Topic: Where to begin  (Read 2370 times)

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Offline Spartan-039

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Where to begin
« on: May 16, 2009, 07:54:25 pm »
I'm new to 3D model making on computers and I've got something I'd like to make 3D model-wise for SFC OP so I can add a bit more.... spice to my game and t make it a bit more to my tastes. But I don't where to begin, help please!
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Offline FoaS_XC

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Re: Where to begin
« Reply #1 on: May 16, 2009, 08:23:41 pm »
grab Milkshape and start playing.
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Offline Spartan-039

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Re: Where to begin
« Reply #2 on: May 17, 2009, 08:03:58 am »
Can I ask where I can find?
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Offline Bonk

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Re: Where to begin
« Reply #3 on: May 17, 2009, 08:52:22 am »
I'd recommend gmax as it is free, but milkshape does have a 30 day demo I think.

http://www.dynaverse.net/forum/index.php/topic,163381805.0.html

I want to see the 3d studio max .mod plugins translated into python import/export scripts for blender. I think it should be easy enough. Might even try it myself. But don't start there. Try gmax or milkshape first.

Or this tool might do what you need:
http://www.geocities.com/ccc004/ (grab it while you can, I understand geocities is being taken down?)

Offline FoaS_XC

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Re: Where to begin
« Reply #4 on: May 17, 2009, 09:59:02 am »
I should do another video tutorial >.<
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline Centurus

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Re: Where to begin
« Reply #5 on: May 17, 2009, 11:41:05 am »
I should do another video tutorial >.<

Yes, you should.  And many more!!!  :-D
The pen is truly mightier than the sword.  And considerably easier to write with.

Offline FoaS_XC

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Re: Where to begin
« Reply #6 on: May 17, 2009, 12:28:08 pm »
I should do another video tutorial >.<

Yes, you should.  And many more!!!  :-D

I don't want to host them on my site >.< - too much bandwidth eating.
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline Kreeargh

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Re: Where to begin
« Reply #7 on: May 17, 2009, 12:47:55 pm »
If you google around you might find a gmax tutorial shows you how to create a fighter jet and texture it.  The tutorial originally came with gmax but somewhere down the line of releases they drooped it.  If that fails try 3d cafe they have alot of max video tutorials that will work for gmax.
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Re: Where to begin
« Reply #8 on: May 17, 2009, 01:49:12 pm »
Hi, Spartan!

We are so excited when new people are interested in modeling and  contributing new ideas and models to our community. I do all of my modeling in Milkshape. If you are brand new to modeling, I would recommend it as a start, as it is the easiest to learn. As you start requiring more detail and shortcuts in modeling, you may need to move up to GMax or 3DMax.

Milkshape has a 30 day trial which is plenty of time to decide whether you will want to commit to that program. It can be found here:

http://www.chumba.ch/chumbalum-soft/files/ms3d184.zip


I first recommend kit-bashing existing models as this will get you familiar with the program's functions. You will need to pickup the MOD importer/exporter available here:

http://chumbalum.swissquake.ch/files/MilkShape%20Plugins%20R4%20No%20Installer.zip

Major Payne has an excellent tutorial specifically designed for use with Milkshape and starship enthusiasts:

http://armada2.filefront.com/file/gofetch/ZmlsZWZyb250fHx8MzkwMXx8fFRXbHNheUJUYUdGd1pTQlVkWFJ2Y21saGJBPT18fHx8fHwzNnx8fC9UdXRvcmlhbHN8fHxtc3R1dG9yaWFsLnppcHx8fDQyNTg1MDM5MDEyODEy

That will get you started with a model. SFC is one of the easiest games to get a 3rd party creation into with in a matter of minutes. Once you have gotten to that point, come back here, and we will help you get it into the game!

If you have any specific questions, that is what we are here for. Good luck!

Offline Centurus

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Re: Where to begin
« Reply #9 on: May 17, 2009, 07:22:34 pm »
I should do another video tutorial >.<

Yes, you should.  And many more!!!  :-D

I don't want to host them on my site >.< - too much bandwidth eating.

Perhaps D.net might be able to help with the hosting.  Just a suggestion.  Or, you could always upload them to a free 4shared.com account and have them hosted for download only, and just provide the link on your site. 
The pen is truly mightier than the sword.  And considerably easier to write with.

Offline Spartan-039

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Re: Where to begin
« Reply #10 on: May 17, 2009, 08:12:31 pm »
Thank you all for your advice! I appreciate it.
The Greater Good can not be stopped, it can only be delayed. Submit to it and be free.