Topic: Votes for the worst ship in the game....  (Read 16939 times)

0 Members and 2 Guests are viewing this topic.

Offline Starfox1701

  • Lt. Commander
  • *
  • Posts: 1052
Re: Votes for the worst ship in the game....
« Reply #40 on: May 06, 2009, 02:16:33 pm »
The Klingons did an X POL? I thought it was there policy to give older frigates and DDs to the internal security forces. Seems like a huge waste of resorces. Can the stand up to the average cruiser of the day long enough for help to come?

Offline Panzergranate

  • Commander
  • *
  • Posts: 2910
  • Gender: Male
  • Aw!! Da big nasty Klingon L7 killed da kitty kat!!
Re: Votes for the worst ship in the game....
« Reply #41 on: May 06, 2009, 02:31:38 pm »
The G2X was in response to the increasing ability of Orion Pirate vessels, which kind of outclass the G2 and G2C by this period of SFB timeline.

The improvemets are mainly in drones, engines, power and battery.

The ability to fire X-Drones is a welocome edge.

The Klingons have many ways to fry a cat. I prefer to use an L7 Fast Battlecruiser!!

Offline Starfox1701

  • Lt. Commander
  • *
  • Posts: 1052
Re: Votes for the worst ship in the game....
« Reply #42 on: May 06, 2009, 02:34:19 pm »
So while classed as an X ship this is really just incrament system improvement of a class still in production.

Offline Panzergranate

  • Commander
  • *
  • Posts: 2910
  • Gender: Male
  • Aw!! Da big nasty Klingon L7 killed da kitty kat!!
Re: Votes for the worst ship in the game....
« Reply #43 on: May 17, 2009, 01:37:54 pm »
Yes, the G2X is basically a G2C refitted with selected X-Technology, just enough to keep up with the improved Orion vessels.

The Klingons have many ways to fry a cat. I prefer to use an L7 Fast Battlecruiser!!

Offline Spartan-039

  • Master of the Tau Empire sept, Vor'kan
  • Lt. Junior Grade
  • *
  • Posts: 260
  • Gender: Male
Re: Votes for the worst ship in the game....
« Reply #44 on: May 19, 2009, 03:53:56 pm »
I have to say the I-FF or what ever ship that the ISC gives you at first in SFC OP. It only has 4 phasers, two 1 phasers and two 3 phasers. The only good thing is the anti-missle plasma banks.
The Greater Good can not be stopped, it can only be delayed. Submit to it and be free.

Offline Norsehound

  • Lt.
  • *
  • Posts: 578
  • Gender: Male
Re: Votes for the worst ship in the game....
« Reply #45 on: May 19, 2009, 04:40:38 pm »
The Gorn Fleet Resupply ship (G-FCR) was the most hated 'starting spaceship' I've encountered in all of SFC. Seriously, why give us a spaceship without any heavy weapons? You don't even have the boarding parties to justify the lack of heavies. The only time the D-rack comes in handy is if your enemy is using fighters or PFs. Against, say, a pirate two sizes up? Best run away... but every single time!?

 Even Federation Police cutters have a photon to give them some damage potential!

Offline Spartan-039

  • Master of the Tau Empire sept, Vor'kan
  • Lt. Junior Grade
  • *
  • Posts: 260
  • Gender: Male
Re: Votes for the worst ship in the game....
« Reply #46 on: May 20, 2009, 12:11:06 pm »
I agree, the only real use for the ship is cannon fodder, send in... say, a hundred and they STILL get blown to pieces by a F-CL or even a advanced destroyer (which kill just about anything really quickly).
The Greater Good can not be stopped, it can only be delayed. Submit to it and be free.

Offline Starfox1701

  • Lt. Commander
  • *
  • Posts: 1052
Re: Votes for the worst ship in the game....
« Reply #47 on: May 20, 2009, 01:47:49 pm »
An FCR is basicly a light armed freighter not a police cutter it shouldn't have any weapons and they shouldn't start you in it. As for the I-FF it was designed to be a through away ship in the gunline in SFB I guess that didn't translate well in SFC. Basicaly in acordance with ISC stratagy the FFs and DDs die well to protect the bigger ships further back in the formation. They were never really intended for lone patrol work. Thats the Strike Cruisers job in the ISC fleet.

Offline marstone

  • Because I can
  • Commander
  • *
  • Posts: 3014
  • Gender: Male
  • G.E.C.K. - The best kit to have
    • Ramblings on the Q3, blog
Re: Votes for the worst ship in the game....
« Reply #48 on: May 20, 2009, 01:48:00 pm »
My vote for worst ship is easy, any I pick to fly.  But then that is the captain and not always the ship.
The smell of printer ink in the morning,
Tis the smell of programming.

Offline marstone

  • Because I can
  • Commander
  • *
  • Posts: 3014
  • Gender: Male
  • G.E.C.K. - The best kit to have
    • Ramblings on the Q3, blog
Re: Votes for the worst ship in the game....
« Reply #49 on: May 20, 2009, 01:49:39 pm »
An FCR is basicly a light armed freighter not a police cutter it shouldn't have any weapons and they shouldn't start you in it. As for the I-FF it was designed to be a through away ship in the gunline in SFB I guess that didn't translate well in SFC. Basicaly in acordance with ISC stratagy the FFs and DDs die well to protect the bigger ships further back in the formation. They were never really intended for lone patrol work. Thats the Strike Cruisers job in the ISC fleet.

have to agree here.  The FCR's jobs is to quickly bring fighters and supplies to line carriers.  They are not meant to be in combat, but they are at least armed better then a freighter, and a whole lot faster.
The smell of printer ink in the morning,
Tis the smell of programming.

Offline Norsehound

  • Lt.
  • *
  • Posts: 578
  • Gender: Male
Re: Votes for the worst ship in the game....
« Reply #50 on: May 20, 2009, 02:56:23 pm »
Even escort ships on the western side of the galaxy have some effectiveness against an enemy with missiles. The only time you'd be greatful flying a FCR, I imagine, is when the enemy is using fighters/PFs. How often is that in a given scenario?

At least the CLH is better in the sense that you don't start with it.

Offline marstone

  • Because I can
  • Commander
  • *
  • Posts: 3014
  • Gender: Male
  • G.E.C.K. - The best kit to have
    • Ramblings on the Q3, blog
Re: Votes for the worst ship in the game....
« Reply #51 on: May 20, 2009, 03:01:37 pm »
Even escort ships on the western side of the galaxy have some effectiveness against an enemy with missiles. The only time you'd be greatful flying a FCR, I imagine, is when the enemy is using fighters/PFs. How often is that in a given scenario?

At least the CLH is better in the sense that you don't start with it.

But an FCR isn't an escort.  Now you should never start with an FCR in the game, but it is probably a quirk of the points for it.  FCR's were designed for fleets and campaign level for supply.  An FCR is a nitche ship, never designed for direct combat.  But could do some support if needed when resupplying the carriers of the fleet.
The smell of printer ink in the morning,
Tis the smell of programming.

Offline Roychipoqua_Mace

  • Lt.
  • *
  • Posts: 786
  • Gender: Male
Re: Votes for the worst ship in the game....
« Reply #52 on: May 20, 2009, 03:59:20 pm »
Since so many specialty ships suck, maybe we should talk about bad line or bad command ships, the ones that suck compared to other races' equivalent ships.

I have to say, the G-DD is pretty bad when compared to early-era frigates. Almost any other empire frigate, except the slow Snipe, can take the G-torpedo and kill the Gorn before it can get another shot in.

I'm also not a fan of the Orion ships that depend on finesse (like disruptor or hellbore ones), because in order to dance, they would need to double their engines almost all the time. The crunch pirates can at least load their weapons, then turn on engine doubling while they surge in for the attack, regenerating engines during the "off" time.

Offline Spartan-039

  • Master of the Tau Empire sept, Vor'kan
  • Lt. Junior Grade
  • *
  • Posts: 260
  • Gender: Male
Re: Votes for the worst ship in the game....
« Reply #53 on: May 20, 2009, 04:38:01 pm »
I'd say the command cruiser for the Federation, the one Miranda class one, is the worst command ship for the Federation.
The Greater Good can not be stopped, it can only be delayed. Submit to it and be free.

Offline Czar Mohab

  • Faith manages.
  • Lt.
  • *
  • Posts: 564
  • Gender: Male
  • Chewie - Go jiggle the handle!
Re: Votes for the worst ship in the game....
« Reply #54 on: May 20, 2009, 11:23:06 pm »
I have to say, the G-DD is pretty bad when compared to early-era frigates. Almost any other empire frigate, except the slow Snipe, can take the G-torpedo and kill the Gorn before it can get another shot in.

I'm also not a fan of the Orion ships that depend on finesse (like disruptor or hellbore ones), because in order to dance, they would need to double their engines almost all the time. The crunch pirates can at least load their weapons, then turn on engine doubling while they surge in for the attack, regenerating engines during the "off" time.

Two comments for 500, Alex:

You'll have to keep in mind that the G-DD was designed for fighting the slow Romulans. Since the Romulans were both technologically retarded and the primary enemy of the Gorn, the Gorn really didn't need to be better than what they had at the time. When the Romulans start getting better tech, so do the Gorn, to try keep their edge. Which, of course, is why the G-DD plays well (or not well, depending on your point of view) with the Snipe.

Dancing Pirates are for Soft Targets - convoy raids, supply raids, blockade running, etc. This is really the true role of the pirates.
Crunchy Pirates are for Hard Targets - shipyard assaults, fleet actions, pirate homeworld raids, etc. They aren't supposed to be heavily armed, but get them angry enough, and you'll find the wolves have teeth.

Dancing Pirates would prefer that thier prey is relatively intact cargo wise, and thus use their small crunch to down a shield and hopefully slow the target. With luck, the target has the cargo that they came for; then they can secure it and bail out before things get too rough. On the other hand, the Crunchy Pirates are there to make a statement, whether it be "This is my shipyard, now!" or "Get of my lawn you young whipper-snappers!" doesn't matter. They need to hurt the big guns enough to complete the mission, and still have a ship to complete the mission with.

These SFBisms are lost in translation to SFC, and is why the Dancing Pirates aren't liked and the G-DD fights Lyrans suckily.

Czar "G-FCR v F-CLH - I'll have to try that one out," Mohab

P.S. Roychipoqua_Mace - Not trying to offend! Honest!
US Navy Veteran - Proud to Serve
Submariners Do It Underwater - Nukes Do It Back Aft - Pride Runs Deep
Have you thanked a Vet lately?

Subaru Owners Do It Horizontally Opposed!
Proud Owner - '08 WRX - '03 Baja - '98 Legacy

Offline FPF-Paladin

  • 'Thou shalt not CAD.' - DH
  • Lt.
  • *
  • Posts: 588
  • Gender: Male
Re: Votes for the worst ship in the game....
« Reply #55 on: May 21, 2009, 01:47:41 am »
I'd say the command cruiser for the Federation, the one Miranda class one, is the worst command ship for the Federation.

Uh... command miranda class.. you don't mean the F-CLC do you?  (sounds like you're referring to it by the stock model type used for it)

Seriously that ship, pound for pound might be the best ship for the cost, counting all races not just federation...
~Life cannot find reasons to sustain it, cannot be a source of decent mutual regard, unless each of us resolves to breathe such qualities into it. ~

Offline Spartan-039

  • Master of the Tau Empire sept, Vor'kan
  • Lt. Junior Grade
  • *
  • Posts: 260
  • Gender: Male
Re: Votes for the worst ship in the game....
« Reply #56 on: May 21, 2009, 11:59:04 am »
I'm talking in action against ships of similar designations across the galaxy, I tried and the command ship I used was torn to pieces, altough that day wasn't a good one for me. I prefer to have ships that can tear something up  and get out fast. Command cruisers aren't my cup of tea.
The Greater Good can not be stopped, it can only be delayed. Submit to it and be free.

Offline Starfox1701

  • Lt. Commander
  • *
  • Posts: 1052
Re: Votes for the worst ship in the game....
« Reply #57 on: May 21, 2009, 12:35:39 pm »
Most CCs are just CAs or CLs with command bridges. They should play just like there counterpart except its a bit harder to knockout there controles.

Offline FPF-Paladin

  • 'Thou shalt not CAD.' - DH
  • Lt.
  • *
  • Posts: 588
  • Gender: Male
Re: Votes for the worst ship in the game....
« Reply #58 on: May 21, 2009, 01:42:58 pm »
I'm talking in action against ships of similar designations across the galaxy, I tried and the command ship I used was torn to pieces, altough that day wasn't a good one for me. I prefer to have ships that can tear something up  and get out fast. Command cruisers aren't my cup of tea.

Well, if line/command ships aren't your thing plus it was a bad day for you, I can see how that could happen.  Those types are my favorites but I'd be first to admit they have to be handled and power managed a certain way to get the most out of them, and a CL hull isn't going to be very forgiving of too many mistakes in a battle.
~Life cannot find reasons to sustain it, cannot be a source of decent mutual regard, unless each of us resolves to breathe such qualities into it. ~

Offline Czar Mohab

  • Faith manages.
  • Lt.
  • *
  • Posts: 564
  • Gender: Male
  • Chewie - Go jiggle the handle!
Re: Votes for the worst ship in the game....
« Reply #59 on: May 21, 2009, 05:38:48 pm »
The honest to goodness worst ship in SFC (any version to date) is the one that you just captured. This ship is the worst no matter which race owned it, no matter what the hull class is, or anything else, with no exceptions - even if you owned it and recaptured it - simply because you don't get to keep it (unless it was yours to begin with, but then, do you really want to keep it??) after the mission. There's no point in taking home a K-B11 if all the Hegemony's going to do is keep it for themselves. And forget the ROC, Freddy boy - no covert ops in Rommy space for you!

I find that often it takes more skill to capture a relatively intact ship during a mission than it is to blast it down to 1% and capture it, or even to just blow it up. If I take that kind of time and care, delicately carving "MOHAB'S NEW TOY" in the hull with phaser fire, I should at the very least keep said toy.

But no - despite all the (very few) "captured" hulls that do exist in the game as playable, you'll never get your new toy, and thus, capturing that ship may be useful to the current mission (added phasers on your side, meat shield, mission objective, whatever), but afterwards, it becomes the WORST SHIP EVER.

~~~

I'm confused over the discussion over the Miranda like CC - Do you mean the F-CLC as stated or the F-CLM (Miranda Class)? The F-CLC is meant more like a CL leader variant, and not a true CC - Meaning you should find a squadron of CLs, NCLs, maybe a DD or FF hull or two and one of the CLCs. Not meant for "rough and tumble" like a CA or full CC, just a little "rough" and not any "tumble".

As to the Miranda Class (CLM) - This is one of those SFB meets newer-Trek ships that was added for flavor, much like the K'Tinga and F-BCE. The ships were added because they were in the movies and someone decided that they would like to have them in the game. I personally don't care for the "movie" ships, but I find the CLM to be better than the others in most regards. The BCE has retarded phaser arcs and photons on a Klingon ship throw it off balance from the rest of the fleet. With the CLM you get all the perks of the base hull class but with a nice surprise in ability to cover your butt. She opens up many new avenues of tactical combat for the Feds that generally are unavailable in other classes, including the F-BB, and can hang in a firefight a little longer than her counterparts.

Czar "This has become an interesting topic," Mohab

US Navy Veteran - Proud to Serve
Submariners Do It Underwater - Nukes Do It Back Aft - Pride Runs Deep
Have you thanked a Vet lately?

Subaru Owners Do It Horizontally Opposed!
Proud Owner - '08 WRX - '03 Baja - '98 Legacy