , ventnator class, the typical isd and ssd. Have you seen the Gadiator class http://sfc.battleclinic.com/docks/view.php?id=4636  Or Faragut class assault cruiser http://sfc.battleclinic.com/docks/view.php?id=4632 There is the Sith stardestroyer that might be of some use   http://sfc.battleclinic.com/docks/view.php?id=4694 And the Sith Infiltrator can be a ff if needed.http://sfc.battleclinic.com/docks/view.php?id=4591. Ive got more Sith/Empire classes ;) keep checking this thread,  textures ,time and gmax exporting it without crashing my pc is the issue there. :)  Check battleclinic for the Ventnator victory and other Empire/Sith classes .

Edit
MY victory class models are NOT at battleclinc i will have to upload them  :crazy2: some might like that havent already seen them.
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Offline Kreeargh

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Re: Star Wars ---- and -----The Clone Wars-----Mangaguard fighter wip
« Reply #22 on: November 09, 2009, 01:13:29 am »
Oh damn i have drank a little to much  :drinkinsong:

[/quote]
Keep those models coming please.
[/quote]

Oh damn i have drank a little to much  :drinkinsong:
Dont worry when i die / i lose pc access or god forbid Dynaverse goes down when i will stop anoying you guys  :P I cant play the game for crap but i am a dedicated modeler {laugh} :laugh: for its fan base. I cant claim top # of  models but i can say i have made over 300 lame models for sfc alone  :D
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Offline Dizzy

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Re: Star Wars ---- and -----The Clone Wars-----Republic Gunship wip help ??
« Reply #23 on: November 09, 2009, 11:11:34 am »
those r bad ass.

Offline Kreeargh

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Re: Star Wars ---- and -----The Clone Wars-----DS wip
« Reply #24 on: November 12, 2009, 09:40:46 pm »
Deathstar 2 Model wip  :D Ugly huh, I dont know how im going to do details other than creating boxes and crap to make it look like stuff is hanging etc. If anyone wants gmax copys of these to make their own detail let me know.
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Re: Star Wars ---- and -----The Clone Wars-----Deathstar wip
« Reply #25 on: November 13, 2009, 11:26:00 am »
Use transparent textures for the Detail.

Offline Kreeargh

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Re: Star Wars ---- and -----The Clone Wars-----Deathstar wip
« Reply #26 on: November 13, 2009, 10:14:09 pm »
Use transparent textures for the Detail.
IF i can figure it out i will. Im not that good understanding tutorials and it dont take me long to forget what i just learned. :embarassed:
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Offline Kreeargh

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Re: Star Wars ---- and -----The Clone Wars-----Magnaguard fighter
« Reply #27 on: November 14, 2009, 12:42:13 am »
Magnaguard fighter from clone wars.  ::) This is my 5th and im sick of it maping it in gmax version  :hoppin:  ;) :). Edits might be needed for scale and hardpointing. Download includes the V4 maping attempt if any wishes to modify.
http://sfc.battleclinic.com/docks/view.php?id=4727
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Offline Kreeargh

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Here is the Victory class model pack that most of you Starwars fans might already have. This was released on my web site 2 years ago but not uploaded to battleclinic till now. http://sfc.battleclinic.com/docks/view.php?id=4728
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Offline Klingon Fanatic

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 ;D Nice work on the Victory! Keep those ships coming ;)
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Re: Star Wars --&-- The Clone Wars ---- ---:-:---Rouge Shadow---:-:--- WIP
« Reply #30 on: November 18, 2009, 08:41:47 pm »
Here is a requested model , the Rouge Shadow , the ship is 35 m in length so i made her low poly under 1k for possable figher slot.  :-\
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Offline Kitchener

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Re: Star Wars --&-- The Clone Wars ---- ---:-:---Rouge Shadow---:-:--- WIP
« Reply #31 on: November 19, 2009, 02:41:50 pm »
the Magnaguard fighter looks excellent. nice textures

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Re: Star Wars --&-- The Clone Wars ---- ---:-:---Rouge Shadow---:-:--- WIP
« Reply #32 on: November 27, 2009, 11:24:37 pm »
the Magnaguard fighter looks excellent. nice textures

Thank you but i wish i could claim i created the texture  from scratch, All i did was take pics of a toy and edit the results to fit my mesh in the eyes of some thats LAME CRAP but the model did come out 1/2 way decent after the 5th maping attempt  :crazy2:. I am questioning the number of downloads at battleclinic though 1200 for 2 weeks online some one has a bot downloading it LOL.
Here is my Y wing and the last model to be released unitll i finish my BSG project , This thread will continue to annoy ALL you TREK fans  :buck2:
 :-X i am sick of playing with this model and NOT geting any better results thanks to "vista" or other issues on my pc. I am releaseing this one as crappy as it is in hopes someone maybe from another community can fix it to where it wont crash my windows at export to .mod!!
http://sfc.battleclinic.com/docks/view.php?id=4730
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Offline Kreeargh

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Some stations as requested by a Freelancer moder  :) more to add to the clone wars era. The ref immages i was given are below the wip pics. 
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Offline KBF_Gow

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Re: Star Wars --&-- The Clone Wars ---- ---:-:---new stuff ---:-:---
« Reply #34 on: January 01, 2010, 10:15:10 am »
If you run out of ideas, look at all the civilian faction ships in SWG.

I lost most of my screens, but this is a BlackSun Heavy Fighter.  There are a lot of Blacksun and Hutt types.

wonder if anyone has ever got the ship meshes out of that game?  This is an ingame screen btw, they are pretty nice.

Offline Kreeargh

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Re: Star Wars --&-- The Clone Wars ---- ---:-:---new stuff ---:-:---
« Reply #35 on: January 01, 2010, 01:26:43 pm »
If you run out of ideas, look at all the civilian faction ships in SWG.

I lost most of my screens, but this is a BlackSun Heavy Fighter.  There are a lot of Blacksun and Hutt types.

wonder if anyone has ever got the ship meshes out of that game?  This is an ingame screen btw, they are pretty nice.
Whats SWG i dont recall it?  The only starwars game i play these days is EAW/foc.
I love that station in the background Ive got to model it up for SFC do you know where i can find closer immages of it? Same with that fighter i could use this pic to model it but the model wont be as accurate as i cant see everything?

I will never run out of starwars ideas  ;)   there are way to many designs for the Lucas arts games let alone the 6 movies and Fan designs. Pick and chooseing what to do is harder than modeling some of them  :laugh: . I love requests  :angel: Like these stations i was given 5 designs to model and was happy to all heck to see what was needed {easy modeling for me} and i dont have to map and make textures for them {bonus :P}. 
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Offline KBF_Gow

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Re: Star Wars --&-- The Clone Wars ---- ---:-:---new stuff ---:-:---
« Reply #36 on: January 01, 2010, 02:16:58 pm »
The Game is Star Wars Galaxies, its an MMO from SOE, been around about 6 years, the space part of it is pretty good.  All fighter and gunboat,

I have a VT 48 Decimator, Imperial gunboat with two turrets, big guns, and 3 missile tubes controlled by the pilot.   Takes 5 to fly her, pilot, two gunners, countermeasures and copilot, and a damage control person.  Huge mass, you can put some nice comps in her.  And, walk around inside.

I could pay up a month I suppose and take screens, one of my chars is Freelance so has all the interesting ships.  Those Stations are huge, you can actually fly into the bay on them.

I have a KSE, an Actis, a Bel 22 (grevious ship) Naboo fighter, lots of TIES on my Imperial, heh.  I played it since 2003, hence my departure from here when SFC 3 started.  I still hate SFC 3, and the stupid thing still refuses to run past ship creation.  Still in the box, I've installed it like three times.

Ill take a lot of screens if I pay up again.  Woot found the place, three views and a perspective shot of most ships.

Speaking of Textures.. that site shows the actual ships, they are that pretty.

http://starwarsgalaxies.station.sony.com/en_US/players/content.vm?id=66882&resource=features
« Last Edit: January 01, 2010, 02:41:07 pm by KBF_Gow »

Offline Kreeargh

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Re: Star Wars --&-- The Clone Wars ---- ---:-:---new stuff ---:-:---
« Reply #37 on: January 01, 2010, 03:15:46 pm »
The Game is Star Wars Galaxies, its an MMO from SOE, been around about 6 years, the space part of it is pretty good.  All fighter and gunboat,

I have a VT 48 Decimator, Imperial gunboat with two turrets, big guns, and 3 missile tubes controlled by the pilot.   Takes 5 to fly her, pilot, two gunners, countermeasures and copilot, and a damage control person.  Huge mass, you can put some nice comps in her.  And, walk around inside.

I could pay up a month I suppose and take screens, one of my chars is Freelance so has all the interesting ships.  Those Stations are huge, you can actually fly into the bay on them.

I have a KSE, an Actis, a Bel 22 (grevious ship) Naboo fighter, lots of TIES on my Imperial, heh.  I played it since 2003, hence my departure from here when SFC 3 started.  I still hate SFC 3, and the stupid thing still refuses to run past ship creation.  Still in the box, I've installed it like three times.

Ill take a lot of screens if I pay up again.  Woot found the place, three views and a perspective shot of most ships.

Speaking of Textures.. that site shows the actual ships, they are that pretty.

http://starwarsgalaxies.station.sony.com/en_US/players/content.vm?id=66882&resource=features

Yes i remember now Darkdrone I beive converted some of Rick Knox/p81 Star Wars Galaxies models i think they are up at battleclinic.
Time for life!

Offline Ervinc

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Re: Star Wars --&-- The Clone Wars ---- ---:-:---new stuff ---:-:---
« Reply #38 on: January 03, 2010, 09:50:20 pm »
THESE STUFF LOOKS GREAT, ALWAYS BEEN A FUN OF YOU WORK

Offline Magnum357

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Re: Star Wars --&-- The Clone Wars ---- ---:-:---new stuff ---:-:---
« Reply #39 on: January 04, 2010, 03:10:55 am »
I agree, some of this stuff on this thread is just amazing work!!   :o  Good job!   :)
"I sure am glad I like SFB!" - Magnum357 (me)

Offline KBF_Gow

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Re: Star Wars --&-- The Clone Wars ---- ---:-:---Rouge Shadow---:-:--- WIP
« Reply #40 on: January 04, 2010, 06:16:21 pm »
the Magnaguard fighter looks excellent. nice textures

Thank you but i wish i could claim i created the texture  from scratch, All i did was take pics of a toy and edit the results to fit my mesh in the eyes of some thats LAME CRAP but the model did come out 1/2 way decent after the 5th maping attempt
http://sfc.battleclinic.com/docks/view.php?id=4730


Don't apologize for taking pics of a toy, or model, and using them.  That is what Moonraker did, and all these years later people still do ships with bits and pieces of those pictures taken of the studio model.

Offline atheorhaven

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Re: Star Wars --&-- The Clone Wars ---- ---:-:---new stuff ---:-:---
« Reply #41 on: January 04, 2010, 09:58:00 pm »
Exactly.. use what you can and learn from there.  Working from a toy means that you also have a "RL" model to base new textures on when you start to experiment with them.  So don;t apologize, revisit the ship later and see if you can replace parts of the texture with stuff you generate yourself.. until you get a final result with your own textures.  :)
..ooOOoo..totally useless information..ooOOoo..

Mare Imbrium Shipyards - http://mareimbrium.webhop.net

Don't bother checking out my website for the most recent updates, because I've
been too lazy to update it!  Check Battleclinic!

Offline Kreeargh

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Re: Star Wars --&-- The Clone Wars ---- ---:-:---new stuff ---:-:---
« Reply #42 on: January 05, 2010, 12:17:47 am »
I hope to go back and fix worthy work some day.  THANK YOU ALL who comment + or - any type of support "us want to be artists " get pushes us to go farther.  :notworthy:.
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Offline KBF_Gow

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Re: Star Wars --&-- The Clone Wars ---- ---:-:---new stuff ---:-:---
« Reply #43 on: January 05, 2010, 07:24:12 am »
Ha you work fast, blacksun looks neat already

Offline Kreeargh

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Re: Star Wars --&-- The Clone Wars ---- ---:-:---new stuff ---:-:---
« Reply #44 on: January 06, 2010, 09:59:57 pm »
 The model is only 800 some odd poly its just a few boxes/ cylnders shaped to fit , :-[ to tell you the truth i modeled it in about 3 1/2 hrs , about 1/2 hr to get parts to fit , some vert edits and cut poly in non needed areas. If i was to go accurate  :-\ would be around 10 more hrs of constant messing with it {useing this ref only that is} .  Textures 4-6 years for that quality i think .
Edit  i was sent this ref {pic} just after i posted the reply here, this wip took little under 90 min too bad speed modeling isnt a real job someone needs .
« Last Edit: January 06, 2010, 11:39:39 pm by Kreeargh »
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Offline Kreeargh

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Re: Star Wars --&-- The Clone Wars
« Reply #45 on: June 12, 2010, 12:03:42 am »
Update  :D
Republic stealth ship.
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Offline Kreeargh

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Re: Star Wars --&-- The Clone Wars
« Reply #46 on: June 16, 2010, 08:18:46 pm »
well as usual dude. you can't be faulted on your mesh work :P

har har  :D
« Last Edit: July 23, 2010, 10:44:58 pm by Kreeargh »
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