Hi,
I've just recently started messing around with modding SFC3, and after a few days of work, I've finished (mostly) my first model.
While I've managed to find a bunch of helpful guides on how to assemble and texture my ship, move hard points, and so on, I can't seem to find much information on how to make a working _brk model.
I've tried emulating what I see in the stock _brk ships, breaking my ship into 4 groups and naming them *ship_brk_1, 2, 3, etc., with accompanying joints named *ship01pivotpoint, and so on, but so far nothing actually breaks off when the ship explodes.
So, could somebody please explain to me how to make a _brk work correctly, or at least point me towards a guide somewhere? Any help you be appreciated.
If anyone's curious, here's my lame ship.
http://www.megaupload.com/?d=5NCK9Z7VIt's an Intrepid class with a bunch of totally unnecessary nacelles and a few guns strapped to it. It started as a bit of a joke, but I've grown to like it.