Topic: Early Federation ship  (Read 7856 times)

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Offline Spartan-039

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Re: Early Federation ship
« Reply #20 on: May 23, 2009, 03:24:52 pm »
That I know.  Physics play a huge role into such things.
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Offline Atolm-Rising

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Re: Early Federation ship
« Reply #21 on: May 25, 2009, 09:12:17 am »
Its star trek, I don't think physics actually plays too much of a role in anything...lol
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Offline Roychipoqua_Mace

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Re: Early Federation ship
« Reply #22 on: May 25, 2009, 09:40:20 am »
That's cool! It sort of reminds me of a classic rocket-ship design because of the vertical nature of the saucer now, and this is all combined with the standard Federation layout... they work well together.

Offline Spartan-039

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Re: Early Federation ship
« Reply #23 on: May 25, 2009, 12:00:16 pm »
Nice. I'd start working on it, buuut my computer won't let me find a good enough modeling program to use on my computer. I absolutely hate Vista computers.
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Offline atheorhaven

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Re: Early Federation ship
« Reply #24 on: May 25, 2009, 12:05:15 pm »
Nice. I'd start working on it, buuut my computer won't let me find a good enough modeling program to use on my computer. I absolutely hate Vista computers.

Let me experiment a bit.. I have a Windows 7 box that I can play with installing a few programs on.. maybe one of them will do it for you..
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Offline Starfox1701

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Re: Early Federation ship
« Reply #25 on: May 25, 2009, 01:48:29 pm »
Atlom you have any other angles of that girl for us to look at? She looks nice.

Offline Rod ONeal

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Re: Early Federation ship
« Reply #26 on: May 25, 2009, 03:32:10 pm »
I believe Gmax runs on Vista and has the .mod plugin: http://www.4shared.com/file/56695695/3378fb01/gmax12.html?dirPwdVerified=ae1a9a1c


There's also Mod Tool. It doesn't have a .mod plugin, but it's current so should be fine on Vista: http://www.softimage.com/products/modtool/

There's Blender, as well. Again, no .mod plugin (and Blender is wierd ;)), but runs on Vista. http://www.blender.org/


Atolm, another great design!!!
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Offline Roychipoqua_Mace

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Re: Early Federation ship
« Reply #27 on: May 25, 2009, 05:14:13 pm »
I believe Gmax runs on Vista and has the .mod plugin: http://www.4shared.com/file/56695695/3378fb01/gmax12.html?dirPwdVerified=ae1a9a1c


OT: I am playing around with Gmax, but I did a search and it seems that 98/ME can't handle the plugin. Do you know if there is a good middle program that could open up an exported Gmax project and then save that project as a .mod? Any help would be appreciated, thanks!

Offline Rod ONeal

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Re: Early Federation ship
« Reply #28 on: May 25, 2009, 05:41:27 pm »
I believe Gmax runs on Vista and has the .mod plugin: http://www.4shared.com/file/56695695/3378fb01/gmax12.html?dirPwdVerified=ae1a9a1c


OT: I am playing around with Gmax, but I did a search and it seems that 98/ME can't handle the plugin. Do you know if there is a good middle program that could open up an exported Gmax project and then save that project as a .mod? Any help would be appreciated, thanks!


If it won't run on 98/ME, then the only other programs are max3 thru 5 and Milkshape, AFAIK. Sorry, man. Is updating your PC an option? You might be surprised at how much better PCs have gotten in the last decade. ;)
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Offline Spartan-039

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Re: Early Federation ship
« Reply #29 on: May 25, 2009, 06:06:05 pm »
I have a VISTA! And it gives me the things that won't seem to work. Milkshape didn't work, most of the options I've looked at online. It's annoying.
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Offline Roychipoqua_Mace

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Re: Early Federation ship
« Reply #30 on: May 25, 2009, 06:06:49 pm »
I believe Gmax runs on Vista and has the .mod plugin: http://www.4shared.com/file/56695695/3378fb01/gmax12.html?dirPwdVerified=ae1a9a1c


OT: I am playing around with Gmax, but I did a search and it seems that 98/ME can't handle the plugin. Do you know if there is a good middle program that could open up an exported Gmax project and then save that project as a .mod? Any help would be appreciated, thanks!


If it won't run on 98/ME, then the only other programs are max3 thru 5 and Milkshape, AFAIK. Sorry, man. Is updating your PC an option? You might be surprised at how much better PCs have gotten in the last decade. ;)


Thanks for the info. I guess I like older stuff, but an upgrade might be a good idea.  :)

Offline Spartan-039

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Re: Early Federation ship
« Reply #31 on: May 25, 2009, 06:14:26 pm »
Does anyone know how to use blender? Because I don't.
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Offline Rod ONeal

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Re: Early Federation ship
« Reply #32 on: May 25, 2009, 07:07:44 pm »
There are lots of tutorials online. There are video tutorials on youtube too.
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Offline Spartan-039

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Re: Early Federation ship
« Reply #33 on: May 26, 2009, 06:24:00 am »
All right, I'll check them out tonight when I get home.
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Offline atheorhaven

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Re: Early Federation ship
« Reply #34 on: May 26, 2009, 11:49:53 am »
Well, I can confirm that gmax does install and run (and import and export .MOD files) on Windows 7, build 7000.
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Offline Panzergranate

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Re: Early Federation ship
« Reply #35 on: May 26, 2009, 01:33:57 pm »
Bearing in mind that the Pheonix made it into the Warp "One Point Somethings" and Archer remembering his father's work with Warp 3 (27c) engines, early Earth starships would be rather on the slow side.

The Fortunate was only capable of Warp 1.8 or around 6c where as the later built Horizon just made it past Warp 2 (8c).

So if, as abenchmark, Starfleet's starships would be probally only one small technology step more advanced than the Fortunate and the Horizon.

So with early Starfleet pre-Ent exploration starships pushing in the Warp 2.5 (15c) to Warp 3 (27c), and interstellar flights to even local stars of interest, most of the ship's hull would be for stores and supplies.

On the other hand, the Warp Nachelles would be smaller than the NX-01 but larger than on the Horizon or Fortunate.

A balance between speed and Warp Streamlining against flight duration (stores and supplies) would have a strong influence on the design brief Starfleet would hand to the engineers and designers tendering for an exploration ship contract.

Remember, compared to the NX-01, early Earth Warp powered starships, would be like sail ships next to a steamer.

Just something to bear in mind.


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Offline Rod ONeal

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Re: Early Federation ship
« Reply #36 on: May 26, 2009, 02:38:16 pm »
Well, I can confirm that gmax does install and run (and import and export .MOD files) on Windows 7, build 7000.

That's good news, Alex. Seeing as how Vista doesn't like Max 3-5. We can still convert to .MOD for the foreseeable future w/Gmax.
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Offline atheorhaven

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Re: Early Federation ship
« Reply #37 on: May 26, 2009, 04:32:44 pm »
Well, I can confirm that gmax does install and run (and import and export .MOD files) on Windows 7, build 7000.

That's good news, Alex. Seeing as how Vista doesn't like Max 3-5. We can still convert to .MOD for the foreseeable future w/Gmax.

It does give us an upgrade path.. as long as Windows 7's XP Mode in build 7100 doesn't break it again.  I have a build 7100 box running as well, I'll try installing it and XP Mode and then see if I can import and export from that.

It will mean that the number of .MAX files will go down, but it also looks like gmax's interface is very similar to 3dsMax r3.1, and that's good news for those familiar with that.

Spartan.. any images/renders/sketches of your idea?
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Offline Spartan-039

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Re: Early Federation ship
« Reply #38 on: May 26, 2009, 04:57:19 pm »
Well.... sort of. I have a  problem with putting my pictures on here though. This really, REALLY, annoys me. I've tried once before and it didn't work too good.
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