Topic: Semi-SFB Strategy Game? (Now looking for Programmers)  (Read 18840 times)

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Offline TheStressPuppy

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Re: Semi-SFB Strategy Game?
« Reply #20 on: April 20, 2009, 04:33:50 pm »
The expansion is online only... it fleshs out the ability to lay defenses (starbases, mine fields) basically.

Wouldn't worry about it, I'm pretty sure they have a mod for the current version of Sins without the expansion, just waiting to get some kind of confirmation where it is (there are several links, so rather than lead you somewhere randomly... :P ) and any special instructions on how it's used.  I kind of want to try this myself, saw screen shots... looked awesome.  Called Sins of the Angels, based on the DS9/TNG era episode battle.


FYI the Sins of a Solar Empire mod is called ST: Sacrifice of Angels 2. It is a continuation of the original SoA mod for Homeworld, but on the SOTSE engine. Myself (veteran SFC/Homeworld modder), and Darkshimmer of Digital Underground (MPMP for BC, Age of War for Nexus) are the mods project leads.

I originally wanted to do a Federation, and Empire type mod, but there really is no engine available that can be modded to match F&E specs. Sins comes close, but not close enough. A new game engine would have to be programmed. Plus 60's TOS era is really becoming very old hat. So we decided to do SoA2 in the post TNG era.  You can find info on the mod here. http://forums.sinsofasolarempire.com/342747 The mod has 5 factions (Feds, Klinks, Rommies, Dominion with breen, and cardassian units, and the Borg). Next update will only have feds, and klingons due to the mod being re-built (again) for Entrenchment.

We are currently working on an entrenchment only version. Sins mods usually break with every patch, and mods usually have to be re-built from scratch each time. So it may take a bit for the new update.

Offline FoaS_XC

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Re: Semi-SFB Strategy Game?
« Reply #21 on: April 20, 2009, 11:02:28 pm »
Good to know, StressPuppy.

I honestly would love to develop an engine capable of what's been outlined, but again, I don't have the programming skills. Anyone know a good Wargame Programming for Dummies equivalent?
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Offline Dash Jones

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Re: Semi-SFB Strategy Game?
« Reply #22 on: April 20, 2009, 11:34:59 pm »
Thanks, do you guys have a mod history site, with different mod modifications (1.1, 1.2...etc) dependant on what version of the game we have (base vs. expansion) and whether we have it out of the box or patched?

Thx.
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Offline FoaS_XC

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Re: Semi-SFB Strategy Game?
« Reply #23 on: April 21, 2009, 12:42:24 am »
I just found me a copy of PyGame for dummies, basically... let's see where this goes, eh?
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Offline FoaS_XC

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Re: Semi-SFB Strategy Game?
« Reply #24 on: April 22, 2009, 11:31:18 am »
Here's what I'd like to see in a trek strategy game.

 - Dozens of races from all sorts of eras, but you can play them radically different, like how you can play Mayans in Empire Earth and dominate the world, but customizable as you start a game: imagine seeing the Federation as a monarchy instead of as a republic.
 - Diplomacy and Espionage much like Civilization 4, build alliances, or lull someone into a false sense of security. Sabotage key production facilities to hamper a response to your invasion.
 - Research and Production ala Civilization 4, imagine if the Federation developed cloaking tech from the very beginning, or if Hydrans researched photon torpedoes.
 - Tactical Combat like in Masters of Orion
 - Characters that augment ships or stations like in Star Wars Rebellion, or to serve as system admins, like in Masters of Orion
 - A fully customizable server, so you can set certain rules on your server. Change the entire research tree if you'd like.
 - Ship design: you start with a researched hull, and that gives you a certain number of slots. Put whatever modules you like into those slots (as your research allows). Come up with a class name and viola. Better research makes better modules, and refit your ships with upgraded modules when they are within reach of a drydock. Research into ship hulls also introduces newer hulls. an Frigate-2 is going to have more slots than a Frigate-1 hull.
 - Web-based interface - you can log into the server from a mobile source and play your turn.
« Last Edit: April 24, 2009, 09:47:40 am by Furyofaseraph »
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"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline FPF-DieHard

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Re: Semi-SFB Strategy Game?
« Reply #25 on: April 23, 2009, 10:41:56 am »
Can we build a REAL strategy game with a web interface that uses a D2 SQL server on the back end?  I think it can be done, I’m just not smart enough to do it.  I think we can emulate F&Eish production of ships and movements, could even include diplomacy and add other elements of the game that we hadn’t thought of before.

The biggest issue with D2 is it’s not a REAL strategy game, it’s a numbers game.  Whomever flies the most missions in the least amount of time wins and we have stats to prove this.  It makes sense to avoid PvP because it slows you down and all the “artificial” rules we’ve thrown in over the years to try to change this hasn’t accomplished much.
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Offline FPF-Paladin

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Re: Semi-SFB Strategy Game?
« Reply #26 on: April 23, 2009, 11:18:33 am »
I'm pretty sure it's very possible.  I'll toss the idea out at a few friends who are still current on SQL and see what they think.
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Offline Czar Mohab

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Re: Semi-SFB Strategy Game?
« Reply #27 on: April 23, 2009, 12:25:15 pm »
100% in support of the project. Unfortunately, other than VB, and a few others (I don't even know what they're called they're so old!) I've no coding skills, so I doubt I'll be able to offer more than suggestions at this time.

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Offline FoaS_XC

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Re: Semi-SFB Strategy Game?
« Reply #28 on: April 23, 2009, 08:00:48 pm »
Can we build a REAL strategy game with a web interface that uses a D2 SQL server on the back end?  I think it can be done, I’m just not smart enough to do it.  I think we can emulate F&Eish production of ships and movements, could even include diplomacy and add other elements of the game that we hadn’t thought of before.

The biggest issue with D2 is it’s not a REAL strategy game, it’s a numbers game.  Whomever flies the most missions in the least amount of time wins and we have stats to prove this.  It makes sense to avoid PvP because it slows you down and all the “artificial” rules we’ve thrown in over the years to try to change this hasn’t accomplished much.

doesn't sound like the D2-based engine sounds like a good idea. I do like the idea of a web-interface, however.
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"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline Starfox1701

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Re: Semi-SFB Strategy Game?
« Reply #29 on: April 23, 2009, 11:23:12 pm »
Did you guys know that Terradhyne has been doing an SFC type mode for A2 for a few years now prety much by himself. The Models he has made for it rock and most of them have yet to see the light of day. A2 is were I sttarted moding and while that game have some prety big flaws the community has made some great leaps forward in understanding how to tweek the game. really if they had as many programers there as SFC and BC do I don't think Star Trek would be looking for a home on another engine for strategy.

Offline FPF-DieHard

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Re: Semi-SFB Strategy Game?
« Reply #30 on: April 24, 2009, 12:30:24 pm »
Did you guys know that Terradhyne has been doing an SFC type mode for A2 for a few years now prety much by himself. The Models he has made for it rock and most of them have yet to see the light of day. A2 is were I sttarted moding and while that game have some prety big flaws the community has made some great leaps forward in understanding how to tweek the game. really if they had as many programers there as SFC and BC do I don't think Star Trek would be looking for a home on another engine for strategy.

WTF is A2?
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Offline FPF-Paladin

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Re: Semi-SFB Strategy Game?
« Reply #31 on: April 24, 2009, 12:46:32 pm »
Wondering the same...
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Offline FoaS_XC

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Re: Semi-SFB Strategy Game?
« Reply #32 on: April 24, 2009, 01:47:55 pm »
He's referring to Armada 2. It's a good game, but more like Starcraft than it is like Civilization.
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Offline FPF-DieHard

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Re: Semi-SFB Strategy Game?
« Reply #33 on: April 24, 2009, 02:28:54 pm »
He's referring to Armada 2. It's a good game, but more like Starcraft than it is like Civilization.

i've played Armada 2, I liked it but you've got to be kidding me regarding id being close to an SFC mod.
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Offline Starfox1701

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Re: Semi-SFB Strategy Game?
« Reply #34 on: April 25, 2009, 12:10:29 pm »
Well I don't know all the particulars of the coding changes Terradyhne is making but its based on SFC2. Check out his website. I Know its very posible to rework ship physics and weapons beavior to emulate Klingon Acadamy. I've don't I don't see why a larger scale SCF-lite style of play couldn't be done.

Offline FoaS_XC

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Re: Semi-SFB Strategy Game?
« Reply #35 on: April 25, 2009, 03:00:36 pm »
He's referring to Armada 2. It's a good game, but more like Starcraft than it is like Civilization.

i've played Armada 2, I liked it but you've got to be kidding me regarding id being close to an SFC mod.

I agree. it's one thing to make a armada look like sfc/sfb, but its probably impossible to make it play like sfc/sfb
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"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline Starfox1701

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Re: Semi-SFB Strategy Game?
« Reply #36 on: April 26, 2009, 01:12:02 pm »
Guys its an RTS not TSG like SFC. Your The Sector Fleet Admiral not a Captain or Squadron Commador. Your wouldn't want it to play just like SFC or the AI would kick your butt because you would be too busy micro managing a few ships to keep an eye on the bigger picture. The point is to stage bigger battles while retaining a simaler flavor and some universal continuity so you feel at while settling into your promotion Admiral.;)

Offline FoaS_XC

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Re: Semi-SFB Strategy Game?
« Reply #37 on: April 30, 2009, 12:55:17 pm »
Well I just got my hands on that book, finally, and I'm sitting down to read it now.
Needless to say, a game of this magnitude is indeed quite an undertaking. I'm going to try hammering some basic data out. If I get this off the ground, anyone feel like giving me a hand?
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"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline marstone

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Re: Semi-SFB Strategy Game?
« Reply #38 on: April 30, 2009, 01:00:51 pm »
Well I just got my hands on that book, finally, and I'm sitting down to read it now.
Needless to say, a game of this magnitude is indeed quite an undertaking. I'm going to try hammering some basic data out. If I get this off the ground, anyone feel like giving me a hand?

which book you get your hands on?  Campaign designers handbook?
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Offline FoaS_XC

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Re: Semi-SFB Strategy Game?
« Reply #39 on: April 30, 2009, 01:05:24 pm »
Beginning Game Development with Python and Pygame by McGugan.
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"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."