I have tried google, et al, but have not been able to find the name (let alone if it is still sold) of a game I played 1998-1999. The local hobby store was going out of buisness and got many a sweet deal on SFB modules and, eventually, this game.
But I only recall a few bits and pieces of it.
It was based on fighters in space with a simple hex map. There were hints of expansions that I did read; going into corvettes and larger classes.
The DAC was interesting as you would roll your die (or was it dice?), move that many spaces on the DAC and damage/destroy the system it landed on, repeating for each damage point. Shield values only protected the ship from that number or less damage (if your shield was 4 and you got hit with a 4 you were good, at 5+ it went through) and whatever went through impacted the armor at full strength (the 5 above would hit your armor for 5) but the damage done would be, more or less, in a shape similar to Tetris pieces. Whatever went through of the shape would go to the DAC.
You could build and customize your own fighters (and in this edition modify the two corvettes that came with it) and movement was based on (total engine power)/(total mass) or something similar. turning was accomplished by first physically turning your unit (after which if you did nothing else you could be facing any direction while still moving, say, direction A) then applying the appropriate thrust for the new direction.
Fighters took up one hex, the corvettes took up two. the corvettes also had a turret option (i think it was optional).
Any help with what this game is called would be appreciated. Been bugging me for a while not knowing.
Czar "I'll add info as I recall it," Mohab