right, but my take on why they, photon torpedoes, are direct fire in SFB is that they are so high velocity that there really wasn't a way to represent it accurately as it would take less than an impulse to reach it's target (or reach it's maximum distance). Each hex represents a very large amount of space, so the odds of hitting anything in that space, if it's moving, and all the other variables, would probably require some degree of course correction, but at that speed it could hardly crank a decent turn ratio.