Topic: Semi-SFB Strategy Game? (Now looking for Programmers)  (Read 18830 times)

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Offline FoaS_XC

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Re: Semi-SFB Strategy Game?
« Reply #60 on: May 11, 2009, 08:07:30 pm »
On second thought - I grabbed a demo of Space Empires V - looks very promising...

Still deciding what I want to do >.<

Not as promising as I thought. I'm still probably best off writing my own game :-(
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Offline Starfox1701

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Re: Semi-SFB Strategy Game?
« Reply #61 on: May 12, 2009, 01:03:45 pm »
If you are going to use python you might want to talk to the guys over on BCC. BC use python for alot of its scripting and they might be able to give you some coding shortcuts.

Offline FoaS_XC

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Re: Semi-SFB Strategy Game?
« Reply #62 on: May 15, 2009, 01:20:26 am »
I have found my blessing: Freeciv (www.freeciv.org) its completely open source and nice and simple. I just started playing with it tonight, but I know absolutely nothing of compiling source code.

It's 2am here, so what I am going to do is grab some shut-eye, wake up early tomorrow, and start hammering away at figuring out how to make a viable system out of this. Is anyone interested in joining forces?
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"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline marstone

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Re: Semi-SFB Strategy Game?
« Reply #63 on: May 15, 2009, 06:14:05 am »
hmm, going to check out the website.  This might be a good base for a F&E style game, how is it set up for multi-player?
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Offline FoaS_XC

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Re: Semi-SFB Strategy Game?
« Reply #64 on: May 15, 2009, 07:56:15 am »
It can handle multiplayer over lan, and over the internet. You can also do a hotseat, sort of.
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline FoaS_XC

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Re: Semi-SFB Strategy Game?
« Reply #65 on: May 15, 2009, 02:14:22 pm »
I've got the source code, and I'm trying to learn how to compile an unaltered version before I start looking into how to change the code.
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline marstone

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Re: Semi-SFB Strategy Game?
« Reply #66 on: May 15, 2009, 03:11:07 pm »
what compiler do you have?
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Offline FoaS_XC

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Re: Semi-SFB Strategy Game?
« Reply #67 on: May 15, 2009, 03:15:59 pm »
what compiler do you have?

I guess MinGW and Cygwin - its what they recommend. I'm just sort of new at it all >.<
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline marstone

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Re: Semi-SFB Strategy Game?
« Reply #68 on: May 15, 2009, 03:22:17 pm »
what compiler do you have?

I guess MinGW and Cygwin - its what they recommend. I'm just sort of new at it all >.<

finished downloading the source myself now, going to start to peek at it alittle.  (find it nice that they have a folder telling how to compile for the amiga).  MinGw would be my guess as a good one to use, also will probably will have to download openGL for the graphics.
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Offline FoaS_XC

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Re: Semi-SFB Strategy Game?
« Reply #69 on: May 15, 2009, 03:23:31 pm »
what compiler do you have?

I guess MinGW and Cygwin - its what they recommend. I'm just sort of new at it all >.<

finished downloading the source myself now, going to start to peek at it alittle.  (find it nice that they have a folder telling how to compile for the amiga).  MinGw would be my guess as a good one to use, also will probably will have to download openGL for the graphics.

OpenGL isn't needed - from what I can tell. You'll need GTK+2 though
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline FoaS_XC

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Re: Semi-SFB Strategy Game?
« Reply #70 on: May 15, 2009, 04:14:45 pm »
Here's the way I see it, 90% of the mechanics are perfect. There are only a few things I would add, some of which might just be doable with current mechanics - but some of it is going to need alterations to the source code, I think.

1) Ship Workshop. Sort of like Alpha Centauri - you can mix and match what componants you have on a classes hardpiont. A vessel can have certain hardpoints (like in SFC3) and differing components will change how the ship behaves in combat.
a) Hull types: fighters, gunships (sfb PFs), corvettes, frigates, destroyers, light cruisers, heavy cruisers, battlecruisers, dreadnaughts, and battleships.
b) each hull type as an iteration: gunship I is the most primitive of the gunships, whereas gunship VI is the most advanced.
c) each hull type (and iteration) has a certain number of slots for differing systems
d) slots
   i) there are several types of slots: primary weapons, secondary weapons, tertiary weapons, engines, hull systems, and more
   ii) weapons increase attack power (or defensive power in certain cases, like the Plasma-D)
   iii) shields increase hitpoints
   iv) armor, sensors, and engines increase defense
   vi) warp engines increases speed on the game map
   vii) sensors also help detect cloaked vessels, etc.
e) designs should be savable
f) once you research a better component you should be able to upgrade the component on a vessel thats already in the field (if its in a system that has a drydock). However, you should not be able to upgrade a Lightcruiser I to a Lightcruiser II (unless you have a specialized research; which should be different for each hull and for each upgrade)
2) Characters
a) characters should be able to gain experience and have there skills get better
b) a character can be assigned to a ship or a system and when they are at such a place, their skills improve the effect of the unit (or fleet if there skill is high enough) that they are assigned to.
3) Renaming of units (You should be able to call a specific Heavy Cruiser the "USS Enterprise")

Obviously the biggest thing is the Starship Workshop. I'm fairly certain that the characters can be done inside the existing engine. The renaming thing I'm not so sure on.
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline FoaS_XC

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Re: Semi-SFB Strategy Game?
« Reply #71 on: May 15, 2009, 05:30:37 pm »
what compiler do you have?

I guess MinGW and Cygwin - its what they recommend. I'm just sort of new at it all >.<

finished downloading the source myself now, going to start to peek at it alittle.  (find it nice that they have a folder telling how to compile for the amiga).  MinGw would be my guess as a good one to use, also will probably will have to download openGL for the graphics.

hey marstone - have you had any luck compiling? when I ever I try it's riddling me with errors.
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline FoaS_XC

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Re: Semi-SFB Strategy Game?
« Reply #72 on: May 15, 2009, 07:11:34 pm »
I have no figured out how to complile the source code.... now its on to teaching myself C/C++ T___T
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline marstone

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Re: Semi-SFB Strategy Game?
« Reply #73 on: May 15, 2009, 08:15:09 pm »
I have no figured out how to complile the source code.... now its on to teaching myself C/C++ T___T

good luck with it.  I haven't tried to compile it yet, got four different compilers to try.  At the moment I am still working on getting some print outs to study for the Q3 stuff.  It might take a day or two to get a good look at this code yet.
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Offline FoaS_XC

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Re: Semi-SFB Strategy Game?
« Reply #74 on: May 15, 2009, 08:54:13 pm »
This is the procedure I went through to get a working compilation

Quote
I am going to go for the MinGW and MSYS this time to build a GTK client.
I will edit as I go through the entire procedure.

1 ) I installed MinGW with just the base files to the directory C:\devel\mingw\
2 ) I have added the GNU Libiconv to the C:\devel\mingw\ directory
3 ) I have added the GTK+ Bundle (v 2.14.6) to the C:\devel\mingw\ directory.
4 ) I have installed MSYS (saying yes to both prompts) to C:\devel\msys\
5 ) I have installed MSYS-DTK to C:\devel\msys\
6 ) I have unpacked the source of Freeciv (v 2.1.9) to C:\devel\msys\home\Rob\freeciv\ (should the "Rob" be there or should it just be in the "home" directory)
7 ) in MSYS i go to the directory "/home/rob/freeciv"
8 ) in MSYS I type "./autogen.sh --enable-client=gtk-2.0"

It gives me an error about not having gettext... so much for the GTK bundle...

9 ) I have installed the GTK+ Bundle (v 2.16.1) to the C:\devel\mingw\ directory.
Note: It seems as though using the v2.16.1 of the bundle solved my gettext problem. It looked like it configured properly.
10 ) in MSYS I type "make" (don't see any errors)
11 ) in MSYS I type "make install"

That seems to have worked... damned on that I couldn't get Cygwin to work.


All the links can be found on here: http://freeciv.wikia.com/index.php/Install-Windows
« Last Edit: May 16, 2009, 11:59:49 am by Furyofaseraph »
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline Starfox1701

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Re: Semi-SFB Strategy Game?
« Reply #75 on: May 16, 2009, 12:30:40 am »
All this is a bit beyond me but it looks like you are making some progress I think :D

Offline FoaS_XC

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Re: Semi-SFB Strategy Game?
« Reply #76 on: May 16, 2009, 11:59:09 am »
I think its more that we are making progress on what's a possibility - not really progress on the actual project.
As I said - I lack programming skills - but I'm a fairly decent artist and I have some (what I think are pretty good) ideas. This is why I'm hellbent on recruitment. I can handle most (if not all) of the graphical stuff (I think it should be kept really simple, anyways). and I've already started putting together a research tree, and a list of ship components (most of which I am actually gleaning from Smiley Lich's SFB page).

Also, a list of empires I would want to make.
    * United Federation of Planets
    * Klingon Empire
    * Romulan Empire
    * Gorn Confederacy
    * Lyran Empire
    * Hydran Kingdoms
    * Mirak Star League / Kzinti Hegemony
    * Interstellar Concordium
    * Tholian Holdfast
    * Seltorian Tribunal
    * Triaxian Repbulic
    * Frax Alliance
    * Cardassian Union
    * Son'a Ascendancy
    * Talarian Repbulic
    * Ferengi Alliance
    * Vudar Enclave
    * Lyran Democratic Republic (since these guys are an offshoot of the Lyrans, I don't know if they will be added to the mod)
    * Sheliak Corporate
    * Peladine Republic
    * Bajoran Alliance
    * Breen Confederacy
(now, this is all alpha/beta quadrant stuff, if we want to do a galaxy-spanning game, we'd have to add more and fill in a LOT of gaps in the delta and gamma quadrants. Furthermore, we'd have to find a way to balance the borg - not something I'm looking forward to) so I'd say we keep it to alpha/beta for now.
« Last Edit: May 16, 2009, 12:59:51 pm by Furyofaseraph »
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline FoaS_XC

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Re: Semi-SFB Strategy Game?
« Reply #77 on: May 16, 2009, 12:56:27 pm »
I have started a thread on the FreeCiv forums which will outline what I have in mind (LINK). I will also update this thread with the same data.
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline Starfox1701

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Re: Semi-SFB Strategy Game?
« Reply #78 on: May 16, 2009, 01:44:01 pm »
If you can find it the Campain designers handbook and the Tactics manual for SFB should be alot of help. My copies are in storage right now but if I get a chance to get them out I'll post anything of use I find.

Offline FoaS_XC

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Re: Semi-SFB Strategy Game?
« Reply #79 on: May 16, 2009, 01:46:34 pm »
If you can find it the Campain designers handbook and the Tactics manual for SFB should be alot of help. My copies are in storage right now but if I get a chance to get them out I'll post anything of use I find.


I have a PDF of the second release of the Designers Handbook. It has some interesting things, to be sure, but I plan on using SFB as a mere touchstone, not as a design bible.

btw, just for fun - a TMP romulan logo. took me 5 minutes :-)

Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."