I guess the idea was not very clear. Let's see if I can do better:
Basically the concept is to investigate the feasibilty of developing an entirely new Dynaverse client and server that uses the existing OP client binary to resolve battles. Similarly to how sfcdirect uses the command line parameters like gamespy, but that launches direct tcp/ip games. I figure there must be hooks or hacks we could find to launch the existing OP client into a dynaverse script game as host or guest with the appropriate parameters.
Make more sense? Or less?
If it could be done, then I see no reason that both generations of the game (OP and SFC3) could play on the same map as our new server and dynaverse client could mission match according to the users preferred tactical client.
Might be just a brainfart. But I sure like the idea. (could get us a vista compatible dynaverse quicker...)
A peek at the EAW source would be highly instructive as to the possibilty of this.
BUT back to my JSON/SVG webmappy!
BIG NEWS for IE users!
http://www.dynaverse.net/forum/index.php/topic,163388476.0.htmlTested IE8 with ChromeFrame on Vista and.... drum roll please....
Draw time 2.3500001430511475 seconds! (first draw)
With IE using only 22MB RAM and the chrome instance using about 50MB
Install the plugin, clear the cache, refresh the svgtest page, et voila!
If this proves stable and becomes popular I'll start plugging the meta tag and installation script everywhere!