Topic: I am done  (Read 5029 times)

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Offline Red_Green

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Re: I am done
« Reply #20 on: March 01, 2009, 02:59:06 am »
Kreeargh , you do some great work. There are other venues/games to mod for. I found a game forum where bashing a modder is not tolerated(it isn't scifi). Star Trek seems to draw a higher percentage of winers for some reason. People who complain but never make a positive contribution are just immature.

I wouldn't say ignore them either and keep doing the same thing, because they never will go away and it gets tiresome and old. Model for a game where there is more appreciation for your work. Its more rewarding. I know a game where people would love your work. PM me if you want for which game and the forum.


The most creative person hides his sources the best!

"The universe hates you. Deal with it!"

Spoken by Harper in a 1st season episode of Andromeda.

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Offline atheorhaven

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Re: I am done
« Reply #21 on: March 12, 2009, 07:50:53 pm »
Just want to mention this Kreeargh..

I've done some original meshes all of my own.  Usually, it involves running it through three programs to get something that looks decent.  What it takes me three programs to do, you're doing in one.  I'm a way better texturer than I am a mesher, and there are others I've worked with that are the same way.  Some are better meshers, but couldn't figure out anything more complex than Paint.  I've seen some that could do life-like nudes in Paint, but would be hard pressed to do a cube in a meshing program.

Strengths and weaknesses, balances and variences.  I always say the same thing.. do this for you, do this because you enjoy it.

It's why I'm still here, and I've had a *lot* of challenges in the last couple of years in RL.  Time seems to be <> SFC.  If I have the time, I don't have the cash padding to sit around and do it.  If I'm doing okay that way, then I'm putting in long hours at work, or else my weekends are booked.

This weekend, I'm bringing in a laptop and my kid while I'm installing software at work on machines.. and I'm modding (trying to get some backlog cleared).  I have stuff of my own I'd really like to get out, and conversions for others sitting there also needing to get out.  But I stick with it because I enjoy the final result, and I enjoy the learning process.  If someone uses my stuff, great... I'm glad to know it.  If someone wants to convert it to something else, all I ask is a pic of it in-game so I have some new wallpaper for a work machine.  But more often than not, when someone ports my stuff.. I don't even get that. 

That's what gets me frustrated.. someone likes my stuff enough to use it, but a re too lazy to hit "Print Screen".

There's been several times that I've thought that I'd send in stuff directly to people that'd like to play with it and nowhere else, and there's been stuff sitting on my drive that noone else will get that I did for me.  But I also release stuff for everyone, expecting it to go nowhere.. and then see it turn up way over in some other community when I do a Google search for some work-related item or another.

But ultimately, I stay because I like the community, I like to help others out and help them get stuff out.. and I like to do the art that I do.. for me and others.

So approach it a bit selfishly, do it for you, and see where that goes.  :)
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Offline Star Dragon

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Re: I am done
« Reply #22 on: April 22, 2009, 08:30:18 pm »
Ok, yeah I'm going to bump this (So yell at me).  :hoppin:


  I'm all sad and looking through a folder called "Kreeargh" and what gem is in there all lonely?

  Kreesithstardestroyer...

   I take a look again after a few months of forgetting about it and this thing for under 1500 poly's is a beauty!

  It's unmapped, has a few tiny holes that need patching, and of course I have some "suggestions"  :angel:. but that's not important!!!

  Kreeargh, I think you seriously underrate yourself.

 While I can't demand you finish it, I can sit down and imagine hiring a Voodoo Papa Hogun to curse you... (in nice way)....  :D

So inbib something that gives you GO GO JUICE and come back to us!!! 



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And might as well mention here instead of making a new thread. I am awaiting permissions for about several ports from the SS community. If the authors approve I'll of course throw them up for consideration here on Dynaverse.

Offline Sandman3D

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Re: I am done
« Reply #23 on: April 23, 2009, 07:25:20 pm »
Hey bud...we both started about the same time, and to be honest, I've always felt you were better than me, able to bring things to life that I have a hard time imagining. I understand your feelings about the a-holes who don't do anything but ask for more and don't realize that the more they want will turn a modest 4-5,000 poly model into a 100,00 poly monster, at least at our(my) hobby skill level...hell I left for not months but years, but I still came back for one reason...I love doing it. Make your models to please you, release 'em and if the a-holes want more they can get the programs to do it themselves. :skeptic: All in all, do it for yourself...if you're happy with the results you get, then the a-holes can take a flying leap. :laugh:
"Proudly you gathered, rank on rank to war,
As you heard God's message from afar;
All you had hoped for, all you had, you gave
To save mankind-yourself you scorned to save."

Offline Panzergranate

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Re: I am done
« Reply #24 on: April 26, 2009, 10:29:30 am »
If one is running LAN games with players involved occasionally wanting to field a large number of ships, high poly count models are a pain in the arse.

Who needs high ploy models of Kzinti ships that will be blown apart withing minutes??

Like with the early days of SFB gaming, all players wanted was a not that perfect, but good enough to pass, models of ships to play with as game pieces, which is what all the models we create and use are.... game pieces in a game.

They give us the essential essence of the game when we play and are we really concerned with how realistic and detailed an enemy vessel is while it is dumping a drone salvo at us??

The only time one can really see all the detail and work put in, in game, is when flying a shuttle or fighter.

 
The Klingons have many ways to fry a cat. I prefer to use an L7 Fast Battlecruiser!!

Offline Panzergranate

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Re: I am done
« Reply #25 on: April 29, 2009, 01:52:22 pm »
As I've said on another post, I've started drawing inspiration for kitbashes and new designs from the PHD and Smiley Lich websites.

Working from an SSD gives (A) all the internals for Ship Editing, and (B), a dsign brief within what to work.

As there is no actual image of the vessel, just the SSD, so I have to study it closely and work out how it might look so that all the weapons and boxes would fit in.

Being SSDs designed for SFB, the ships fit in well into SFC gaming.

The Klingons have many ways to fry a cat. I prefer to use an L7 Fast Battlecruiser!!