Topic: Semi-SFB Strategy Game? (Now looking for Programmers)  (Read 18808 times)

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Offline FoaS_XC

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Re: Semi-SFB Strategy Game?
« Reply #80 on: May 16, 2009, 05:58:19 pm »
Alright folks, I've got, in my hot little hands, the sourcecode for the old FreeCiv Alpha Centauri project. Unfortunately it is way out of date, so I can't really copy it over and call it good :-/, but I am hoping that once I figure out what is going on - I'll be able to integrate in the Unit Workshop.
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Offline marstone

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Re: Semi-SFB Strategy Game?
« Reply #81 on: May 16, 2009, 08:09:42 pm »
looking through some of the code for the freeciv2.1.9.  there is alot of rewriting to be done to change it around.  Doable.  Tho, alot of work.  Been slowly looking in the files to see what they do.  Will not be a quick convert.
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Offline FoaS_XC

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Re: Semi-SFB Strategy Game?
« Reply #82 on: May 16, 2009, 08:17:18 pm »
I think these three files might be handy
http://freecivac.sourceforge.net/patches/AC-base-20030724.patch
http://freecivac.sourceforge.net/patches/impr-gen-20030724.patch
http://freecivac.sourceforge.net/patches/newcompounds-20030724.patch

Now that patches a very old version of FreeCiv - so its out of date, but the language is mostly already there. They say in the description, the only problems are the fact that all the empires can see all the designs, otherwise the unit-builder is solid. All that I need to do is integrate it into the newer engine and adapt it to use in this.

Edit: I'm sorry I should be clear - these patches added the Unit Workshop (or compound units) and the Compound Government system to an old version of freeciv. We don't need the compound government - at least, not yet - the basic civics will do for now.
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline Starfox1701

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Re: Semi-SFB Strategy Game? (Now looking for Programmers)
« Reply #83 on: May 17, 2009, 02:04:01 pm »
This may be geting ahead of your self here but have you checked how weapons tracking works here? A problem I found in A2 is that the weapons arc comand is usless because it always defualts to 000.0 as the center of the arc no mater what direction the hardpoint is rotated to face. I would hat to see a simmalar problem here.

Offline FoaS_XC

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Re: Semi-SFB Strategy Game? (Now looking for Programmers)
« Reply #84 on: May 19, 2009, 01:57:26 pm »
Starfox, I don't follow you. Freeciv is an open-source clone to Civilization. If you've never played that go download a demo (or even Freeciv). there is no tactical combat - but just strategic combat.
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline FoaS_XC

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Re: Semi-SFB Strategy Game? (Now looking for Programmers)
« Reply #85 on: May 26, 2009, 12:39:15 pm »
So, is anyone interested in helping me tear apart this source code?
As I said I have the code to an older mod that integrated a lot of gameplay elements that I am looking for, but it will not work on more recent builds. I also, have no problem helping out with art, but I cannot program to save my life.
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline Panzergranate

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Re: Semi-SFB Strategy Game? (Now looking for Programmers)
« Reply #86 on: May 26, 2009, 02:06:11 pm »
Only if you can read a Jackson Structure as that was how I was taught to tear apart code into meaningful diagrams and charts.

The trick is to get into the head of the original programmer, then you'll be able to see his individual style of coding.

If there is more than one contributer hen it helps in seperating out who did what and where.

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Offline FPF-Paladin

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Re: Semi-SFB Strategy Game?
« Reply #87 on: May 30, 2009, 12:01:04 am »
The expansion is online only... it fleshs out the ability to lay defenses (starbases, mine fields) basically.

Wouldn't worry about it, I'm pretty sure they have a mod for the current version of Sins without the expansion, just waiting to get some kind of confirmation where it is (there are several links, so rather than lead you somewhere randomly... :P ) and any special instructions on how it's used.  I kind of want to try this myself, saw screen shots... looked awesome.  Called Sins of the Angels, based on the DS9/TNG era episode battle.


FYI the Sins of a Solar Empire mod is called ST: Sacrifice of Angels 2. It is a continuation of the original SoA mod for Homeworld, but on the SOTSE engine. Myself (veteran SFC/Homeworld modder), and Darkshimmer of Digital Underground (MPMP for BC, Age of War for Nexus) are the mods project leads.

I originally wanted to do a Federation, and Empire type mod, but there really is no engine available that can be modded to match F&E specs. Sins comes close, but not close enough. A new game engine would have to be programmed. Plus 60's TOS era is really becoming very old hat. So we decided to do SoA2 in the post TNG era.  You can find info on the mod here. http://forums.sinsofasolarempire.com/342747 The mod has 5 factions (Feds, Klinks, Rommies, Dominion with breen, and cardassian units, and the Borg). Next update will only have feds, and klingons due to the mod being re-built (again) for Entrenchment.

We are currently working on an entrenchment only version. Sins mods usually break with every patch, and mods usually have to be re-built from scratch each time. So it may take a bit for the new update.


Sorry about getting the name wrong.. I hadn't downloaded it myself when I posted.

However, I did get 0.03b (I don't have entrenchment) and what a blast!  I handily won a 4v4 locked teams in a large galaxy, chose to continue when I won... and attacked the pirate base.  Booooy was I surprised by what was waiting for me there  :o
~Life cannot find reasons to sustain it, cannot be a source of decent mutual regard, unless each of us resolves to breathe such qualities into it. ~

Offline FPF-Paladin

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Re: Semi-SFB Strategy Game?
« Reply #88 on: May 30, 2009, 12:02:31 am »
The expansion is online only... it fleshs out the ability to lay defenses (starbases, mine fields) basically.

Wouldn't worry about it, I'm pretty sure they have a mod for the current version of Sins without the expansion, just waiting to get some kind of confirmation where it is (there are several links, so rather than lead you somewhere randomly... :P ) and any special instructions on how it's used.  I kind of want to try this myself, saw screen shots... looked awesome.  Called Sins of the Angels, based on the DS9/TNG era episode battle.


FYI the Sins of a Solar Empire mod is called ST: Sacrifice of Angels 2. It is a continuation of the original SoA mod for Homeworld, but on the SOTSE engine. Myself (veteran SFC/Homeworld modder), and Darkshimmer of Digital Underground (MPMP for BC, Age of War for Nexus) are the mods project leads.

I originally wanted to do a Federation, and Empire type mod, but there really is no engine available that can be modded to match F&E specs. Sins comes close, but not close enough. A new game engine would have to be programmed. Plus 60's TOS era is really becoming very old hat. So we decided to do SoA2 in the post TNG era.  You can find info on the mod here. http://forums.sinsofasolarempire.com/342747 The mod has 5 factions (Feds, Klinks, Rommies, Dominion with breen, and cardassian units, and the Borg). Next update will only have feds, and klingons due to the mod being re-built (again) for Entrenchment.

We are currently working on an entrenchment only version. Sins mods usually break with every patch, and mods usually have to be re-built from scratch each time. So it may take a bit for the new update.


Sorry about getting the name wrong.. I hadn't downloaded it myself when I posted.

However, I did get 0.03c (I don't have entrenchment) and what a blast!  I handily won a 4v4 locked teams in a large galaxy, chose to continue when I won... and attacked the pirate base.  Booooy was I surprised by what was waiting for me there  :o
~Life cannot find reasons to sustain it, cannot be a source of decent mutual regard, unless each of us resolves to breathe such qualities into it. ~

Offline Tulwar

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Re: Semi-SFB Strategy Game? (Now looking for Programmers)
« Reply #89 on: June 03, 2009, 12:14:36 am »
Just a note:  The thing I don't like about Galactic Civilizations and such is the insistence on managing one's economy, technology and such.  I would prefer a game where this sort of thing was completely automated.  I do not enjoy getting bogged down in deciding what technologies to pursue or designing ships during a campaign.  Maybe, there could be simple options, requiring a deep shiplist, but after playing GalCivII, I find it a pain in the butt.
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Offline EmeraldEdge

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Re: Semi-SFB Strategy Game? (Now looking for Programmers)
« Reply #90 on: June 03, 2009, 12:22:57 am »
or have a setting that allows the AI to handle that stuff, unless you want to.  Best of both worlds.  I believe I've seen a few games that do that.