Topic: Broken ships in OP 4.0....  (Read 4654 times)

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Offline KBF-Crim

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Broken ships in OP 4.0....
« on: May 16, 2009, 01:28:13 am »
Up for discussion...

How do we go about fixing a broken ship in 4.0?

The Klingon D5DXm, they're still broken. The Mirv rack does the correct damage, but the OTHER racks do not.

I believe this is simply a hardpoint issue...

Yes the ship is rarely used....but it still takes up a production slot this late on the forge and they are broke...

Is it time for OP 4.1?

And I'm asking...are there any other broken ships for the other races?...or is this the only one?

Offline FVA_C_ Blade_ XC

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Re: Broken ships in OP 4.0....
« Reply #1 on: May 16, 2009, 08:04:39 am »
Up for discussion...

How do we go about fixing a broken ship in 4.0?

The Klingon D5DXm, they're still broken. The Mirv rack does the correct damage, but the OTHER racks do not.

I believe this is simply a hardpoint issue...

Yes the ship is rarely used....but it still takes up a production slot this late on the forge and they are broke...

Is it time for OP 4.1?

And I'm asking...are there any other broken ships for the other races?...or is this the only one?

My wee plastic model of a vorcha fell over and is broken.
Will someone please fix it?






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Offline Soreyes

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Re: Broken ships in OP 4.0....
« Reply #2 on: May 16, 2009, 08:15:39 am »
Crim Crim Crim. When will you Klingons learn that Drone Ships are for Kittys only  ;D

(have to admit that I do so want that ship)  ;D


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Offline Roychipoqua_Mace

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Re: Broken ships in OP 4.0....
« Reply #3 on: May 16, 2009, 09:21:24 am »
The only other ship I'm not sure about is the D7CT.

1. Is that ph-1 hardpoint in the nose supposed to be expanded FX arc like most other Klingon cruisers (FX + directly to the rear)? It's only FX now, but I can't tell what the original SFB arc was for this ship.

2. Compared to all the other tournament cruisers and even the D7L, the closest thing to the D7CT, the Klingon Tourney CC requires an extra 0.5 points of energy for housekeeping (something like 7.0 compared to 6.5 for the others). I played with the shiplist but it still stays that way, but I can't find any reason for the ship to pay more than the others. We Klingons know that every little bit of power matters.  ;D

Offline FPF-Paladin

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Re: Broken ships in OP 4.0....
« Reply #4 on: May 16, 2009, 09:22:49 am »
I'd like to see it fixed.. don't know how this would be done currently, but I'd feel better knowing my opposition didn't have to deal with this sort of thing the same way I'd feel if it were one of the Alliance ones that people wanted to fly.
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Offline KBF-Crim

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Re: Broken ships in OP 4.0....
« Reply #5 on: May 16, 2009, 09:45:38 am »
Well...The easiest way to "fix" the problem is to just Restrict it out so the ship yard wont make them...

I checked...FS was last seen near the end of january...but as far as I can recall....he's done with SFC....so I dont think he'd be willing to fix it anyways...

My issue is that it would be like going back and swapping out a few lines of the ten commandments...

It's not our work to go messing with....it's Firesouls...

At least if they arent in the yards..I wont get so much drool on my keyboard (just the normal amount from...well...drooling).... ;D

LK allready asked Bonk to R it out when he gets the time...


Offline vyrago

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Re: Broken ships in OP 4.0....
« Reply #6 on: May 16, 2009, 04:56:14 pm »
Dont want to change the subject but Crim, what ship model is that in your sig?  it looks awesome.


Offline KBF-Crim

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Re: Broken ships in OP 4.0....
« Reply #7 on: May 16, 2009, 05:47:03 pm »
Dont want to change the subject but Crim, what ship model is that in your sig?  it looks awesome.


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Offline Age

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Re: Broken ships in OP 4.0....
« Reply #8 on: May 17, 2009, 06:12:41 pm »
Your little ship is broken quote from First Contact.I was uinsg the ship in skirmish didn't notice anything wrong with it.

Offline Lear

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Re: Broken ships in OP 4.0....
« Reply #9 on: May 19, 2009, 07:42:55 pm »
Here's a new one the D5xD when beaming over (to destroy trac) only beams
1 Bp even if you have all 3 trans up and working? could not tell if it still damage as
much.

Offline FPF-DieHard

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Re: Broken ships in OP 4.0....
« Reply #10 on: May 21, 2009, 08:16:22 am »
Somebody remind me -  did we fix this in the SGO mod?   I think we did, it took a year+ to figure it out.
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Offline KBF-Kurok

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Re: Broken ships in OP 4.0....
« Reply #11 on: May 21, 2009, 08:58:38 am »
yes it was fixed after a mirak ship was found to have the same problem i dont recall what the fix was however

Offline FPF-DieHard

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Re: Broken ships in OP 4.0....
« Reply #12 on: May 22, 2009, 08:23:38 am »
yes it was fixed after a mirak ship was found to have the same problem i dont recall what the fix was however

Yeah, has something to do with the order of the drone racks on the hardpoints.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Soreyes

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Re: Broken ships in OP 4.0....
« Reply #13 on: May 23, 2009, 09:18:33 am »
Yep it was the MDC+ that had the problem.


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Offline Villa64

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Re: Broken ships in OP 4.0....
« Reply #14 on: May 24, 2009, 10:45:27 pm »
Are those rom torpedo arcs supposed to go +30 to -150?
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Offline Corbomite

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Re: Broken ships in OP 4.0....
« Reply #15 on: May 26, 2009, 04:47:30 pm »
Are those rom torpedo arcs supposed to go +30 to -150?

All LP/RP/LRP/RRP arcs are that range style. They look a lot like FAL/FAR but are a little bit further towards the rear.

Offline Bonk

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Re: Broken ships in OP 4.0....
« Reply #16 on: May 26, 2009, 05:02:12 pm »
OK thanks guys. I see the swapped drone hardpoints in the SG07 shiplist for the Klingon mirv ships, but the SG07 shiplist MDC+ matches OP+4.

I will apply the swap serverside on the forge and see what we get. (for K-D5XDm, K-DXDm)