Topic: Microsoft's Project Natal: What does it mean for game industry?  (Read 1471 times)

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Offline toasty0

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Offline knightstorm

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Re: Microsoft's Project Natal: What does it mean for game industry?
« Reply #1 on: June 02, 2009, 01:32:54 pm »
I think the price tag might be a bit too steep.  MS is going to have to somehow lower it a bit if they want to sell to anyone other than hardcore gamers.

Offline Bonk

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Re: Microsoft's Project Natal: What does it mean for game industry?
« Reply #2 on: June 02, 2009, 03:03:34 pm »
If I wanted exercise I'd exercise.

I liked the old Commodore64 joysticks, the kind that did not auto center, or Coleco paddles, or the big trackballs in arcade game cabinets.

Bonk, feeling a bit curmudgeonly this afternoon.

edit: I decided on the bus yesterday that I do need more exercise, so maybe one of these or a wii is not such a bad idea after all, but I really do prefer outdoor exercise, the real thing.
« Last Edit: June 03, 2009, 05:55:01 am by Bonk »

Offline toasty0

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Re: Microsoft's Project Natal: What does it mean for game industry?
« Reply #3 on: June 03, 2009, 01:09:30 pm »
All us men perfer the real thing, still doesn't stop us from...um...err...hmm...practicing.
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Offline knightstorm

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Re: Microsoft's Project Natal: What does it mean for game industry?
« Reply #4 on: June 03, 2009, 01:20:30 pm »

edit: I decided on the bus yesterday that I do need more exercise, so maybe one of these or a wii is not such a bad idea after all, but I really do prefer outdoor exercise, the real thing.


Just be careful with the wii. Here is a site that deals with wii related injuries.
http://www.wiiinjury.com/