Ya, I agree with the common assessment that 3d is generally dozy (cept some of those old video game arcade trick boxes).
The point of my posts in this thread is the constantly widening aspect ratio. I'm sure DieHard would have an appropriate analogy.
It is friggin ridiculous.
21:9 !!! They sold us on 16:9 as the be-all-end-all for ages... now it is not good enough? (not to mention that is never fits the screen anyway...)
I mentioned CRTs only as a historical note. The point there was xy coordinate systems versus different approaches to a 2d display array such as polar coorodnates... confocal ellispoidal coordinate systems or just different x-y tessellations.
http://en.wikipedia.org/wiki/Tessellation I'm not so sure the usual squares are necessarily the best approach. Let alone using a constant size for all of them.... could not some at the periphery be larger? etc...
I'm thinking about displays designed with video compression in mind - much as psychoacoustics plays a role in audio compression, but with video the final hardware for display could possibly play a role in data management. Though perhaps it is a bad idea to tie a data format to a display design? (perfect vendor lock-in model though - Apple would love it)
How about that guy that can see with his tongue?
(of course all this has equivalents in CCD design - I loved how these guys modeled the retina back in the nineties...)
Bio-mimetics - why re-invent the wheel - let's just take nature's best designs and utilise them.
Like something like the inverse of this circular tessellation might make the most sense for CCD and display design:
http://en.wikipedia.org/wiki/File:Escher_Circle_Limit_III.jpgSomething mandala-ish (
http://en.wikipedia.org/wiki/Mandala). In the retina the structures are layered an all interconnected. I don't know about the 2-d layout though.
Ah, the hell with it, I should just buy a nice mandala, hang it on the wall and forget about ever buying a TV. (which I already have really) I like that idea.